[RELEASE] Dogville 2012
#1 Posted 14 December 2012 - 11:34 PM
http://www8.zippysha...75829/file.html
Let me know what you think of the map or if you're stuck at some point of the map and i'll try to help.
#2 Posted 15 December 2012 - 12:27 AM
Overall, a fun and detailed map but I question some of your enemy positioning skills. Why were there 5 commanders on top of each other
#4 Posted 15 December 2012 - 03:49 AM
#5 Posted 15 December 2012 - 04:07 AM
It was pretty easy map, however there was moments when i had really low hp. I enjoyed smashing groups of reinforcements with pipe bombs or rpg.
I liked the gameplay, however in few moments i didn't know what to do, and the camera monitors were pointing at location which doesn't really matters anything (i mean the one in first part with lots of dogs and first yellow card sprite).
I really enjoyed playing it. Great job there!
#6 Posted 15 December 2012 - 05:42 AM
Quote
I think the hardest part is probably when U get of the train, there are some health on top of the rocks though.
Quote
Camera is pointing at the dogs cause eventually after U have pressed all the buttons U will get a card respawn there.
Quote
Thanks, it was nice to map again. I haven't been mapping much before I started with this map again.
#8 Posted 15 December 2012 - 02:56 PM
This post has been edited by Radar: 15 December 2012 - 02:56 PM
#9 Posted 15 December 2012 - 03:02 PM
Quote
When you're in the kitchen you can jump up and go into the toilet (used TROR there). In the toilet you'll get an access card!
#11 Posted 15 December 2012 - 09:07 PM
#12 Posted 16 December 2012 - 04:29 PM
This post has been edited by LeoD: 16 December 2012 - 04:30 PM
#13 Posted 18 December 2012 - 09:51 AM
#14 Posted 19 December 2012 - 10:22 PM
#15 Posted 19 December 2012 - 10:56 PM
#16 Posted 24 December 2012 - 05:18 AM
Anyway, played it and it's a blast! To be honest, I think the first part (from the original level) is the weakest. It suffers from looking a bit too much like Roch (even including that unlinear puzzle, which is taken from roch 7). However, it still looks very well made and obviously a lot of work and attention to detail went into making it.
The newer parts are where the map really starts too shine though: here the Pascal influences are a bit toned down and it looks more like a original Tiavo map, including some stuff I haven't seen before in a duke map. Also, this must be one of the biggest city maps I've ever played. It almost feels like you get to visit the entire city!
Gameplay is good too, when a map is so long you expect to get bored at some point. but that never happened. So kudos for that. The map had some nice combat scenario's, and blowing up hordes of liztroops by throwing a pipebomb at them never gets old.
#17 Posted 24 December 2012 - 08:32 AM
After that, there are two minibosses roaming outside, I went back outside and killed them, but I need the second blue card which I've never found in the supermarket nor in the dukeburgers.
Where is it ?
That's ok, I found it...
This post has been edited by David B.: 24 December 2012 - 08:49 AM
#18 Posted 24 December 2012 - 11:11 AM
Quote
New stuff? I can't think of anything new I did
#19 Posted 08 March 2013 - 05:38 PM
#20 Posted 09 March 2013 - 05:36 AM
Also some of the stuff that got deleted from the original were some of favourite parts...
#21 Posted 09 March 2013 - 01:20 PM
MetHy, on 09 March 2013 - 05:36 AM, said:
Hate when that happens. I remember being very pissed off because Miamax´s revision of his first map didnt have any of the bits i loved.
This post has been edited by Gambini: 09 March 2013 - 01:21 PM
#22 Posted 09 March 2013 - 06:58 PM
there was this map released awhile back called "it lives". Had a real cool beginning section, but the author took it out. practically ruined the whole map for me
#23 Posted 09 March 2013 - 09:23 PM
But I know, dont worry. I´m gonna put that beginning back for you. The only thing is that i dont want two different versions lying around. So, I´ll get in in a flash drive, put it inisde a banana, and send it your way using the actual mail service.
This post has been edited by Gambini: 09 March 2013 - 09:35 PM
#24 Posted 10 March 2013 - 07:59 AM
#25 Posted 19 May 2016 - 02:55 PM
EMPATHY_IS_AN_ELEPHANT, on 15 December 2012 - 02:56 PM, said:
Sorry for bump but im exactly stuck in the same place, and there's no toilet.. what toilet? in the kitchen there's no toilet. There's a door inside that place that's locked. I don't know what to do.
#27 Posted 23 May 2016 - 05:16 PM
Indeed, this map is fine and all, but as MetHunter said, two maps and styles merged into one.
Btw. Mikko, IIRC you said long years ago that Pascal created Roch9, just didn't make it into the public. Was that true? It would be a shame if the level got lost.
This post has been edited by Nancsi: 23 May 2016 - 05:17 PM
#28 Posted 24 May 2016 - 12:05 AM
Nancsi, on 23 May 2016 - 05:16 PM, said:
No, I asked Rouaud after he said he'd stopped. Told me he didn't make a single sector for a potential next map. Honestly, at that time it sounded to me like he needed an excuse to stop and move on to something else.
However I had Roch in my MSN contact list a long time ago, Pascal's nephew, and he had a pretty cool map that was 50-75% done. Never heard of it again.