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Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database

User is offline   Juras 

#241

I wanna be Duke Nukem 3D+ multiplayer beta tester!
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User is online   Lunick 

#242

View PostCody, on 06 March 2013 - 07:44 AM, said:


EDIT: How has Lunick and NUKEMDAVE got beta? access to this.


Devolver posted on Twitter that they needed Duke Nukem fans for something. I missed responding to the tweet by a few minutes as they deleted the tweet and wrote something like 'That's enough Duke fans for now' and I asked about and they asked for my email.

And that's about it, I'm sure you can guess the rest.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#243

Are not all the "real" fans on this site? :angry:

Well to me it seems Lunick has been the only "sane" Duke player to get a hold of the beta. :D
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User is online   Lunick 

#244

Also I think you guys should jump off General Arcade's back for a moment. Just because it isn't in the game at the moment doesn't mean it won't ever be. They're still adding cool features to the game and will continue doing that after the release (Multiplayer).

Things take time, making the engine work, integrating Steamworks features, fixing fan issues like the Pistol :angry: I have full trust with General Arcade that they will make Duke Nukem 3D+ work and Shadow Warrior Classic+.
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User is offline   NUKEMDAVE 

#245

View PostCody, on 06 March 2013 - 11:11 AM, said:

Well to me it seems Lunick has been the only "sane" Duke player to get a hold of the beta. :angry:


Waiting on DNF damaged me. :D

I finished playing through everything last night without any problems. I haven't tried it yet, but I'm sure I could add a high resolution texture or load a custom map pretty easily.

Edit: Yep, I got a different map to load fine. I tried a ROR map, too, but it didn't work at all.

This post has been edited by NUKEMDAVE: 06 March 2013 - 07:30 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#246

Of course not, ROR is an EDuke32 feature.
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User is offline   NUKEMDAVE 

#247

View PostCaptain Awesome, on 06 March 2013 - 08:28 PM, said:

Of course not, ROR is an EDuke32 feature.


I thought someone said it might work. Anyway, it just freezes the menu. I guess I can try replacing a sprite or texture next.
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User is offline   ReaperMan 

#248

View PostCaptain Awesome, on 06 March 2013 - 08:28 PM, said:

Of course not, ROR is an EDuke32 feature.

A feature that should be added to Duke3D+ because its awesome.
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User is offline   NUKEMDAVE 

#249

I tried replacing the 30+ health sprite. Failed, but I probably don't know what I'm doing. I'm sure Polymost HRP could be converted right over to work with it. Not sure about the 3D models, but textures, yes.
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User is offline   K100 

#250

"Going to have Duke Nukem 3D: Megaton Edition at the SXSW booth as well. Main game + three expansions + OpenGL sexy + Steam. Good times."

"The expansions included are Duke Caribbean: Life's a Beach, Duke It Out in DC, and Duke: Nuclear Winter. Should hit Steam this month!"

https://twitter.com/devolverdigital
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User is offline   Jinroh 

#251

Nice. Now it's starting to actually sound like Duke 3D+, though not really until they make their own HRP.. :angry:

This post has been edited by Jinroh: 07 March 2013 - 03:37 PM

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User is offline   Radar 

  • King of SOVL

#252

Who cares about an HRP.
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User is offline   Jimmy 

  • Let's go Brandon!

#253

Posted Image
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User is offline   Spirrwell 

  • tile 1018

#254

Captain Awesome, I can never tell if you're being sarcastic or not so I'll just proceed. I care about OpenGL, if it doesn't use OpenGL, then that means it's far less likely to have cross compatibility... But apparently it does.

Speaking of, nobody's answered my question regarding whether this will be released on Linux\OS X. I really only care about Linux, but you get my point.
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User is offline   NUKEMDAVE 

#255

It would be cool if these slightly higher quality voice clips were added to the game:



And there's more where that came from. I have the alien and weapon sounds, too.
2

User is offline   Spirrwell 

  • tile 1018

#256

:angry: Why hasn't that been done already with EDuke32... or has it? Hell I could do that with a simple def file it's so easy. Tedious though.
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User is online   Lunick 

#257

View PostNUKEMDAVE, on 07 March 2013 - 05:25 PM, said:

It would be cool if these slightly higher quality voice clips were added to the game:

>Video<

And there's more where that came from. I have the alien and weapon sounds, too.


