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*3/14/2014* DNF Gearbox Downgrade Patch WIP = TESTING

User is offline   Bloodshot 

#151

I actually really enjoyed the monster truck in the demo when I forced first person, and screwing around was the best part of it - I summoned like 40 pigcops on the tracks and the mine cart just created a ton of gibs.

Nice to see this is back at least.

It's too bad you couldn't also get back the blood decals that semi-worked in the demo on certain surfaces. IMO that was something that really helped make most of the guns feel really weak, the lack of blood splatter except for that mediocre particle effect that would fall through the world.
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User is offline   lambdist 

#152

Who want some mods and mod tools?
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#153

I believe those are all included in that patch, why it is so big.

Edit: minus unlocker, i think that is some multiplayer thing I don't think it works anymore.

This post has been edited by Drathian: 15 March 2014 - 09:04 AM

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User is offline   lambdist 

#154

View PostDrathian, on 15 March 2014 - 09:01 AM, said:

I believe those are all included in that patch, why it is so big.

Edit: minus unlocker, i think that is some multiplayer thing I don't think it works anymore.

Also
http://forums.duke4....raphics-in-dnf/
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#155

View Postlambdist, on 15 March 2014 - 09:25 AM, said:



Those are both included minus your presets?
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User is offline   lambdist 

#156

View PostDrathian, on 15 March 2014 - 09:27 AM, said:

Those are both included minus your presets?

In New Downgrade Patch you can choose only one Graphic mod.
My preset is better, because it disables stuff that also enabled in Shader Mod and enables other good stuff.
Also some links are outdated (thread is dead).
But you can choose better preset (or make it self) and download latest version of tool.
They can work together.
Tool (SweetFX 1.5.1):
http://sfx.thelazy.n...orum/sweetfx/2/
Preset (Atecep's Nuke):
http://sfx.thelazy.n...mes/preset/305/

This post has been edited by lambdist: 15 March 2014 - 09:49 AM

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#157

View Postlambdist, on 15 March 2014 - 09:41 AM, said:

In New Downgrade Patch you can choose only one Graphic mod.
My preset is better, because it disables stuff that also enabled in Shader Mod and enables other good stuff.
Also some links are outdated (thread is dead).
But you can choose better preset (or make it self) and download latest version of tool.
They can work together.
Tool (SweetFX 1.5.1):
http://sfx.thelazy.n...orum/sweetfx/2/
Preset (Atecep's Nuke):
http://sfx.thelazy.n...mes/preset/305/


They can work together without being too slow?
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User is offline   lambdist 

#158

View PostDrathian, on 15 March 2014 - 10:14 AM, said:

They can work together without being too slow?

Yes. Shader Mod just improves shaders. SweetFX just add some filters to image, without shader editing. You can allow only gamma correction options and videocamera effects.
I played it before and it looked awesome.
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#159

What does unlocker do anyways?

Is it this one:

http://www.gamershel...oad_75948.shtml

or

http://www.mpgh.net/...ad.php?t=313391

This post has been edited by Drathian: 15 March 2014 - 10:32 AM

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User is offline   lambdist 

#160

View PostDrathian, on 15 March 2014 - 10:29 AM, said:

What does unlocker do anyways?

Is it this one:

http://www.gamershel...oad_75948.shtml

or

http://www.mpgh.net/...ad.php?t=313391

First. Only SP levels at all difficulties.
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#161

View Postlambdist, on 15 March 2014 - 12:17 PM, said:

First. Only SP levels at all difficulties.


does it include the dlc levels?
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#162

If someone can make it so people could really dive into the game and make it feel more... complete. That would be great.
As, that's my biggest gripe with DNF.
Some levels look great, feel far more finished and polished. The opening fight in the stadium for example. That level looks great.
But, the Vegas city streets... look empty, unfinished and stitched together.

If this alien invasion is truly so devastating... why aren't there more burnt out cars, innocent victims and corpses...

Some more combat would be nice. But, they don't need to be hordes of enemies. Logically placed enemies and fights are great.


But, changes I would love to see possible in DNF... working blood decals.
Water reflections. It's horribly noticeable around the Dam. The water looks like gel instead of water.

Night time Vegas. I like the idea of initial attack happening at daytime, fight your way through the casino. Up top, blow up the alien mothership... get knocked out. Wake up and it's night.
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#163

You know I could have a look at what (if anything) i could do with the DNF demo if i could find it....
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#164

Nice vid! Who made the track?

This post has been edited by MusicallyInspired: 15 March 2014 - 09:12 PM

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#165

View PostDrathian, on 15 March 2014 - 01:49 PM, said:

You know I could have a look at what (if anything) i could do with the DNF demo if i could find it....

I have the demo (PC) on a disc somewhere, it'd take ages to upload though. Australian upload speeds suck.

View PostMusicallyInspired, on 15 March 2014 - 09:12 PM, said:

Nice vid! Who made the track?

It's the grabbag that was used in the motorbike map in the Duke Nukem Forever 2013 DLC. If you go to the thread, I'm pretty sure the name of the guy that made it is listed there somewhere.

EDIT: Here,
The version in the video posted on the previous page and the mod DLC are in the description for the video, the music in the video itself is an older version.

