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*3/14/2014* DNF Gearbox Downgrade Patch WIP = TESTING

User is offline   lambdist 

#31

View PostMr.Deviance, on 17 January 2013 - 07:20 PM, said:

I laughed my ass at this :lol:

Because you know that it's an ultra modified version of Unreal Engine. :huh:
http://wiki.beyondun...gine_Versions/1

This post has been edited by lambdist: 18 January 2013 - 02:08 AM

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User is offline   Bloodshot 

#32

Holy shit, DNF is UE1!! I always assumed that the E3 2001 build was on UE1 and somewhere along the line they switched to UE2.5
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#33

That blows the "game wasn't released because they kept upgrading the engine" theory out of the water. Now all that leaves is just base incompetency. Go figure.
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User is offline   Kathy 

#34

I thought the proper theory was always not about engine but about adding gameplay/art related stuff and features. I remember 3dr saying that tech team was always ahead of anyone else. Except idTech=>UnrealTech change of course.
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User is offline   Drathian 

#35

View Postlambdist, on 17 January 2013 - 11:13 PM, said:

This program creates ".original" files. :lol:
<picture>
What's next? :huh:


Well actually those are just steam current files before editing, i figured a file extension of *.steambackuporiginal was too long and somewhere some geek would want to kill me for way abusing the normal 3 file extension char standards lol....

Oh and i sent you a pm, i think you extracted the dnfpatch to the wrong directory its not supposed to be in "duke nukem forever/system" instead in the root "duke nukem forever " directory.
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User is online   Commando Nukem 

  • Judge Mental

#36

View PostBloodshot, on 18 January 2013 - 02:50 AM, said:

Holy shit, DNF is UE1!! I always assumed that the E3 2001 build was on UE1 and somewhere along the line they switched to UE2.5


In fact, that's what they said at one point. They were getting constant "patches and updates" from Epic.

Strange as Hell.
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User is offline   Spirrwell 

  • tile 1018

#37

View PostCommando Nukem, on 20 January 2013 - 08:54 PM, said:

In fact, that's what they said at one point. They were getting constant "patches and updates" from Epic.

Strange as Hell.

I wonder how complicated it would have been to upgrade the assets and completely switch over to UE3. It would've taken probably a year longer to get DNF out the door, but I wonder how big of a difference it would've made. My biggest complaint about the game is the absolutely terrible netcode. Uh, but that's off topic and I'm sorry. Nice work so far Drathian.
1

User is online   Commando Nukem 

  • Judge Mental

#38

View PostSpirrwell, on 21 January 2013 - 02:58 PM, said:

I wonder how complicated it would have been to upgrade the assets and completely switch over to UE3. It would've taken probably a year longer to get DNF out the door, but I wonder how big of a difference it would've made. My biggest complaint about the game is the absolutely terrible netcode. Uh, but that's off topic and I'm sorry. Nice work so far Drathian.


Well to make the off topicness more on topic, It probably wouldn't have changed too much. It might have made everything load with a faster speed, and made net play more enjoyable, But as far as things like editing tools are concerned I don't think it would have helped much what with Gearbox basically screwing us at every turn. We'd still be faced with having to dig through crap to try and get things to work.
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User is offline   Spirrwell 

  • tile 1018

#39

View PostCommando Nukem, on 21 January 2013 - 03:23 PM, said:

Well to make the off topicness more on topic, It probably wouldn't have changed too much. It might have made everything load with a faster speed, and made net play more enjoyable, But as far as things like editing tools are concerned I don't think it would have helped much what with Gearbox basically screwing us at every turn. We'd still be faced with having to dig through crap to try and get things to work.

Well at least then it could be reverse engineered and not be as complicated. Well it's easy to look back and see what could have been. I wish I could be of some more help. I haven't learned how to reverse engineer things yet.
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User is offline   lambdist 

#40

Where I can find the saves of the game? My OS is Windows XP Professional.
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User is offline   Drathian 

#41

View Postlambdist, on 25 January 2013 - 09:39 AM, said:

Where I can find the saves of the game? My OS is Windows XP Professional.