And I'm pretty sure I said to you that if they had this stuff, we would probably have Plug N Pray as well :angry:

Also Spirrwell, I'm pretty sure Linux support is coming later after release.

This post has been edited by Lunick: 07 March 2013 - 06:04 PM

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User is offline   Jinroh 

#258

View PostRadar, on 07 March 2013 - 03:58 PM, said:

Who cares about an HRP.


Well they're not really adding anything inherently "new" enough at least to me to consider it a Duke3D+, besides Steam fluff. HD HRP would be nice though the one we got going on here is great btw.
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User is offline   NUKEMDAVE 

#259

Jon St. John apparently has a CD with the sound files on it. I can't remember if it was just his voice clips or more. I would say that the quality of the clips on the CD are equivalent to Total Meltdown's.
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User is offline   Jimmy 

  • Let's go Brandon!

#260

View PostSpirrwell, on 07 March 2013 - 04:52 PM, said:

Captain Awesome, I can never tell if you're being sarcastic or not so I'll just proceed. I care about OpenGL, if it doesn't use OpenGL, then that means it's far less likely to have cross compatibility... But apparently it does.

I'm being sarcastic. They were pimping OpenGL like it's some kind of a notable feature. We've had OpenGL Duke ports for ten years.

View PostLunick, on 07 March 2013 - 05:59 PM, said:

And I'm pretty sure I said to you that if they had this stuff, we would probably have Plug N Pray as well :angry:

You can easily rip these sounds from the disc. I've always wondered if they really were higher quality or not.
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User is online   Lunick 

#261

View PostJinroh, on 07 March 2013 - 06:04 PM, said:

Well they're not really adding anything inherently "new" enough at least to me to consider it a Duke3D+, besides Steam fluff. HD HRP would be nice though the one we got going on here is great btw.


The reason no one is seeing this as + is because you are all comparing it to eduke32. You are meant to be comparing this to the original exe. That's what makes it a +, all these things were not in the original release...

View PostNUKEMDAVE, on 07 March 2013 - 06:05 PM, said:

Jon St. John apparently has a CD with the sound files on it. I can't remember if it was just his voice clips or more. I would say that the quality of the clips on the CD are equivalent to Total Meltdown's.



View PostCaptain Awesome, on 07 March 2013 - 06:15 PM, said:

I'm being sarcastic. They were pimping OpenGL like it's some kind of a notable feature. We've had OpenGL Duke ports for ten years.You can easily rip these sounds from the disc. I've always wondered if they really were higher quality or not.


General Arcade: We have all these sound files we ripped from the PS1 version of the game | We have all these sound files received from a fan/external resource
3D Realms: Unless is comes from us, no
General Arcade: Oh

^That's what I imagine happens.
1

User is offline   Jinroh 

#262

View PostLunick, on 07 March 2013 - 06:36 PM, said:

The reason no one is seeing this as + is because you are all comparing it to eduke32. You are meant to be comparing this to the original exe. That's what makes it a +, all these things were not in the original release...

Haha fair enough, though we could also compare it to Duke N64, XBLA, Duke iOS/Android, etc. if we're talking about polygonal engine with texture filtering. :angry: I just meant that in the official ports the only thing we've not really seen is an HRP.

This post has been edited by Jinroh: 08 March 2013 - 04:18 AM

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User is online   Lunick 

#263

View PostJinroh, on 08 March 2013 - 04:14 AM, said:

Haha fair enough, though we could also compare it to Duke N64, XBLA, Duke iOS/Android, etc. if we're talking about polygonal engine with texture filtering. :D I just meant that in the official ports the only thing we've not really seen is an HRP.


How long did it take for our HRP to reach a complete standard as in every texture replaced? I think a proper HRP would take more than the 4 months that this port has been worked on and not all that time would be contributed to a HRP either. Duke Nukem 3D+ HRP release 2014?

This game doesn't need one, it is perfect :angry:

This post has been edited by Lunick: 08 March 2013 - 04:19 AM

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User is offline   Jinroh 

#264

View PostLunick, on 08 March 2013 - 04:18 AM, said:

How long did it take for our HRP to reach a complete standard as in every texture replaced? I think a proper HRP would take more than the 4 months that this port has been worked on and not all that time would be contributed to a HRP either. Duke Nukem 3D+ HRP release 2014?

