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Interceptor Entertainment is doing a Rise Of The Triad remake.
#901 Posted 13 July 2013 - 06:54 AM
#902 Posted 13 July 2013 - 06:55 AM
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#903 Posted 13 July 2013 - 07:00 AM
Radar, on 13 July 2013 - 06:50 AM, said:
Oh, yeah, remaking games
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#904 Posted 13 July 2013 - 07:37 AM
Yeah, there have been quite a few bumps on the road.
But those are all learning experiences, that I wouldnt want to be without
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To Micky - Currently you cant convert the old levels.
It's probably possible with some clever coding though.
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#905 Posted 13 July 2013 - 07:43 AM
Micky C, on 13 July 2013 - 06:54 AM, said:
https://twitter.com/...664568762114048
I really hope they just misunderstood the question. Excluding manual saving is a pretty odd choice to have made in light of this Classic Editor Mode reveal. Personally, I don't think classic-style maps or any custom maps in general will work at all with nothing but checkpoints.
#906 Posted 13 July 2013 - 07:54 AM
#907 Posted 13 July 2013 - 08:42 AM
Hank, on 13 July 2013 - 07:00 AM, said:
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working within the bounds of something already there is way more difficult than people understand, and quite frankly it's more fun.
imagine there's a box, and you are told you can't go outside of it.
well most people want to go outside of it, so they'll do everything they can to TECHNICALLY go outside of it.
that's what it's like. it's a huge feat in and of itself to make something GOOD within those confines and still do your own thing with it too.
Kathy, on 13 July 2013 - 07:54 AM, said:
Yes i'm sure one small issue out of a million good things is worth cancelling and saying they don't deserve your money.
only to 13 year olds, anyway.
This post has been edited by Colon Semicolon: 13 July 2013 - 08:45 AM
#908 Posted 13 July 2013 - 09:42 AM
Colon Semicolon, on 13 July 2013 - 08:42 AM, said:
Since you brought it up, I thought doing 'remake' gives you more freedoms, so yes, I don't understand that aspect of difficulty.
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I better add, how is the hidden box defined?
This post has been edited by Hank: 13 July 2013 - 09:44 AM
#910 Posted 13 July 2013 - 03:12 PM
Hank, on 13 July 2013 - 07:00 AM, said:
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I'm pretty curious if Interceptor is gonna make a brand new thing at some point and how they handle that...
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#911 Posted 13 July 2013 - 03:12 PM
Hank, on 13 July 2013 - 07:00 AM, said:
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??? There's nothing unique about remaking games. It's remaking games and doing it right that is a unique concept. Get off your high horse; you're part of the fan base too.
This post has been edited by Radar: 13 July 2013 - 03:14 PM
#912 Posted 13 July 2013 - 03:16 PM
Hank, on 13 July 2013 - 09:42 AM, said:
The easiest way to say that is 2 things
1. how well defined the original work is and how well you need to stick to it to not become alienating.
2. tools that are limited and how far you can push the limits of the toolset (this is significantly less of an issue these days, but it still factors in quite a bit when you figure in budgets to the equation.)
#913 Posted 13 July 2013 - 08:58 PM
Micky C, on 13 July 2013 - 06:54 AM, said:
Checkpoints only according to one of the devs in the ROTT chat.
#914 Posted 13 July 2013 - 09:07 PM
#915 Posted 13 July 2013 - 09:15 PM
How the hell would checkpoints even work in non-linear levels? It makes sense with linear level progression somewhat, but not so much when there's backtracking and multiple paths.
I have to say I'm pretty disappointed with their decision.
#916 Posted 13 July 2013 - 09:32 PM
#918 Posted 14 July 2013 - 06:39 AM
Colon Semicolon, on 13 July 2013 - 03:16 PM, said:
1. how well defined the original work is and how well you need to stick to it to not become alienating.
2. tools that are limited and how far you can push the limits of the toolset (this is significantly less of an issue these days, but it still factors in quite a bit when you figure in budgets to the equation.)
Yeah, item two is one of the key issues, it's like: We have the technology have you got the staff ...
@ Radar - you can call me anything but a fan of one specific corporation or team or game. But, I am an arrogant old fart, I give you that.
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This post has been edited by Hank: 14 July 2013 - 11:57 AM
#919 Posted 14 July 2013 - 11:31 PM
One small annoyance - I bought a single copy of ROTT the other day over Steam and afterwards decided to buy the four-pack for some buddies. Well, that was the plan but Steam wouldn't let me. "Your account already owns some of the above items, so you can’t purchase them again. You can purchase these items as a gift or adjust the contents of your cart to continue. This game is not giftable in your territory." Thanks a lot NZ/Steam!
This post has been edited by Mr. Tibbs: 14 July 2013 - 11:33 PM
#921 Posted 14 July 2013 - 11:49 PM
Micky C, on 14 July 2013 - 11:41 PM, said:
Crap. No, I had no idea. Is it because it's part of a pack? I've bought games I already own on Steam before as gifts for friends and haven't had this problem.
#922 Posted 14 July 2013 - 11:53 PM
#924 Posted 15 July 2013 - 06:10 AM
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#926 Posted 16 July 2013 - 02:11 AM
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This post has been edited by ReaperMan: 16 July 2013 - 02:12 AM
#927 Posted 18 July 2013 - 05:51 AM
Manual saves have several subtle benefits, such as if you don't like the way you've progressed through the level, you can load a much earlier save point. Or maybe you'd want to save the game at a really cool point to either play over later, or show your friends without any hassle.
But what I find frustrating about the checkpoint save system, is that if you want to leave the game to go have dinner or whatever, you either need to push forward and spend time getting to the next checkpoint, or you just quit the game and lose your progress!
I do get that checkpoints are meant to add a little bit of challenge (you'd have more motivation to try harder if you know you'll be set back when dying), but although checkpoints aren't completely ruining my experience of these otherwise fine games, they're definitely tainting it.
I hope Interceptor reverse their decision or add the option for multiple manual saves after the release. And don't try to blame it on the publisher when you can't!
#928 Posted 18 July 2013 - 06:02 AM
An old school style shooter without manual saves is just ludicrous
#930 Posted 18 July 2013 - 06:29 AM
Micky C, on 18 July 2013 - 05:51 AM, said:
ROFLOL