New Cycloid and Duke Models - Come Get Some!
#92 Posted 17 March 2013 - 04:22 PM
Tea Monster, on 17 March 2013 - 03:53 PM, said:
Sure thing, but at least give him some coffee .
#93 Posted 17 March 2013 - 05:53 PM
Spirrwell, on 17 March 2013 - 01:58 PM, said:
NightFright, on 17 March 2013 - 01:42 PM, said:
#94 Posted 17 March 2013 - 07:14 PM
LeoD, on 17 March 2013 - 05:53 PM, said:
I'm not making anybody do anything. It's what I did. If what I said is problematic for someone else, I find it unlikely that using an SVN checkout will be up their alley either. If they fear screwing up, they could try doing everything in a different directory so it doesn't interfere with what they have currently. The only problem I encountered was when it came to adding to the archive. Not all archive managers support this, and it may be best to extract the HRP in one directory, modify it, and create a new archive to stick in their autoload folder.
I'm sorry if my way isn't the recommended one, but it is merely a suggestion for those willing to try it. I just find it faster if you already have the latest HRP installed than waiting for an SVN checkout.
This post has been edited by Spirrwell: 17 March 2013 - 07:15 PM
#96 Posted 18 March 2013 - 12:45 PM
Tea Monster, on 17 March 2013 - 11:26 PM, said:
Fantinaikos, on 17 March 2013 - 03:46 PM, said:
#97 Posted 18 March 2013 - 03:00 PM
#98 Posted 18 March 2013 - 04:23 PM
There are no plans to 'wake him up'. I've fixed issues with the shoulder armour (if you have any 'Dynasty' jokes, now is your time), so I'll roll him out in the next week or so.
As to Duke, no idea when that will be done.
Hey Nightfright, not seen you around in a while (not here anyway). No, no plans to move over to Doom at the moment (apart from one I'm working on for commission, but that's another story). I've already done a pack for them at the moment. I've even done an Ogre from Quake. I'm stepping back from the retro game model business for a while. I've got a Doom 3 mod I'm working on and there are a few personal projects that I want to devote time to.
#99 Posted 27 March 2013 - 12:42 AM
#100 Posted 01 April 2013 - 06:45 PM
#101 Posted 01 April 2013 - 09:25 PM
#102 Posted 02 April 2013 - 05:24 AM
Tetsuo, on 01 April 2013 - 09:25 PM, said:
But I believe that on a Mac that it doesn't look at the same directory eduke32 is in. I think it looks for some hidden folder that it creates upon launch called .eduke32. I've forgotten where it's stored, but on Linux it would be the home folder.
#103 Posted 02 April 2013 - 06:18 AM
#104 Posted 02 April 2013 - 10:49 AM
Should be possible to get him into UDK.
I've got the Cycloid updated, I'm just waiting to hear from beta testers.
Duke has a nuke belt buckle now.
#105 Posted 02 April 2013 - 12:40 PM
This post has been edited by NightFright: 02 April 2013 - 12:42 PM
#106 Posted 02 April 2013 - 12:50 PM
Spirrwell, on 02 April 2013 - 05:24 AM, said:
It looks in ~/Library/Application Support/eduke32/ The tilde and / standing for your home folder.
The complete path to the autoload folder would be:
~/Library/Application Support/eduke32/autoload/duke3d.grp/
There is no hidden .eduke32 preference file or folder. What applies to linux doesn't nessasarily apply to Mac despite it being a Unix system. I actually disagree with the eduke32 preference and user files folder being hidden on any system. A few apps like mupen64 on OS X do use one of those and I don't like that. That's not the standard in OS X using the Application Support folder in Library is and having the folders be NOT hidden.
You're right about one thing though. It doesn't look in the same folder eduke32 is in and it shouldn't. It's dumping its log file there but it should not do that either as the application folder isn't the place to store app generated files like logs or documents. The log file should go in the aforementioned Library folder along with the preference files and such or in ~/Library/Logs/ to be technical.
This post has been edited by Tetsuo: 02 April 2013 - 01:00 PM
#107 Posted 02 April 2013 - 04:27 PM
This post has been edited by Spirrwell: 02 April 2013 - 04:28 PM
#108 Posted 02 April 2013 - 07:47 PM
To me having for example
~/LIbrary/Application Support/*insert game here*/ for mods/game data
~/Library/logs/ for logs or in the previous folder if putting it in the /logs/ folder is too much to ask.
and keeping the .app file bundles in a /games/ folder and /applications/ folder and nothing else is great organisation.
This is especially true for multiple users so they can have separate modding\settings\etc. for each one.
Also, I put my games folder into my dock and launch them from a stack so it's more convenient for me to have all the game .app bundles in the main folder and have them load up their data files either from within the .app structure or from the Application Support folder and not in child folders with all their app data in there as in old Windows style.
This post has been edited by Tetsuo: 02 April 2013 - 07:54 PM
#109 Posted 02 April 2013 - 09:21 PM
NightFright, on 02 April 2013 - 12:40 PM, said:
As long as the new lighter blue color still works with Plagman's highpalookup feature, the Mighty Foot should be upgraded to fit new Duke, not vice-versa.
#110 Posted 03 April 2013 - 02:08 AM
#111 Posted 03 April 2013 - 08:01 PM
Tetsuo, on 01 April 2013 - 09:25 PM, said:
Here's the thing though: I can't make zip files that EDuke32 will understand. Every time I try to unpack the duke3d_hrp.zip, put the new Cycloid and Duke files in, and replace their old instances in the def files with the ones expressed by the pack (such as "highres/screen/menu/3240.png"), and repack the files into a new zip in the autoload folder and load EDuke32 with the new duke3d_hrp.zip, EDuke32 just doesn't load the HRP at all. I tried unpacking and repacking the duke3d_hrp.zip without altering the contents, and it still couldn't read the material.
Long story short, I need a sure-fire program or process that would enable me to make new zip files [in the autoload folder] that the EDuke32 program will accept. I'm running OS.X 10.8.3 and I'm using this build: http://www.spam-filt...ard_svn3592.dmg
This post has been edited by passlogin: 03 April 2013 - 08:27 PM
#112 Posted 04 April 2013 - 06:13 AM
#113 Posted 05 April 2013 - 03:02 AM
lambdist, on 13 March 2013 - 08:42 AM, said:
Am I the only one who noticed this?
#114 Posted 05 April 2013 - 03:05 AM
#115 Posted 05 April 2013 - 03:19 AM
StrikerMan780, on 05 April 2013 - 03:05 AM, said:
Yeah. Pockets of belt and bullets in small pockets. And lips is/are different.
This post has been edited by lambdist: 05 April 2013 - 03:25 AM
#116 Posted 05 April 2013 - 11:52 PM
The new HRP Duke is based off it.
Tea Monster, on 25 February 2013 - 04:01 PM, said:
#117 Posted 06 April 2013 - 01:58 AM
#118 Posted 17 April 2013 - 01:04 PM
Tetsuo, on 02 April 2013 - 12:50 PM, said:
It now does.
#119 Posted 26 May 2013 - 11:16 AM
I'd like to add the Duke and the Cycloid Emperor models from Tea Monster to my game. A couple of days ago I downloaded the High Resolution Pack(Duke3D HRP v5.2 FULL SFX 770 MB self extractor) but the Duke there is the old HRP version. A friendly Fellow enabled me to post on this forum and told me of this site http://svn.eduke32.com/ Avast! I don't know how to use that site...
Could anyone here help me out getting Duke and the Emperor updated models for my game? Perhaps step by step instructions?
Thanks for reading.