This game doesn't need one, it is perfect :angry:


Yeah, it just seems like a missed opportunity when you could have some good artists working full time to get an HRP made in a relatively short amount of time. 3DR, Devlover, etc probably don't wanna pour too much into this though. :woot:

Yeah, our HRP though was made by gifted people working in what little spare time they had, a bunch of artists working full time would have sped things up I think.

Oh well though, at least all the hard work by the HRP team isn't obselete. :D

BTW Lunick, since you're the liaison, this doesn't have any odd bits of censorship like the iOS port does it? Like the statue women in Raw Meat wearing bikinis or anything does it? I always thought that was peculiar. :woot:
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User is offline   LeoD 

  • Duke4.net topic/3513

#265

View PostSpirrwell, on 07 March 2013 - 05:38 PM, said:

:angry: Why hasn't that been done already with EDuke32... or has it?
It has been done, thanks to RinyRed.
0

#266

You guys are just whining at this point, is the same thing like the Doom 3: BFG Edition all over again, yes, it doesn't have the features that fan-made ports and mods have, but you are not the target market of this re-release, the guys who are not into the Duke 3D modding scene are, EDuke32 will still be here with all it's fancy features and mods, and compared to the Doom 1 and 2 ports of the BFG edition, Duke3D+ looks very promising, they even included 3 expansions that most of the people didn't ever heard about them, added Widescreen support and other minor stuff, so for a port made for common people, i think it looks very promising.
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User is offline   Spirrwell 

  • tile 1018

#267

View PostLunick, on 08 March 2013 - 04:18 AM, said:

How long did it take for our HRP to reach a complete standard as in every texture replaced? I think a proper HRP would take more than the 4 months that this port has been worked on and not all that time would be contributed to a HRP either. Duke Nukem 3D+ HRP release 2014?

Well, they could add in the ability of importing high resolution textures\models. Seeing as how the code already exists in EDuke32, it shouldn't be too complicated to port it over. If I'm talking nonsense let me know, I'm a bit too tired to tell.
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User is online   Lunick 

#268

View PostJinroh, on 08 March 2013 - 04:40 AM, said:

Yeah, it just seems like a missed opportunity when you could have some good artists working full time to get an HRP made in a relatively short amount of time. 3DR, Devlover, etc probably don't wanna pour too much into this though. ;)Yeah, our HRP though was made by gifted people working in what little spare time they had, a bunch of artists working full time would have sped things up I think.Oh well though, at least all the hard work by the HRP team isn't obselete. ;)BTW Lunick, since you're the liaison, this doesn't have any odd bits of censorship like the iOS port does it? Like the statue women in Raw Meat wearing bikinis or anything does it? I always thought that was peculiar. :angry:


I would never diss the work put in by the HRP team, it is amazing what some of the textures and whatnot look like. It's just not for me I guess though. As for a bunch of artists working full time to speed things up, General Arcade is two (three?) people. I'll just leave that there.

Nothing is censored, even the parental lock isn't in the menu. I do remember that port though, pretty strange of them to do that.

View PostSpirrwell, on 08 March 2013 - 06:18 AM, said:

Well, they could add in the ability of importing high resolution textures\models. Seeing as how the code already exists in EDuke32, it shouldn't be too complicated to port it over. If I'm talking nonsense let me know, I'm a bit too tired to tell.


I haven't attempted doing it myself but the original JFDuke was capable of doing it wasn't it? I'm not sure if it would work the same anymore because the file structure for this is pretty different from any Duke port I have seen.
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User is offline   Jinroh 

#269

View PostLunick, on 08 March 2013 - 06:33 AM, said:

As for a bunch of artists working full time to speed things up, General Arcade is two (three?) people. I'll just leave that there.

Yeah they're not large, but if whoever was footing the bill (3DR? Devolver?) was serious, could always get a few contractors or whatever to throw in there and help them out. :angry: Like I said though, they probably don't wanna fork out the cash for such a thing, when they'll surely still make a buncha cash.

View PostLunick said:

Nothing is censored, even the parental lock isn't in the menu. I do remember that port though, pretty strange of them to do that.

Great to hear they didn't make any questionable changes here at least, no point in censoring tasteful nudity.

This post has been edited by Jinroh: 08 March 2013 - 07:48 AM

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User is offline   Juras 

#270

hey Lunick maybe you know what are plans for multiplayer... p2p or client/server connection?
1

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