Terminal Velocity "Anyone played this game? NOT the movie starring Charlie Sheen."
#31 Posted 17 April 2014 - 12:33 AM
I wanted to make it so the HUD bar would not (horribly) scale horizontally with the resolution, which worked partially, but not entirely. I need the source code to the game for that, because the array for storing the related pixel information cannot be changed or adjusted easily. (Limited to 20490 bytes I do believe). The reason I need a larger array, is because the new status bar image is 640x64 instead of 320x64.
I hope Frederik Schreiber can find the Terminal Velocity source code... that will make my life infinitesimally easier.
This post has been edited by StrikerMan780: 17 April 2014 - 12:48 AM
#33 Posted 05 June 2015 - 12:38 AM
The game was released on iOS and Android today with a new website too http://www.terminalvelocitygame.com/
iOS: https://itunes.apple...app/id974081191
Android: https://play.google....m.infernal.tv20
#34 Posted 10 June 2015 - 07:10 AM
Lunick, on 05 June 2015 - 12:38 AM, said:
The game was released on iOS and Android today with a new website too http://www.terminalvelocitygame.com/
iOS: https://itunes.apple...app/id974081191
Android: https://play.google....m.infernal.tv20
Just downloaded the iOS app of TV!
Hoping the source code to Terminal Velocity is kept safe and sound.
#35 Posted 16 June 2015 - 08:47 AM
EDIT: Seems very crash-prone, but is an otherwise decent port. Hopefully they fix it.
This post has been edited by StrikerMan780: 18 June 2015 - 01:00 PM
#36 Posted 24 June 2015 - 11:30 AM
This post has been edited by StrikerMan780: 24 June 2015 - 11:31 AM
#37 Posted 26 June 2015 - 11:57 AM
What does this mean? I'll be releasing a new port known as Terminal Fury, which will run under windows, run at 1024x768 or higher, with OGG soundtrack functionality and functioning netcode. Some of Hellbender's features will also be backported (such as weather). Also, I'll be releasing an updated editor that won't crash and runs in high res so you guys can make your own TV Campaigns. There's also plans to make a new game, using the code as reference, but not used directly, in Unity3D.
This post has been edited by StrikerMan780: 26 June 2015 - 12:10 PM
#38 Posted 26 June 2015 - 12:42 PM
#40 Posted 26 June 2015 - 04:16 PM
And just so you don't think I'm lying through my teeth:
This post has been edited by StrikerMan780: 26 June 2015 - 04:17 PM
#41 Posted 26 June 2015 - 05:36 PM
#43 Posted 27 June 2015 - 07:59 AM
This post has been edited by filipetolhuizen: 27 June 2015 - 08:00 AM
#44 Posted 27 June 2015 - 11:17 AM
#45 Posted 27 June 2015 - 11:27 AM
MrFlibble, on 27 June 2015 - 11:17 AM, said:
Mark Randel wants to open the source, but long story short... his lawyers are being cunts basically.
This post has been edited by StrikerMan780: 27 June 2015 - 11:32 AM
#46 Posted 27 June 2015 - 11:49 AM
StrikerMan780, on 27 June 2015 - 11:27 AM, said:
Can he not say "you're fired" and get some new ones?
#47 Posted 27 June 2015 - 01:07 PM
This post has been edited by StrikerMan780: 27 June 2015 - 01:08 PM
#48 Posted 27 June 2015 - 04:24 PM
StrikerMan780, on 27 June 2015 - 01:07 PM, said:
Damn, that's messed up.
#49 Posted 27 June 2015 - 04:47 PM
BTW have you gave the copy of the TV source to Frederik Schreiber for safe keeping StrikerMan?
#50 Posted 27 June 2015 - 04:58 PM
Frederik would have to talk to Mark Randel himself. If you're reading this Frederik, PM me, and I'll direct you to the appropriate E-Mail.
This post has been edited by StrikerMan780: 27 June 2015 - 05:00 PM
#51 Posted 27 June 2015 - 04:59 PM
DustFalcon85, on 27 June 2015 - 04:47 PM, said:
That's not how NDAs work.
#52 Posted 27 June 2015 - 05:00 PM
#55 Posted 28 June 2015 - 10:04 PM
I'm now just in the process of writing documentation for the editor. (Basically a list of all the hotkeys. The editor never came with documentation originally.)
This post has been edited by StrikerMan780: 28 June 2015 - 10:04 PM
#56 Posted 29 June 2015 - 07:41 AM
This post has been edited by Nopony: 29 June 2015 - 02:48 PM
#57 Posted 29 June 2015 - 10:47 AM
#58 Posted 29 June 2015 - 10:56 AM
This post has been edited by Max Payne: 29 June 2015 - 10:57 AM
#59 Posted 29 June 2015 - 11:35 AM
This post has been edited by StrikerMan780: 29 June 2015 - 11:36 AM
#60 Posted 29 June 2015 - 01:27 PM
I don't think he meant it for Duke 3D or to be hated. I have seen other games made on the engine before even with higher quality. After speaking to him what he meant was.... Is it more advanced then mapster in its mechanics and functionality could it be better to use this rather then mapster or no? For example the sloping there looks more like landscaping from udk4, rather then individual sectors formed to create a slope. He did not mean to offend.