ProAsm got shut down. "RIP ProAsm (?)"
#1 Posted 05 August 2012 - 10:51 AM
#2 Posted 05 August 2012 - 11:23 AM
#3 Posted 05 August 2012 - 02:53 PM
Don't worry, I mirrored his entire site to my computer since he stopped work. Unless he ninja updated something on his site (unlikely) I have all the latest of his stuff.
EDIT: I sent him an email.
This post has been edited by Hendricks266: 05 August 2012 - 02:59 PM
#4 Posted 05 August 2012 - 05:35 PM
Hendricks266, on 05 August 2012 - 02:53 PM, said:
Don't worry, I mirrored his entire site to my computer since he stopped work. Unless he ninja updated something on his site (unlikely) I have all the latest of his stuff.
EDIT: I sent him an email.
Well that sucks. Who's gonna carry on his work and update the SWP (aka Shadow Warrior ProAsm)? That save/load bug I've been hearing about is gotta be fixed!
This post has been edited by DustFalcon85: 05 August 2012 - 05:49 PM
#5 Posted 05 August 2012 - 05:41 PM
#6 Posted 05 August 2012 - 07:06 PM
Hendricks266, on 05 August 2012 - 02:53 PM, said:
Don't worry, I mirrored his entire site to my computer since he stopped work. Unless he ninja updated something on his site (unlikely) I have all the latest of his stuff.
EDIT: I sent him an email.
Well, hopefully either the site will be up soon, or you can mirror everything, because I needed some files from ProAsm related to Unreal Tournament 2004.
#9 Posted 04 September 2012 - 06:34 AM
Hendricks266, on 26 August 2012 - 02:14 AM, said:
Hey it's back up now! So any word on a new update on that Shadow Warrior port? That save/load game bug gotta go!
#10 Posted 04 September 2012 - 12:34 PM
DustFalcon85, on 04 September 2012 - 06:34 AM, said:
DAMN, WOMAN! I just gave you sweet loving five minutes ago. Are you trying to kill me?
#11 Posted 04 September 2012 - 01:23 PM
Hendricks266, on 04 September 2012 - 12:34 PM, said:
Hehehe! I'm not trying to kill you Hendricks. Hate to disappoint you, but I'm a guy and I'm not gay. I'm strictly heterosexual. What makes you think I'm a woman? Is it because of the avatar of the skeletal Scarlett O'Hara from The Uninvited NES I've have? Don't worry I'm trying real hard not to pestering people. Patience is what I have but sometimes I struggle w/ it, to be honest w/ you Hendricks.
This post has been edited by DustFalcon85: 04 September 2012 - 01:24 PM
#12 Posted 04 September 2012 - 04:00 PM
If there is any work at all on ESW32 (or whatever better name is come up with), of which there has been none, you will see it the commit log when I restructure the SVN folder tree (with approval of course).
#13 Posted 11 September 2012 - 05:50 PM
Hendricks266, on 04 September 2012 - 04:00 PM, said:
If there is any work at all on ESW32 (or whatever better name is come up with), of which there has been none, you will see it the commit log when I restructure the SVN folder tree (with approval of course).
ESW64 or maybe ESW128 when it's done.
I remember proAsm put alot of work into SWP before, he stoped work on it. He made it work in Windows 7, and
made it work with Yang as well. Same thing with Duke3dw. God speed ProAsm.
This post has been edited by Skulldog: 11 September 2012 - 06:01 PM
#14 Posted 09 December 2012 - 06:57 AM
DustFalcon85, on 04 September 2012 - 06:34 AM, said:
Sorry to revive old topic, but I found solution to our problems! I think it is caused by some conflict with Win 7. (Becuase I used Win XP before and it run well with it.)
I had similar problems (loading saved game after exiting not working, loading autosave and finishing level making game crash, not working music from CD, not functional user map selection from menu, etc.) to yours with latest version 4.3.2, so I tested various previous versions and I found that the most up to date version without any major bugs is 4.3.0. IMO nothing important got improved between these two versions. I attached it to this post for you.
Attached File(s)
-
Swp430.zip (693.98K)
Number of downloads: 724
#15 Posted 11 December 2012 - 07:38 PM
t800, on 09 December 2012 - 06:57 AM, said:
I had similar problems (loading saved game after exiting not working, loading autosave and finishing level making game crash, not working music from CD, not functional user map selection from menu, etc.) to yours with latest version 4.3.2, so I tested various previous versions and I found that the most up to date version without any major bugs is 4.3.0. IMO nothing important got improved between these two versions. I attached it to this post for you.
EDIT: Thanks for the file t800. I don't mind if you revive my topic. I'll test the SWP 4.3.0. and see where it goes from here.
UPDATE: SWP can't seem to play MP3 and OGG music files. They won't even show up in the music box during setup. How do you get those files working in SWP?
This post has been edited by DustFalcon85: 11 December 2012 - 09:55 PM
#16 Posted 12 December 2012 - 04:02 AM
DustFalcon85, on 11 December 2012 - 07:38 PM, said:
UPDATE: SWP can't seem to play MP3 and OGG music files. They won't even show up in the music box during setup. How do you get those files working in SWP?
Sad to admit, you are right. By some unexplainable reasons MP3 and OGG files dont work in SWP. (Official Proasm's changelog mentions them as supported files!)
