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Another Hollywood Holocaust *Sigh*

User is offline   Steveeeie 

#1

He are a few stills from the bathroom area of a Hollywood Holocaust I was working on but haven't felt motivated to finish.

A lot of this stuff is temporary to try and establish a feel, its probably not as good as the cryengine remake or source map. but I thought some people may appreciate looking at a bit of this.

felt kind of pointless having it laying around on my hard drive not being seen.

I cant ever see me trying release this, even if I do get round to finishing it, but might provide a fly through video.

This isn't the only area, everything except the lobby and the projector room is to about the same level, with some other stuff like health pick ups done.

I will most likely show the rest of if it when I get round to finishing it.

Attached thumbnail(s)

  • Attached Image: dnhh.jpg

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User is offline   Hank 

#2

View PostSteveeeie, on 08 January 2013 - 03:00 PM, said:

its probably not as good as the cryengine remake or source map.

Which one do you know of? Posted Image
I know only one project for Duke 3D using the Crytek engine, but it uses Crysis 2 assets. Yours, based on the image, look like they've been done from scratch.Posted Image
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User is offline   Steveeeie 

#3

View PostSteveeeie, on 08 January 2013 - 03:00 PM, said:

He are a few stills from the bathroom area of a Hollywood Holocaust I was working on but haven't felt motivated to finish.

A lot of this stuff is temporary to try and establish a feel, its probably not as good as the cryengine remake or source map. but I thought some people may appreciate looking at a bit of this.

felt kind of pointless having it laying around on my hard drive not being seen.

I cant ever see me trying release this, even if I do get round to finishing it, but might provide a fly through video.

This isn't the only area, everything except the lobby and the projector room is to about the same level, with some other stuff like health pick ups done.

I will most likely show the rest of if it when I get round to finishing it.


Yeah that's the one :P I think it looks pretty good.

Mine are all custom, but would need a lot of work to match the quality of the cry map.

its full of earlier models of things I've started re-making for the HRP, including the exit sign and bin (this version has no ashtray and 6 openings in the lid )

that can be seen, even uglier orange barrels are around B)

Added a screen of both barrels, they aren't a great deal different tbh.

Attached thumbnail(s)

  • Attached Image: barrels.jpg


This post has been edited by Steveeeie: 08 January 2013 - 03:38 PM

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User is offline   Hank 

#4

View PostSteveeeie, on 08 January 2013 - 03:29 PM, said:

Mine are all custom, but would need a lot of work to match the quality of the cry map.

I see things differently; an unpolished original can be polished, a borrowed copy will always be borrowed copy. - Mappers like him, are good in mapping; and some are good in creating things from scratch. Your C9 are class A work, IMHO Posted Image
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User is offline   Steveeeie 

#5

View PostHank, on 08 January 2013 - 03:45 PM, said:

I see things differently; an unpolished original can be polished, a borrowed copy will always be borrowed copy. - Mappers like him, are good in mapping; and some are good in creating things from scratch. Your C9 are class A work, IMHO Posted Image


Thanks man :P
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User is offline   Mark 

#6

That H H remake looks fantastic. Not long ago I too succumbed to the temptation to mess with that level. Mine was a 1 afternoon project just for fun. But it was mostly just a retexturing and a few models from a small project I'm helping out with. I only finished the street area at the time of this pic. Last weekend, while being bored, I started it up again and I'm working my way inside.

Attached thumbnail(s)

  • Attached Image: capt0010.jpg


This post has been edited by Mark.: 08 January 2013 - 06:04 PM

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User is offline   Micky C 

  • Honored Donor

#7

Considering the original HH is about 17 years old, it doesn't have to be super complicated. Although yours is simpler Steveeeie I like it a lot more because it's much more faithful to the original Posted Image

@Mark., now that spotlights have the ability to remove their shadows, I'd recommend you change the pointlights generated into spotlights; the shape will look much better and more realistic IMO.
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User is offline   Mark 

#8

Yeah, I was thinking about that. It does actually look a little better in game than Mapster.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#9

Neat! Nice work!

I love the idea of remaking or reimagining old levels. A number of years ago I played that Hollywood Holocaust II map where aliens had turned the original level into and alien base. The finale was a showdown with a battlelord in the street. I liked the idea and attempted to turn Red Light District into an alien base. Got a fair ways in and it looked good. But it ended up deleted somehow, unfortunately.

This post has been edited by MusicallyInspired: 09 January 2013 - 02:42 PM

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User is offline   Malgon 

#10

^That sounds like a nifty idea actually. I might have to have a look to see if that map is floating around somewhere. Shame about your Red Light District remake. :P
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User is offline   Bloodshot 

#11

Wow that looks really good.

I feel redesigning the levels to a higher standard would go a long way to making the HRP fit better with Duke.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#12

View PostMalgon, on 09 January 2013 - 10:36 PM, said:

^That sounds like a nifty idea actually. I might have to have a look to see if that map is floating around somewhere. Shame about your Red Light District remake. :P


It's this one. http://dukerepositor...od_Holocaust_II

This post has been edited by MusicallyInspired: 10 January 2013 - 03:52 PM

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User is offline   Micky C 

  • Honored Donor

#13

View PostBloodshot, on 10 January 2013 - 02:46 PM, said:

Wow that looks really good.

I feel redesigning the levels to a higher standard would go a long way to making the HRP fit better with Duke.


Redesigning the levels is a very dodgy area. First off there are about 40 of them and it would take an insane amount of work to do them all, and of course mappers much prefer working on original projects of their own imagination.

However Duke Nukem Eternity is at least in part a remake of Duke 3D, with several levels sharing prominent themes from Hollywood Holocaust, but using HRP assets and polymer lighting to make visually stunning levels.
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User is offline   Bloodshot 

#14

I was just commenting about it in general, because of the nature of the original level design I have a hard time playing with the HRP, but I might not feel that way if the levels were updated.

Redesigning all the levels would pretty much almost be the same amount of effort as a remake, which would be no small feat.

This post has been edited by Bloodshot: 10 January 2013 - 06:12 PM

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