I started this thread because i think it would help me and other people with the same request: learning to use blender and work with md3 files just for simple operations, for example creating boxes/spheres/simple models, using export/import in the right way , or adding an animation to an enemy, or removing a body part etc.
I see Blender is an immense software, but i'm scouraged to be a master in 3d modelling and Blender user (or other programs) just to export a textured cylinder into a MD3 file. Moreover, tutorials on internet could be old or hard to find (and i'm not english/american, i have also difficulties to understand some steps). What i'm searching for is a place to put questions and answers, tips, things to know before starting and so on, hoping our modelers, HRP contributors and all experienced people would help .
Just an example, to make you understand...
I use blender 2.61 and i'm able to compile scripts into blender after phyton installation and environment variables setup.
I create an uv sphere from mesh list, then i convert all faces into triangles (or the exporter won't work) , add an UV map (just "spacebar -> add UV map") and export it with the latest md3 exporter script (posted into tutorial section)... then i put the md3, a texture and the .def file into eduke folder and i run the game.
The model works, but the texture is messed up (it seems to be "too big" for the model).
I also tried the same thing with flat square model and the stripper .obj from BabeSDK (hoping it worked because not made by me), with the same result.
Texture files are just 256*256 jpgs or pngs with lines and colors, just for test purposes. Pngs with transparent zones make the model invisible.
What is wrong ? I think there is something to do during the process, and i don't know it.
I admit i could be a totally dumbass and totally wrong at understanding what to do... And sorry, my english is not perfect...
I hope this thread is a good idea...

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