
Shadow Warrior (2013) Thread "New Shadow Warrior Game Announced"
#1051 Posted 04 October 2013 - 07:25 PM
Otherwise here's a youtube link: http://www.youtube.c...h?v=kJiiPhPygg0
#1052 Posted 04 October 2013 - 07:55 PM
This post has been edited by Bloodshot: 04 October 2013 - 07:57 PM
#1053 Posted 05 October 2013 - 07:10 AM

Tetsuo, on 04 October 2013 - 09:45 AM, said:
Play the game and you get enough amazing non-pixelated 2D-Artwork and also the 3D-Twins.
And why would FWH listen to someone who asks if they couldn't do better artwork or doesn't even grasp the very basic concept of easteregs when creating the eastereggs for the classic SW ?
This post has been edited by fuegerstef: 05 October 2013 - 07:14 AM
#1054 Posted 05 October 2013 - 07:15 AM
I just use shotgun to against them, when it charged and hit the wall then faint, I just run to its back and use my shotgun's alt. attack and then get away, if not missed, they died after 4-5 hits(if lucky), but I were playing at the easiest difficulty so I don't know if it still a good idea at harder difficulty...

#1055 Posted 05 October 2013 - 10:33 AM
Tetsuo, on 04 October 2013 - 09:45 AM, said:
Don't you enough silly "HD" anime on your laptop in bed to "satisfy" your needs or something.
Tetsuo, on 04 October 2013 - 09:45 AM, said:

#1056 Posted 05 October 2013 - 02:12 PM
I'm at the part you have to get to the third whisperer, & you know when you get to the upper level flying enemies spawn & fireball-shooting enemies spawn on the center strip one level below?
I killed the fliers, but the mistake I made was ignoring the fireball shooters & went round to activate the panel switch, causing the crash-to-the-basement cutscene & the fight vs double ax red minotaur (the big monster with Scorpion's harpoon)
& 2-3 shield trolls
The crapper: even after killing the big brute & shieldtrolls, game is unable to progress because there are still enemies on the central strip one level above & impossible to shoot at because it got railings at the side

#1057 Posted 05 October 2013 - 02:14 PM
julystork, on 05 October 2013 - 02:12 PM, said:

I don't remember the scene from your descritption. But often the shurikens fly in curves if you aim above or next to the enemies. Can you somehow shoot over or around the railings with the autoaim shurikens? Should do the trick, IMHO. Hmm,
EDIT: IIRC you can somehow get up again, if it is that scene which I seen to remember now.
This post has been edited by fuegerstef: 05 October 2013 - 02:18 PM
#1059 Posted 05 October 2013 - 11:02 PM
#1060 Posted 06 October 2013 - 04:09 AM

This post has been edited by LkMax: 06 October 2013 - 04:12 AM
#1061 Posted 06 October 2013 - 11:15 AM
Chapter 16, the castle arena: 2 tall green necromancer demons, 2 minotaurs with Scorpion's harpoons, 1 X huge bluegreen charging demon, about 9 shieldtrolls, est.40-ish teleporting swordsdemons, & roughly 97 other demon enemies..not one set after another, but ALL OF THEM at the same time
After my 900th attempt trying & dying the impossible....ragequit.

#1062 Posted 06 October 2013 - 12:18 PM
julystork, on 06 October 2013 - 11:15 AM, said:
Chapter 16, the castle arena: 2 tall green necromancer demons, 2 minotaurs with Scorpion's harpoons, 1 X huge bluegreen charging demon, about 9 shieldtrolls, est.40-ish teleporting swordsdemons, & roughly 97 other demon enemies..not one set after another, but ALL OF THEM at the same time
After my 900th attempt trying & dying the impossible....ragequit.

Have you played Serious Sam by any chance?

2343 enemies. 527 Beheaded Rocketeers, 215 Beheaded Kamikazes, 510 Kleer Skeletons, 88 Sirian Werebulls, 23 Scrapjacks, 5 Witch-Bride of Ahrimans, 402 Technopolips, 222 Juvenile Antaresian Spiders, 100 Minor Biomechanoids, 132 Major Biomechanoids, 116 Khnums and 1 Ugh-Zan IV
This post has been edited by The Commander: 06 October 2013 - 12:22 PM
#1063 Posted 06 October 2013 - 02:54 PM
julystork, on 06 October 2013 - 11:15 AM, said:
Chapter 16, the castle arena: 2 tall green necromancer demons, 2 minotaurs with Scorpion's harpoons, 1 X huge bluegreen charging demon, about 9 shieldtrolls, est.40-ish teleporting swordsdemons, & roughly 97 other demon enemies..not one set after another, but ALL OF THEM at the same time
After my 900th attempt trying & dying the impossible....ragequit.

