What do you mean with "standard non polymost 32b"? All those shots were clearly taken using either polymost or polymer. Polymer has a limited draw distance. So I´m inclined to say it´s all polymost.
What Mikko refers to is a setting that changes visibilty, or as you name it, vanishing. The name is r_shadescale because it scales the shading on distance. It could have been named r_visscale too, doesn´t matter.

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