For Steam Saves:

"C:\program files\steam\userdata\(random #)\57900\remote"

or

"C:\program files (x86)\steam\userdata\(random #)\57900\remote"




For Downgrade Saves:

"%LOCALAPPDATA%\SKIDROW\57900\Storage"

equivalent to:

"C:\users\(your user name\AppData\Local\SKIDROW\57900\Storage"


For XP i think:

"%USERPROFILE%\Local Settings\Application Data\SKIDROW\57900\Storage"

equivalent to:

"C:\Documents and Setting\(your username)\Local Settings\Application Data\SKIDROW\57900\Storage"

or

"%APPDATA%\SKIDROW\57900\Storage"

equivalent to:

"C:\Documents and Settings\(your username)\Application Data\SKIDROW\57900\Storage"

This post has been edited by Drathian: 26 January 2013 - 11:49 AM

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User is offline   lambdist 

#42

Is it real?

Duke Nukem Forever Multiplayer Bots


Duke Nukem Forever - DukeBots


P.S. Are aliens real as like modding unreal for modding game? :P
1

#43

View PostCommando Nukem, on 20 January 2013 - 08:54 PM, said:

In fact, that's what they said at one point. They were getting constant "patches and updates" from Epic.

Strange as Hell.

Oh, look... a lie from George!
0

#44

View PostCommando Nukem, on 20 January 2013 - 08:54 PM, said:

In fact, that's what they said at one point. They were getting constant "patches and updates" from Epic.

Strange as Hell.

We always had access to the updates and pulled them down when needed. We would hand pull things over and integrate them as desired but were basically on our own code path very early on as enough stuff had been changed that trying to integrate directly was impossible.

While at Gearbox large amounts of time were spent trying to stay at parity with the UE updates while still supporting the new features for the specific games. It has its benefits, but also its drawbacks. For DNF it was smarter and simpler to just cherry pick features we liked and pull over only what we wanted. Especially since often the features from Epic required some underlying changes to work with the stuff we added. The last major major feature (prior to 2006) I remember us pulling over were Static Meshes. There were others but that's the last one I recall that had a significant effect on the engine that wasn't just done internally.

This is also why there is no Kismet in DukeEd. It's more like the original Unreal stuff where everything that makes the map "go" is physically placed in the level.

View PostDevil Master, on 13 April 2013 - 07:50 AM, said:

Oh, look... a lie from George!

It's always so sexy when you flash your pettycoat.

B)

This post has been edited by Wieder: 13 April 2013 - 11:33 PM

5

#45

View PostBloodshot, on 18 January 2013 - 02:50 AM, said:

Holy shit, DNF is UE1!! I always assumed that the E3 2001 build was on UE1 and somewhere along the line they switched to UE2.5


UE2.5 was purely a community/press thing. George/3DR never claimed to use UE2.5. What George said was that they split off from Epic around the time of Unreal 2.
1

User is offline   Saiyuki234 

#46

View PostWieder, on 13 April 2013 - 11:11 PM, said:

We always had access to the updates and pulled them down when needed. We would hand pull things over and integrate them as desired but were basically on our own code path very early on as enough stuff had been changed that trying to integrate directly was impossible.

While at Gearbox large amounts of time were spent trying to stay at parity with the UE updates while still supporting the new features for the specific games. It has its benefits, but also its drawbacks. For DNF it was smarter and simpler to just cherry pick features we liked and pull over only what we wanted. Especially since often the features from Epic required some underlying changes to work with the stuff we added. The last major major feature (prior to 2006) I remember us pulling over were Static Meshes. There were others but that's the last one I recall that had a significant effect on the engine that wasn't just done internally.

This is also why there is no Kismet in DukeEd. It's more like the original Unreal stuff where everything that makes the map "go" is physically placed in the level.


