Including source files!
![Posted Image](http://i153.photobucket.com/albums/s204/tea_monster/DukeCycloid7.jpg)
![Posted Image](http://i153.photobucket.com/albums/s204/tea_monster/DukeCycloid6.jpg)
![Posted Image](http://i153.photobucket.com/albums/s204/tea_monster/DukeCycloid10.jpg)
![Posted Image](http://i153.photobucket.com/albums/s204/tea_monster/DukeCycloid11.jpg)
Hey everyone. Waayyyyyy back in 2010, DT and Davox approached me to construct a new Cycloid model for a 'secret' project that they were working on. To cut a long story short, it was my first big next-gen character model, and it took a while to get it together. In the meanwhile, a lot of 'Real Life' happened to people and everything wound up in limbo for a few years.
During that time, Green approached me, having been given access to a sculpt of Duke Nukem done by Mark Skelton. Mark had very kindly allowed us to take a look at his model. Based on his model, I created a completely new game model for the HRP. It's a completely new mesh, new UV maps, new skins, new armature, new animations. Spiker did him a new set of skins and we were in business. I made him a new jetpack and Spiker contributed his shotgun model to the occasion. We had an original next-gen Duke!
Fast forward to about a month ago. I hadn't been able to contribute anything to the HRP for a while due to pursuing some other projects. The few times that I did get involved, it quickly became apparant that my views on the priorities of the project didn't jibe with most of the other members of the forum. I decided that it would be best to take a complete break and step away from the project for while.
As DT and Davox had started the whole Cycloid project off, I asked them what they wanted to do with him. DT came up with the idea of releasing the Cycloid to the community as a 'going away' present. I thought that this was a great idea. If the project maintainers are OK with the idea, I will defy my own convention and release the source .blend files for Duke and the Cycloid.
So here is The Cycloid Emperor model and a new Duke Nukem model. Thanks to all who helped to bring them together. I've really enjoyed working on the HRP. It is where I got my start as a game modeller. Keep on Duking and Nuking. I wish all you guys all the best.
Sources
I've uploaded the files to Sourceforge. Included in each is the Blend file, the textures, the MD3 and the defs.
Both the Cycloid and the Duke model are released under the same license as the HRP. A txt file is included.
The Duke file includes both the Duke file used to pose for the animations, and the two end screen renders in their 'raw' Blender formats. The Blend files are the low poly game models rigged and skinned within Blender and containing all the animations required to use with Duke Nukem 3D. As the figure is rigged, you can add extra animations, add new weapons, etc.
Included in the two End Screen Blends are complete Cycles set-ups for rendering the end screens as they appear in the files. If you want to use a different renderer such as Blender Internal or Yafaray, it's all there for you.
One note. To save time, I didn't animate the shotgun cocking. I have one with it in normal mode, which follows the hands through the first few frames, and one with it cocked, which is saved by itself to another layer. Just make the right layer visible in Blender with the correct shotgun model. It is posed to match the hands.
The Cycloid includes the Blend file used to create the animations. He too is fully rigged and animated.
Duke
Cycloid
ENJOY!