New Cycloid and Duke Models - Come Get Some!
#31 Posted 26 February 2013 - 08:19 PM
One thing...though not really a big deal, why does the Duke model have gloves?
They look cool, however they're not consistent with the first person hands.
#32 Posted 28 February 2013 - 01:01 PM
What's the problem?
This post has been edited by TON: 28 February 2013 - 01:06 PM
#33 Posted 28 February 2013 - 02:54 PM
TON, on 28 February 2013 - 01:01 PM, said:
What's the problem?
OK, since I have no superpowers to investigate your PC and setup, just post your log file as attachment and maybe a listing of your EDuke32 installation directory.
First guesses:
- You won't see the new (Polymer) Duke in conjunction with the Polymost Override Pack or the 413 Z-Pack in autoload.
- Delete the two files textures and textures.cache and retry.
- Maybe you have some other files hanging around which are loaded instead of the new contents.
#34 Posted 28 February 2013 - 03:00 PM
ozz, on 26 February 2013 - 08:19 PM, said:
One thing...though not really a big deal, why does the Duke model have gloves?
They look cool, however they're not consistent with the first person hands.
He has a point...
#35 Posted 28 February 2013 - 03:19 PM
that would be pretty cool
#36 Posted 28 February 2013 - 03:26 PM
LeoD, on 28 February 2013 - 02:54 PM, said:
OK, since I have no superpowers to investigate your PC and setup, just post your log file as attachment and maybe a listing of your EDuke32 installation directory.
First guesses:
- You won't see the new (Polymer) Duke in conjunction with the Polymost Override Pack or the 413 Z-Pack in autoload.
- Delete the two files textures and textures.cache and retry.
- Maybe you have some other files hanging around which are loaded instead of the new contents.
Ok ,it works now Thank's
#37 Posted 28 February 2013 - 04:35 PM
Bloodshot, on 28 February 2013 - 03:19 PM, said:
that would be pretty cool
I could be wrong but I remember a recent thread from someone putting gloves on the hands. If the skins are a close enough match to the new model's we're set.
#40 Posted 28 February 2013 - 07:04 PM
#41 Posted 28 February 2013 - 10:21 PM
#42 Posted 01 March 2013 - 07:00 AM
Mark., on 28 February 2013 - 04:35 PM, said:
Norvak, on 28 February 2013 - 04:40 PM, said:
#43 Posted 01 March 2013 - 08:50 AM
Also, gorgeous Cycloid!
#44 Posted 01 March 2013 - 09:39 AM
#45 Posted 01 March 2013 - 10:38 AM
Fantinaikos, on 01 March 2013 - 08:50 AM, said:
Those aren't exactly simple changes.
#46 Posted 01 March 2013 - 11:02 AM
Fantinaikos, on 01 March 2013 - 08:50 AM, said:
Since these are simple changes, I'll let you get on with them. If everyone agrees, I don't mind withdrawing the model
#47 Posted 01 March 2013 - 11:28 AM
http://www.duke4.net....php?extend.590
#49 Posted 02 March 2013 - 08:53 AM
Man those 2 models KICK ASS. I'm glad you released them because everyone HAS to see them and your wonderful work. You're extremely talented and I'm quite saddened that polymer wasn't a bit more optimized. Actually that's the reason I didn't work any more on my stadium map, I had so much in my mind for that map but even with everything plain and simple it wouldn't run properly, imagine if it had all the detail I wanted for it! Completely unplayable!
I hope everyone enjoys these wonrderful models!
#51 Posted 02 March 2013 - 02:34 PM
DavoX, on 02 March 2013 - 08:53 AM, said:
Man those 2 models KICK ASS. I'm glad you released them because everyone HAS to see them and your wonderful work. You're extremely talented and I'm quite saddened that polymer wasn't a bit more optimized. Actually that's the reason I didn't work any more on my stadium map, I had so much in my mind for that map but even with everything plain and simple it wouldn't run properly, imagine if it had all the detail I wanted for it! Completely unplayable!
I hope everyone enjoys these wonrderful models!
Thank you very much Everyone. It has truly been a pleasure.
I'm hoping that your stadium map will eventually see the light of day. That vid that you posted looks amazing.
#52 Posted 03 March 2013 - 10:00 AM
example:
#53 Posted 03 March 2013 - 10:59 AM
Until recently, my polymer rendering was broken. I didn't want to rip everything out in the middle of development of the models.
Those wall tiles to the left look amazing. Who did them?
#55 Posted 03 March 2013 - 06:09 PM
Roma, I've altered the def files in the downloads according to your specpower settings. Thanks!
Source files are Up, which includes all the game model stuff, and I've included .blend files for the Cycloid, and Duke as well as the render scenes for the two end of level screens. Check the first post.
This post has been edited by Tea Monster: 03 March 2013 - 06:10 PM
#56 Posted 03 March 2013 - 06:15 PM
#57 Posted 04 March 2013 - 04:18 AM
#58 Posted 04 March 2013 - 04:32 AM
Here is an FBX from Maya from Blender's FBX. I've tested it in my Student version of Max and it plays the animations. You will need to re-attach materials.
Cycloid01.zip (1004.21K)
Number of downloads: 300
This post has been edited by Tea Monster: 04 March 2013 - 05:37 AM
#59 Posted 05 March 2013 - 12:19 PM
Maybe a version with less detail/more contrast can be made?
#60 Posted 05 March 2013 - 10:41 PM
Tea Monster, on 04 March 2013 - 04:32 AM, said:
Thanks! The meshes seem to be triangulated though, but that's must be Blender's exporter limitation or something. FBX is an excellent powerful format, seeing how Unity perfectly handles FBX makes me sad that EDuke32 still uses MD3.