Okay so I think I've got mantling disabled in the areas where Duke might Mantle.. hmmm don't have time to mantle myself lol. LeoD can you please confirm that it is fixed now for your mod? Also... I didn't realize how sloppy my texturing was until I used the HRP pack. So while I was at it I fixed some textures. Thank goodness for HRP it really allows for better accuracy aligning textures. I've also fixed that vent I was talking about which obviously no one used and added minor things which took all night and morning to do. Oh yea modified the damn benches as well as the text file. I can't wait for the day Gambini decides to use TROR that's my copyright bitch! LOL!
Thanks everyone for the feedback! It really does make a big difference and I've tried to listen to just about everyone. Duke HRP should look better with this new version. I gather most are probably using it.
So how about my personal opinion of this map? Well to be honest I still like the way Parkade plays and I find Parkade more fun to play as I find it more traditional to the style of Duke that I remember back in the day. While this map is definitely a step out of my comfort zone it was the bi product of David looking at my original map and subtly telling me to start over. HAHA Thanks David you were really careful on how you worded yourself as to not offend me. =) 4 Months later... definitely far from the best map out there but at least its a pleasent map. I have definitely applied more detail to this map then previous ones but I'm not sure more detail is always better for my liking. I'm still struggling with this and frame rate. I think my next map I will work on will have basic detail and it will be done in classic mode so that we can all enjoy a good old fashioned multiplayer with the old version of EDuke with stellar frames per second.
Game on!
Hello,
Before I get too carried away the first thing I want to say is thank you to Micky C, Methy & David B for spending a lot of time with me testing this map and helping me along the way. Without their help this map wouldn't be the same.
So for those who have been waiting patiently since my initial post I believe this map is now ready for you to play and have fun with. This map supports: Single Player/Death Match/Co-op play when Eduke permits. Only play this map using the Polymer Renderer.
Before playing the map please read the readme file first. It may help you with your objectives. This is the first time I have ever made a more linear style map.. However, the map will open up the further you go and you will have choices as to how you choose to fight your battles. I didn't make this map extremely difficult so I would recommend playing it on Come Get Some for the more experienced players who want to be challenged. The player difficulty settings have been set for all 3 difficulties.
Have fun and remember to come back here and provide feedback so that I can continue to improve on my mapping!
- Paul
Attached File(s)
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BrooklynBridge.zip (182.29K)
Number of downloads: 502