It's always so sexy when you flash your pettycoat.

B)

d
hey wieder, how many of these levels were cut? some of this sounds very awesome and the final retail DNF should have stayed like this.

http://ve3d.ign.com/...y-Killer-Casino

just take a look through all this is tell us what you think?
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#47

View PostSaiyuki234, on 14 April 2013 - 02:17 AM, said:

hey wieder, how many of these levels were cut? some of this sounds very awesome and the final retail DNF should have stayed like this.

http://ve3d.ign.com/...y-Killer-Casino

Unfortunately that's getting too specific. Although that chart isn't totally alien from the story structure George and I hammered out and were working toward when I was doing more of a producer role... it is still from after I left.

There was a time when the game story and direction was a genuine Hero's Journey for both Duke and Bombshell. I'm not sure I can really identify anywhere Duke or any other characters "evolved" at all in DNF. I don't really place that on 3DR's shoulders... as the story and more importantly dialog we got is mostly from Triptych/wives as far as I've come to understand. However since I wasn't there for that I'm projecting and speculating... and at the end of the day they got it done and we didn't.

So what I have to offer is mostly whinging and keeping the dream alive. B)

This post has been edited by Wieder: 14 April 2013 - 08:20 AM

1

User is offline   Gambini 

#48

Maybe this is unrelated but how the hell did this person to do this?:


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User is offline   LkMax 

#49

View PostGambini, on 14 April 2013 - 08:18 AM, said:

Maybe this is unrelated but how the hell did this person to do this?:

-snip-

I remember that, it was from the time we were still discussing the demo before DNF was released. A first person view in all vehicles would be better than alternating to 3rd person, I bet it's a Gearbox touch.

PS: To clarify, I now the video is a mod but the 2006 footage has a demo of the truck with first person view.

This post has been edited by LkMax: 14 April 2013 - 11:27 AM

1

User is offline   Stabs 

#50

View PostDrathian, on 06 January 2013 - 09:30 PM, said:

I feared that might be the case. Just testing the waters so to speak. I finished a patch it is rather small, but I won't be releasing it as it is against the rules, oh well.

I have heard of eduke, etc... I'm not very good with art so I doubt i'd be much help. Back to modding other sanctioned games. Bye for now.


hold your ground young man fuck their legal BS, they fucked us now we fuck them
1

User is offline   Bloodshot 

#51

View PostGambini, on 14 April 2013 - 08:18 AM, said:

Maybe this is unrelated but how the hell did this person to do this?:



That channel just ripped RichWhitehouse's video



He did that with a command, and ported the HRP devastators into the demo way back

EDIT: What the hell

Duke Nukem 3D Forever

This post has been edited by Bloodshot: 14 April 2013 - 07:41 PM

0

User is offline   Gambini 

#52

Yes I know. It is even more interesting that i commented on his ripped video asking him to add the mod details and he simply removed my comment. I was about to flag the video as CR violation, but what the hell, it has our names in the credits...
0

#53

As far as I recall, the first-person view, along with a few other tweaks could be achieved by editing the configuration files. For a brief period of time though.
0

User is online   Commando Nukem 

  • Judge Mental

#54

View PostWieder, on 14 April 2013 - 08:08 AM, said:

There was a time when the game story and direction was a genuine Hero's Journey for both Duke and Bombshell.


Was there a version of Bombshell actually running around in the game during that time the E3 trailer was coming out or was she relegated to concept art at that stage? I know she was there in the 90s stuff but, it really does sound like Bombshell was a cool character we just never got to see.
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#55

View PostCommando Nukem, on 15 April 2013 - 04:00 PM, said:

Was there a version of Bombshell actually running around in the game during that time the E3 trailer was coming out or was she relegated to concept art at that stage? I know she was there in the 90s stuff but, it really does sound like Bombshell was a cool character we just never got to see.

