Description:
Duke comes out of the rest room to find his beloved domed city in orbit around the Earth has been overrun by aliens. You must explore the city and find a way to unlock the central spire which contains a nuke button that causes the city to self-destruct, as it's the only way to guarantee wiping out all the alien scum before they make it to Earth.
The map makes some use of TROR, nothing fancy, just practical, and as a result has been designed for polymer with lights disabled to improve performance, and so things like atomic healths don't spoil secrets. However, if you can't run polymer for whatever reason, the classic renderer is about 97% glitch free (mostly minor sprite clipping issues). HRP is NOT supported. If you use it, there will be models facing the wrong way and clipping through surfaces they shouldn't be. It's up to you.
Installation: IMPORTANT! Due to eduke32's disgusting lack of per-map customizing options (we tried a lot of things which didn't work, no offence eduke developers), for those who don't want to mess around with console commands to disable lights, we've had to include 3 different extra files.
Extract the map and music to your Duke Nukem Atomic edition directory, then do ONE of the following to disable lights:
(1) Open up the console in-game with the "`" (tilde) key, then type "r_pr_lighting 0" without quotation marks and hit enter. To re-enable lights afterwards, so the same as above, but type "r_pr_lighting 1".
(2) Simply extract autoexec.cb8, autoexec.cfg (overwrite any old file) and CB8.bat to your eduke32 directory, and run CB8.bat. It will start the map without lights, and when it's done, the next time you start eduke32 with polymer, lights should be on again.
Here is the list of mappers in order of appearance. It's a spoiler in case you'd rather play the map first and try to match names to styles.
Download below. Enjoy!
Attached File(s)
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CBP8.zip (3.4MB)
Number of downloads: 870