Duke Nukem II Announced for iOS
#61 Posted 18 March 2013 - 05:29 AM
#62 Posted 18 March 2013 - 01:32 PM
Jinroh, on 18 March 2013 - 05:29 AM, said:
It really plays great on the platform and it's a great game to play in short bursts. And this is coming from a guy who only owns Android devices and hardly plays mobile games. Really glad that Fred made the deal for us to port the classic Duke games to mobile. Android version next!
#63 Posted 18 March 2013 - 01:46 PM
#65 Posted 18 March 2013 - 04:20 PM
Frederik Schreiber, on 18 March 2013 - 02:13 PM, said:
oh wait...
after Duke nukem 2, do a HD remake of Duke Nukem Zero Hour!! : ) we would love it if interceptor remade it into a First person shooter with everything new
#66 Posted 18 March 2013 - 04:29 PM
Saiyuki234, on 18 March 2013 - 04:20 PM, said:
If the sourcecode exists, we would be more than open to the idea!
#67 Posted 18 March 2013 - 05:53 PM
#69 Posted 18 March 2013 - 09:23 PM
Cathy, on 18 March 2013 - 07:29 PM, said:
I agree Duke Nukem Forever 2001 HD would be awesome!
#70 Posted 19 March 2013 - 07:22 AM
Quick question: you're making a new theme song because you can't use the Bobby Prince originals, does that also mean that you can't use the original adlib music tracks for the rest of the game? It would be a shame if we didn't get to hear the old tunes in the game. That's one thing I hate about some remakes. Like TMNT4 on XBLA. They changed all the music and removed anything that was a reference to the tv show, including half the levels. Wish I'd never bought it.
Anyway, hopefully we still get he same musical experience in-game for Duke2 iOS.
#71 Posted 19 March 2013 - 08:38 AM
MusicallyInspired, on 19 March 2013 - 07:22 AM, said:
I don't think that would happen... ones EGA and the other is VGA.
#72 Posted 19 March 2013 - 09:32 AM
Wesker500, on 18 March 2013 - 05:53 PM, said:
Sadly, Eurocom (the developers of Zero Hour) closed down a few months ago, so we will never see the Source code of ZH, n-Space is still out there, but i don't think they are the kind of company who keeps the source-code of their games on a safe place.
#73 Posted 19 March 2013 - 10:17 AM
ReaperMan, on 19 March 2013 - 08:38 AM, said:
Since the game will likely be reverse engineered, I don't see why it couldn't be a possibility.
See also: Secret of Monkey Island:SE (I don't think SoMI was reverse engineered, but you get the idea)
#74 Posted 19 March 2013 - 10:19 AM
ReaperMan, on 19 March 2013 - 08:38 AM, said:
I am of course referring to reverse engineering and/or remaking rather than simply altering graphics with the current engine.
#76 Posted 20 March 2013 - 01:05 AM
Frederik Schreiber, on 18 March 2013 - 04:29 PM, said:
well..since your open to the idea, i think you should revamp everything : ] and keep in mind that Duke Nukem Zero hour was on the Nintendo 64 and is in Cartridge Format.
#77 Posted 26 March 2013 - 02:10 PM
#78 Posted 26 March 2013 - 02:47 PM
#79 Posted 26 March 2013 - 03:02 PM
TerminX, on 26 March 2013 - 02:10 PM, said:
Okay, that is freaking hilarious.
#80 Posted 26 March 2013 - 03:21 PM
TerminX, on 26 March 2013 - 02:10 PM, said:
Well its in Duke's tradition to steal art lol.
#81 Posted 26 March 2013 - 04:33 PM
MusicallyInspired, on 19 March 2013 - 07:22 AM, said:
Anybody?
#82 Posted 26 March 2013 - 04:43 PM
#83 Posted 27 March 2013 - 03:40 PM
#84 Posted 27 March 2013 - 03:49 PM
#85 Posted 27 March 2013 - 06:15 PM
But It's a very rare case.
We cannot do a remix, since it would be used for commercial purposes, to sell/market a product, or be in a product that is being sold (Duke Nukem II iOS).
Even if we remade the music, and released it for free, it would still be adding to the commercial value of our products.
Bobby Prince owns the rights to his own music, regardless of which games it appears in.
Short Version:
No one is allowed to sell/use (remake) his music anywhere in relation to a commercial product, unless it's already part of the product itself.
This post has been edited by Frederik Schreiber: 27 March 2013 - 06:17 PM
#86 Posted 27 March 2013 - 06:37 PM
#87 Posted 27 March 2013 - 06:49 PM
You would have to pay Royalties, but that requires that a deal is made in the first place, and thats unfortunately not something anyone has had any luck with, in relation to his work.
This post has been edited by Frederik Schreiber: 27 March 2013 - 06:49 PM
#88 Posted 27 March 2013 - 06:49 PM
#89 Posted 27 March 2013 - 06:53 PM
Frederik Schreiber, on 27 March 2013 - 06:49 PM, said:
You would have to pay Royalties, but that requires that a deal is made in the first place, and thats unfortunately not something anyone has had any luck with, in relation to his work.
What I'm saying is that the original artist actually has no say in whether or not you are granted a license to release it commercially. There are organizations (the Harry Fox Agency is the big one) that you pay the royalties directly to, and they handle giving them to the artist. Research it!
Edit: just saw your PM. That's unfortunate. :/
#90 Posted 02 April 2013 - 06:06 PM
Runs like shit on my iPod though
EDIT: After investigating the files:
-Duke Nukem 1 will be an in app purchase
-There are multiple levels of emulation to get this game running including http://www.aemula.net/ and http://rxdos.sourceforge.net/
EDIT2: Looks like someone made a booboo at Apple, the game wasn't apparently meant to be out yet and the screenshots don't have the sunglasses on Duke.
This post has been edited by Lunick: 02 April 2013 - 07:33 PM