Not really. "She" existed via placeholder assets off and on through the years. At one point the Slick Willy had an encounter with her where she was on the other side of the wall and some text-to-speech VO was created for her lines to Duke. Other spots some other model was used to represent where she was intended to be when the final assets were created.

Bombshell while I was there was always an intention, but never fully realized in carnal digital form... only Duke's imagination via our collective imagination. B)
4

User is offline   Gambini 

#56

Yeah I was also thinking... Name one interesting character in the game to base your presumption that she was going to be cool, Commando Nukem! If she would have been there, she would have been just another personality-less character that would cheer everything Duke did.

Duke´s charm would have worked a lot better if he had detractors around him... But instead everything worked as the whole universe spun around him. So lame.
0

User is online   Commando Nukem 

  • Judge Mental

#57

View PostGambini, on 15 April 2013 - 07:13 PM, said:

Yeah I was also thinking... Name one interesting character in the game to base your presumption that she was going to be cool, Commando Nukem! If she would have been there, she would have been just another personality-less character that would cheer everything Duke did.

Duke´s charm would have worked a lot better if he had detractors around him... But instead everything worked as the whole universe spun around him. So lame.


I somehow doubt that was the case. I was always under the impression that Bombshell was very much not really Duke's best buddy.
0

#58

View PostCommando Nukem, on 15 April 2013 - 08:11 PM, said:

I somehow doubt that was the case. I was always under the impression that Bombshell was very much not really Duke's best buddy.

She was the only one to be able to stand toe to toe with Duke in attitude AND ability. She loathed him but did respect his ability even if she disliked his "methods". She definitely thought he caused more problems than he solved and did things her own way. General Graves was the balance between the two. Duke still marched to his own Rock Concert Drummer though cause it's his world.

By the end... they had both learned something about themselves and each other through their interactions together and developed a mutual understanding that allowed them to work with each other even if they were still able to wind up at each other's throats and competing to one up each other.

Well on paper at least.

Well in my mind at least.

*sigh*

There is so much more depth to the Duke character and world that is possible without sacrificing the humor and the "Hail to the King" nature of Duke's world. Someday! Till then... hey look tits and poop front and center... and "bro" EDF soldiers and Duke falling on his ass from a 10 foot drop in a mine cart... multiple times... and one beer getting him drunk and and and... B)

This post has been edited by Wieder: 15 April 2013 - 08:47 PM

9

User is offline   Mr. Tibbs 

#59

That sounds like such a neat dynamic, Wieder. 2011's DNF had some fun moments, but Duke himself really fell flat. The game was shamelessly crude. General Graves made more of an impression on me with his brief appearance in the 2001 trailer than he did in the entire shipped game.

I was playing through Shadow Warrior and Duke 3D last night. 3D Realms was such a killer studio. They're such creative games. Duke still has tons of potential for a great adventure. I hope Gearbox has something surprising and interesting to say with all the work that will go into it. They certainly have the talent. God, how awesome would it be if they pull it off?

This post has been edited by Mr. Tibbs: 15 April 2013 - 09:18 PM

1

User is offline   Bloodshot 

#60

View PostWieder, on 15 April 2013 - 08:40 PM, said:

She was the only one to be able to stand toe to toe with Duke in attitude AND ability. She loathed him but did respect his ability even if she disliked his "methods". She definitely thought he caused more problems than he solved and did things her own way. General Graves was the balance between the two. Duke still marched to his own Rock Concert Drummer though cause it's his world.

By the end... they had both learned something about themselves and each other through their interactions together and developed a mutual understanding that allowed them to work with each other even if they were still able to wind up at each other's throats and competing to one up each other.

Well on paper at least.

Well in my mind at least.

*sigh*

There is so much more depth to the Duke character and world that is possible without sacrificing the humor and the "Hail to the King" nature of Duke's world. Someday! Till then... hey look tits and poop front and center... and "bro" EDF soldiers and Duke falling on his ass from a 10 foot drop in a mine cart... multiple times... and one beer getting him drunk and and and... B)



I....I want this.

so. bad.
3

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