Terminal Velocity "Anyone played this game? NOT the movie starring Charlie Sheen."
#61 Posted 29 June 2015 - 01:31 PM
#62 Posted 29 June 2015 - 07:28 PM
Anyhow, I'm finding some old netgame code that wasn't running in the windows version. I may try to get it going in the coming months.
EDIT:
I've got some of the UI elements to scale:
Do note that most of these changes will carry over perfectly into the main game. The editor and game share a lot of code. I may consider unifying them.
This post has been edited by StrikerMan780: 29 June 2015 - 07:48 PM
#64 Posted 30 June 2015 - 12:30 PM
This post has been edited by StrikerMan780: 30 June 2015 - 12:31 PM
#65 Posted 30 June 2015 - 12:49 PM
#66 Posted 30 June 2015 - 02:14 PM
As for high-res assets, I don't think so for the models, but terrain textures can be up to 256x256 in resolution.
This post has been edited by StrikerMan780: 30 June 2015 - 02:17 PM
#67 Posted 30 June 2015 - 02:15 PM
#68 Posted 30 June 2015 - 02:18 PM
#69 Posted 01 July 2015 - 04:13 AM
StrikerMan780, on 26 June 2015 - 11:57 AM, said:
StrikerMan780 said:
Ehhh, I personally avoid Unity3D because I'm not a fan of closed-source software. I'd say Unreal Engine 4 would probably be a better engine to go for, but that's just my opinion, feel free to completely ignore me.
(Also this is awesome, just read through the thread, and as someone who played TV quite a lot during their childhood, I'm ecstatic!)
#71 Posted 01 July 2015 - 01:46 PM
This post has been edited by Carl Winslow: 01 July 2015 - 01:46 PM
#72 Posted 01 July 2015 - 07:01 PM
What would you be taking part in? Code? Models? Sound? Art?
#73 Posted 01 July 2015 - 11:50 PM
#74 Posted 02 July 2015 - 02:43 AM
#75 Posted 02 July 2015 - 05:34 AM
I just want to say to everyone, thanks for the kind words! It motivates me to work on this project.
#76 Posted 02 July 2015 - 08:35 AM
StrikerMan780, on 01 July 2015 - 07:01 PM, said:
What would you be taking part in? Code? Models? Sound? Art?
I do illustration, concept design, 3D models (hi def and low poly) texture work, some environment design (all aspects) with a pretty heavy emphasis on mechanical, vehicular and character design. if needed I can put together a portfolio of everything pretty quick.
This post has been edited by Carl Winslow: 02 July 2015 - 08:56 AM
#77 Posted 02 July 2015 - 12:18 PM
#78 Posted 02 July 2015 - 02:32 PM
#79 Posted 02 July 2015 - 02:34 PM
Also, high-resolution HUD! Special thanks to Smoke_Fumus:
This post has been edited by StrikerMan780: 02 July 2015 - 03:33 PM
#80 Posted 02 July 2015 - 04:34 PM
StrikerMan780, on 02 July 2015 - 02:34 PM, said:
Also, high-resolution HUD! Special thanks to Smoke_Fumus:
I think you should keep their flow just like the originals, or at least make the choice possible.
#81 Posted 02 July 2015 - 05:41 PM
Later on I'll *try* to give an option for the TV-style HUD, but no promises.
This post has been edited by StrikerMan780: 02 July 2015 - 05:43 PM
#83 Posted 04 July 2015 - 08:52 AM
About question should it be missions or episodes, etc - my thought is, that with all enhancements and changes we are now excited about, I think there has to be also "Legacy Mode" - all close to original as possible, for our nostalgic feelings
#84 Posted 04 July 2015 - 09:50 AM
#85 Posted 04 July 2015 - 10:10 AM
StrikerMan780, on 04 July 2015 - 09:50 AM, said:
Well, what I had in mind is more like "looks like legacy", not actually old code.
By the way, I remember "TV" worlds can be circled pretty fast, planets were really really small. So, question (not very serious): if extend draw distance a lot - can I see my own ships back? hehe
#86 Posted 04 July 2015 - 09:03 PM
This post has been edited by StrikerMan780: 04 July 2015 - 09:03 PM
#87 Posted 05 July 2015 - 11:14 AM
filipetolhuizen, on 02 July 2015 - 04:34 PM, said:
StrikerMan780, on 02 July 2015 - 05:41 PM, said:
I think filipetolhuizen was referring to your question about keeping selectable episodes. I also agree that there doesn't seem to be a need to change that.
#88 Posted 05 July 2015 - 04:28 PM
#90 Posted 05 July 2015 - 07:00 PM
POD file loading screen.
This post has been edited by StrikerMan780: 05 July 2015 - 07:02 PM