This post has been edited by TheZombieKiller: 15 March 2014 - 10:09 PM

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User is offline   lambdist 

#166

You can also add video disable option:
http://web.archive.o...enu-background/
Hey hey,

Quick mod that lets you get into the game a bit faster and disable the many intro movies in DNF:

Goto your DnF root folder in steamapps/common/Duke Nukem Forever

Goto the “Movies” folder

The “.bik” files are video files for Duke Nukem Forever. We’re looking for the intro videos to the game. These files are:

ESRB.bik

Dice_Intro.bik

Attract.bik

Legal.bik

What you want to do is rename the old video files and replace them with a blank text file of the same name. To do this:

Right click on one of the files listed above and click rename.

Copy the full filename to the clipboard, then append the old one with “.old” like this: “ESRB.bik.old” (you could also delete it if you really want to, but keeping it might be smarter)

Now, make a blank text document by right clicking and going to “New–>Text File”

Name this text file the same as the old bik file. Note: make sure you are getting rid of the .txt extension. It should look like this “ESRB.bik” NOT like this: “ESRB.bik.txt”

Do this to all the ones you want to disable and launch the game intro-free.
There is also a file called “Menu.bik” which is the background to all the game menus. The game doesn’t seem to care which file that is as long as it’s called Menu.bik. You can switch the names around and get alternate videos in the menu like in this screen shot:
If you wanted to get more creative, tools called the “Rad Video Tools” exist for encoding video files into the “.bik” format. Theoretically you could then use them to set the menu background to whatever video file you wanted.
Happy day.

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User is offline   Soap DX 

#167

Anyone able to download this? http://www.mpgh.net/...d.php?p=4547510

The Site wont confirm my e-mail no matter how many times I request to send the confirmation e-mail.

I'm hoping with this and the Console I'll be able to have some fun in my diggs.

If anyone can send me a link via PM or the file itself. Thanks
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#168

View PostSoap DX, on 16 March 2014 - 05:03 PM, said:

Anyone able to download this? http://www.mpgh.net/...d.php?p=4547510

The Site wont confirm my e-mail no matter how many times I request to send the confirmation e-mail.

I'm hoping with this and the Console I'll be able to have some fun in my diggs.

If anyone can send me a link via PM or the file itself. Thanks


I wouldn't recommend it it could get you VAC banned if caught. Anyways if you want to see what a completed mydigs looks like the console patch has a savegame part to it that enables it offline.
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User is offline   lambdist 

#169

Hardcore Holsom mini RIDE:
Posted Image
=-D
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#170

Ive now spent two days trying to get this patch to work.

i install and it says something about steam unable to connect error 2.

I have DLC installed for Duke and I thought that might be the reason why, anyone else having this issue?
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User is offline   Striker 

  • Auramancer

#171

Has anyone considered getting the UI files from the DNF Demo, that still had the console with Tab-Completion? They ought to be compatible in some form. I'm in class right now, so I can't recall the specific required files at the moment, but I'll try to figure it out later.

Speaking of which, is the Demo still obtainable?

This post has been edited by StrikerMan780: 21 July 2014 - 06:24 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#172

People still play this? Lol...
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User is offline   Tea Monster 

  • Polymancer

#173

I know, without the level editor, there is no point.
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#174

View PostBenjamin Foley, on 20 July 2014 - 09:10 PM, said:

Ive now spent two days trying to get this patch to work.

i install and it says something about steam unable to connect error 2.

I have DLC installed for Duke and I thought that might be the reason why, anyone else having this issue?


Don't launch it with steam, in fact make sure steam is shut down to run it.
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User is online   Gambini 

#175

I would for sure play the game again with this hack, given it was easy to install. But it´s not.
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User is offline   X-Vector 

#176

View PostStrikerMan780, on 21 July 2014 - 06:21 AM, said:

Speaking of which, is the Demo still obtainable?


The DNF demo was removed from Steam sometime in late 2011.

See here: http://forums.gearbo...d.php?p=2656672
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#177

I may still have the leaked version of the demo somewhere.
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User is offline   Hool 

#178

View PostX-Vector, on 23 July 2014 - 12:31 AM, said:

The DNF demo was removed from Steam sometime in late 2011.

See here: http://forums.gearbo...d.php?p=2656672


Wasn't there a rumour going around the Gearbox Forums that it was removed because it either included files that could "damage the multiplayer experience" (as Gearbox put it) or re-enable the console after Gearbox patched it out?
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#179

Hello, I've been looking for a way to play the release version of Duke Nukem Forever on PC. The DNF Console Downgrader looks like what I need, but I encountered a problem while using it. The game crashes in the same spot every time I play “The Duke Cave.” When I try to leave the vents leading from Duke's gym, the game freezes and I receive a crash report.

Crash Report
Posted Image

Any thoughts on why it is crashing?

I don't want to modify the game or access the console; I just want to play earlier versions of the game. I like to speed run DNF and I believe there are some time saving exploits that only work in the release version. Since I'm not trying to access the console or modify the game, is there a way to play the release version without the downgrader?
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User is offline   uh . . . . 

#180

I use to speedrun DNF but never uploaded anything. Found lots of time saving glitches. Let me know if you want to discuss anything in that regard.
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