Only MIDI files work if you add them into Music folder.
Do you want to use MP3/OGG files with music ripped from your Shadow Warrior CD or do you just want to play your own selection of songs manaully to fill silence in registered episode levels?
If you want the first thing, I can help you. You can either use Shadow Warrior CD or my recommended option (to protect CD from unnecessary detoration)
- make image from CD and mount it with some virtual drive program. Insert CD/mount image before you start game and in startup screen make sure that you have ticked off options Music Enable, Play CD and selected proper drive.
P.S. There is little bug connected with playing CD music in SWP - Music volume slider doesnt affect actual volume.
This post has been edited by t800: 12 December 2012 - 04:04 AM
#17 Posted 12 December 2012 - 07:06 AM
t800, on 12 December 2012 - 04:02 AM, said:
Only MIDI files work if you add them into Music folder.
Do you want to use MP3/OGG files with music ripped from your Shadow Warrior CD or do you just want to play your own selection of songs manaully to fill silence in registered episode levels?
If you want the first thing, I can help you. You can either use Shadow Warrior CD or my recommended option (to protect CD from unnecessary detoration)
- make image from CD and mount it with some virtual drive program. Insert CD/mount image before you start game and in startup screen make sure that you have ticked off options Music Enable, Play CD and selected proper drive.
P.S. There is little bug connected with playing CD music in SWP - Music volume slider doesnt affect actual volume.
I'm leaning toward to play my own music to fill the silence of Code of Honor. As for MP3/OGG ripped music. If I wanted to play those. Either the OGG files from the GOG version or the GOG's freebie MP3 soundtrack that came w/ the game. Better yet make the music selection like DXX Rebirth's as close as possible.
This post has been edited by DustFalcon85: 12 December 2012 - 07:07 AM
#18 Posted 12 February 2013 - 07:30 AM
If anyone ever considers continuing SWP, here are my most serious issues after playing just the first map:
- I miss higher and actual widescreen resolutions for playing in windowed mode.
- The window twitches now and then, as if the whole game window disappears and reappears for milliseconds.
#19 Posted 13 February 2013 - 10:53 PM
Savegame failures are most annoying. And even more, that SWP detects the failure, and logs it, but doesn't notify the player visibly right after saving and failing. So I have to save often and many, keep watching the log while playing, to quit and load the previous yet uncorrupted savegame.
Furthermore, the game sometimes locks pressed keys. Might be related to the flickering of the game window?
This post has been edited by LigH: 13 February 2013 - 10:54 PM
#20 Posted 14 February 2013 - 04:59 AM
#22 Posted 14 February 2013 - 05:22 AM
#23 Posted 18 April 2013 - 08:16 AM
there 3 issues, its not saving the controls when I change them in the options so that I have to manually edit the swp.cfg, loading quick save games crashes the game when you exit and come back in, it keeps resetting the mousewheel controls.
This post has been edited by theunbeholden: 18 April 2013 - 08:51 AM
#24 Posted 18 April 2013 - 08:58 AM
#25 Posted 18 April 2013 - 11:51 AM
Hendricks266, on 18 April 2013 - 08:58 AM, said:
SWP Sound crackles in windows 8, Duke3dw works fine.
#26 Posted 18 April 2013 - 11:36 PM
Many thanks for your interest in reviving JFSW / SWP.
This post has been edited by supergoofy: 18 April 2013 - 11:36 PM
#27 Posted 17 September 2014 - 07:03 PM
I got everything up and running the first time -and it works great- my only complaint is the music is WAY too loud. I've looked for solutions but have only been able to find those concerning the Steam and DoxBox versions of SW. There was one guide saying that you can change some parameters around in the "gameroot" file of SW -which should fix it- but I can't seem to find the "gameroot" folder. Is the "gameroot" folder included with the CD version of SW? If so, can somebody tell me how to access it? If not, is there a solution that can lower the music volume if I run SW using ProAsm?
And yes, I've tried using the music volume slider in the options menu. It dose not work.
Any help is very appreciated. Thank you for your time.
-Nuclear
This post has been edited by NuclearWastE3: 17 September 2014 - 07:05 PM
#28 Posted 17 September 2014 - 10:50 PM
NuclearWastE3, on 17 September 2014 - 07:03 PM, said:
They probably refer to the "Shadow Warrior Classic Redux" version which installs the base files in a subdirectory, together with a wrapping DosBox copy, as far as I understood. They probably tweaked some DosBox config file. I wish you had linked this suspicious guide so I could read it to be certain.
#29 Posted 18 September 2014 - 08:53 AM
Alternatively, use the Windows volume slider to lower the volume of the app. This would bring game sounds down, too, though.: (
Or de-select music entirely if it's that much of an issue, you still hold the game sounds.
This post has been edited by uraganotkirki: 18 September 2014 - 08:58 AM
#30 Posted 18 September 2014 - 10:18 AM
LigH, on 17 September 2014 - 10:50 PM, said:
Here's the link to the guide: http://steamcommunity.com/app/238070/discussions/0/810925580046608738/
uraganotkirki, on 18 September 2014 - 08:53 AM, said:
uraganotkirki, on 18 September 2014 - 08:53 AM, said:
uraganotkirki, on 18 September 2014 - 08:53 AM, said:
Or de-select music entirely if it's that much of an issue, you still hold the game sounds.
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Thank you two for the quick response.