Do not forget to dodge right (double tap right) and then RMB to recharge your health. Even in that battle I found time to recharge myself up to 80 HP now and then.

#1064 Posted 06 October 2013 - 04:45 PM
There are some tough ones in there.
#1065 Posted 06 October 2013 - 04:48 PM
The Commander, on 06 October 2013 - 12:18 PM, said:

>Video<
2343 enemies. 527 Beheaded Rocketeers, 215 Beheaded Kamikazes, 510 Kleer Skeletons, 88 Sirian Werebulls, 23 Scrapjacks, 5 Witch-Bride of Ahrimans, 402 Technopolips, 222 Juvenile Antaresian Spiders, 100 Minor Biomechanoids, 132 Major Biomechanoids, 116 Khnums and 1 Ugh-Zan IV
I've always wondered how many enemies were in that damn level...
#1066 Posted 06 October 2013 - 11:51 PM
The Commander, on 06 October 2013 - 12:18 PM, said:
This must be a typo. 402 of the helicopters?

This post has been edited by fuegerstef: 06 October 2013 - 11:51 PM
#1068 Posted 07 October 2013 - 01:21 AM
It doesn't help that the Rocket Launcher in SW is very clumsy and has a horribly slow rate of fire which makes it almost useless some times.
#1069 Posted 07 October 2013 - 02:29 AM

This post has been edited by Lunick: 07 October 2013 - 02:31 AM
#1070 Posted 07 October 2013 - 03:20 AM
The Commander, on 07 October 2013 - 01:11 AM, said:
Ah, Okay. I forgot about the Boss battle. I never looked at them in the battle.
Regarding the hard SW-battles. Use every very little pause to charge up your sword. WIth the right powers you gain energy from the enemies.
THe RL could use a faster ROF and a smaller delay. I agree on that. I hope the weapon-balance thread on Steam helps with that issue for the next patch.
This post has been edited by fuegerstef: 07 October 2013 - 03:24 AM
#1071 Posted 08 October 2013 - 10:30 AM
Quote
- 'Heroic mode' is now more difficult than 'Insane' difficulty.
- 'Mr. Jones' achievement for finding all the secrets in the game now unlocks correctly.
- Fixed a bug causing Gozu's and Xing's immortality in the last phase of the fight.
- Fixed crossbow bolts saving.
- Fixed upgrades menu crash.
- Fixed crash after dismounting the mini-gun.
- Fixed 'Drain Soul' remaining fullscreen blood fx.
- Fixed more places throughout the game where players could get stuck or fall below level geometry.
- Fixed incorrect menu button positions in menu prompts @1600x1200 and higher resoltuions.
- Fixed the incorrect way money was displayed in different laguage versions.
- Italian language pack added.
- Some fixes in language packs.
- Scripts md5 shown in _version.
#1073 Posted 10 October 2013 - 08:59 PM
Anyway, I suggest everyone to checkout the game too http://www.runestorm.com/viscera it was Greenlighted so it will be on Steam.
#1074 Posted 11 October 2013 - 01:07 AM
After they earned probably over a billion bucks with SW (does anyone have current numbers? I only know it was 800 million USD revenue at the first day), I'm hoping we'll also get a DLC with new levels.
#1075 Posted 11 October 2013 - 02:34 AM
NightFright, on 11 October 2013 - 01:07 AM, said:
After they earned probably over a billion bucks with SW (does anyone have current numbers? I only know it was 800 million USD revenue at the first day), I'm hoping we'll also get a DLC with new levels.
You are wrong. It was 2.5 Billion after 3 weeks.
#1076 Posted 11 October 2013 - 03:30 AM
#1077 Posted 11 October 2013 - 03:52 AM
fuegerstef, on 11 October 2013 - 02:34 AM, said:
Holy pieces of cow! xD Do they even have to make another game ever after swimming in so many bucks?

#1078 Posted 11 October 2013 - 03:53 AM
I have an idea. I continue the slaughtering. Some of you do the cleanup. Thanks.

*) in mimicking the SW-Engine.
This post has been edited by fuegerstef: 11 October 2013 - 03:54 AM
#1079 Posted 11 October 2013 - 06:53 AM
NightFright, on 11 October 2013 - 03:52 AM, said:

Not sure if you're serious but they didn't make that much money, it was a joke after GTAV was released (because that DID make a billion in it's first day)
#1080 Posted 11 October 2013 - 06:59 AM
James, on 11 October 2013 - 06:53 AM, said:
Wasn't it so that 2k tweeted that GTAV made 800 million ... and then Devolver or FHW tweeted they made 801 million (also adding "eat that 2k")