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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Frederik Schreiber 

  • Slipgate Studios

#361

I went through 25 levels in Unreal out of 38 before I collapsed :)
But it was a fun Ride!

Shadow warror took exactly 5 hours and 54 minutes to finish.
And it took almost 10 hours to finish the first 25 levels of Unreal.

Thanks to all of you who joined us and donated!
We collected almost $500 to Childs Play Charity.
You have made life a bit more enjoyable for kids in Hospitals around the world :)
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User is offline   Loke 

#362

Hah, I expected that! Unreal is ridiculously monstrous and lengthy so no surprise there. :)

Was fun to watch though, hope you guys do some in the future.
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User is offline   Bloodshot 

#363

I'm pretty lost. You guys played through Unreal when, where?
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User is offline   thatguy 

#364

View PostBloodshot, on 23 December 2012 - 07:20 PM, said:

I'm pretty lost. You guys played through Unreal when, where?


It was livestreamed as a fundraiser for Child's Play last Saturday.
http://interceptor-e...om/childs-play/
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User is offline   Green 

  #365

Quote

HO HO HOLY S**T! IT'S A NEW Rise of the Triad TRAILER! JUST IN TIME FOR THE MOST LUDICHRISTMAS!

http://youtu.be/CB2qFN_0PzI

JOIN US NOW!


https://www.facebook...478899668818376
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#366

So apparently the new Apogee didn't license the ROTT IP from 3DR, they bought it.
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User is offline   Micky C 

  • Honored Donor

#367

Where did they get the money from for that?!?
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User is offline   Lunick 

#368

Certainly not from Critical Ass.
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#369

View PostMicky C, on 28 December 2012 - 04:57 PM, said:

Where did they get the money from for that?!?



I have no idea, just as I have no idea where they got the money to stay afloat the past 5 years but I doubt the ROTT IP was expensive.
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User is offline   Micky C 

  • Honored Donor

#370

Oh sorry I was confused for a second, I read it to mean "interceptor bought the ROTT IP", doh!

Why did they have to do that though? I thought Apogee and 3DR were essentially the same company, or at least closely linked at any rate.
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#371

Nobody said they HAD to, but for some reason they wanted to buy it and 3DR wanted to sell it.
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User is offline   Green 

  #372

Posted Image

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Want to get an even closer look at Rise of the Triad's General Darian?

Check him out in interactive 3D, thanks to Binkies!

http://www.binki.es/v/gNd4Ri4n

https://www.facebook...387643477991873

Quote

Want even more Rise of the Triad txt message alerts for your phone? How about god yawning every time you get a call? Well here you go!

https://www.dropbox....pvnn/3jH2gBgeMg

Thanks again to our QA Lead Thomas for putting these together!

https://www.facebook...519678221399768

Quote

Wouldn't it be cool if your phone would play the sound of a Rise of the Triad Ankh being picked up every time you got a txt message? Well now it can! And it comes in both 1995 and 2012 styles!

Ankh 2012:

https://dl.dropbox.c...ckup%202012.mp3

Ankh 1995:

https://dl.dropbox.c...Pickup%2095.mp3

Thanks to Thomas, our QA lead, for uploading these!

https://www.facebook...427246317347694
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User is offline   Green 

  #373

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At Interceptor Entertainment sometimes the gang has to use unusual means to get the job done on Rise of the Triad. Here's our animator Daniil working on Frederik's computer in Denmark, all the way from his PC in Russia!

http://youtu.be/884tmWobUec

https://www.facebook...510789225632199


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User is offline   Green 

  #374

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This might look like Rise of the Triad 1995. But it's actually Unreal Engine 3. What sorcery is this that we're putting into ROTT 2013?! Stay tuned...

https://www.facebook...14880702&type=1
Posted Image
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User is offline   Green 

  #375

Quote

On the 12th day of LudiChristmas (or close enough) my true love gave to me - the full version of the "God Rest Ye Deadly Gentlemen" .mp3!

http://youtu.be/EPN5J31_QJc

Our true love also giveth in .WAV and YouTube format!

https://soundcloud.com/rott-music


https://www.facebook...508213102532413
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User is offline   Mr. Tibbs 

#376

Damn I'm excited for this! I can't wait for a release date! That flashback level is very intriguing... just an Easter egg or something more? This should be something special.
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#377

View PostGreen, on 06 January 2013 - 03:10 PM, said:


Don't know about you guys but Fresch never ceases to amaze me with his frequently inept/crazy adventures and stories.
Am I the only person here that is shocked to see the lead of such a so called ambitious project, making a video and wowing at teamviwer?
Does teamviewer actually require you to be leet to know about it?
I mean, teamviewer is the most basic and well known app for remote support since years...
I thought Fresch is supposed to be the guy in charge that knows a thing or two about computers and apps in general, yet here he is amazed at such a well known app.
Seeing the lead of such an ambitious project making videos describing his amazement with such well known basic apps as teamviwer, is a serious reason for me to doubt his general knowledge of computers and software...
I don't want to start making assumptions that Fresch is a complete noob but dear god...
I wonder if he already discovered VirtualBox or Vmware and what they do. I sure hope he doesn't go ape shit with amazement and gets a stroke on video if he ever discovers them in the future.
I sure hope he is not still using windows paint for his concept art and he already discovered other apps such as photoshop.

Leaving the irony aside and going past the fact that he only just discovered teamviewer and it's benefits, I just have to wonder what the actual fuck is he thinking here.
Aren't animations supposed to be conceived on a computer that is running smooth and allows the animator to actually see each and every keyframe transition properly and not have to conflict with streaming stuttering from team viewer?
I can only imagine how "smooth" and "precise" those animations will be, when the animator himself never gets to see them running without stuttering due to teamviewer streaming lag. But maybe I'm being too extreme here and their teamviewer clients are connected through an actual umbilical cord with 0ms latency and over 100mb at all times...
One also has to wonder wtf was going through his head when he decided to get a 15 year old kid on his team, that doesn't even afford a decent pc that won't crash or stutter when he makes animations on it...
Maybe Fresch really wants to prove to himself that he can command an international team of random people of all ages and skill levels and somehow get a great game done and then have Apogee sell it or something...
What is sad for me, is not that Fresch is doing this experiment by himself because as far as I'm concerned, it's his business and his experiments, I don't really care about his apparent addiction to being a commander, chief, master, lead,boss of a 15 year old and others.

What is really sad is that the famous lovely Apogee brand that so many have grown up with and have learned to respect for their awesome legendary games, is now being tarnished by a bunch of desperate opportunist people that have fallen to such a level where they accept to trust a guy named Fresch with 0 successful games in his portfolio, which is now waiting for a random 15 year old russian kid that can't afford his own dev pc, to get done with animating Fresch's 3d face via a stuttering teamviewer live stream on Fresch's computer and put it in a game that Apogee wants to have under it's label in the near? future...
Apogee's hopes of getting this game and selling it are there with that 15 year old russian kid.
I sure hope Apogee doesn't get their hopes trashed if the 15 year old russian kid gets grounded to his room with no tv or pc for not getting high grades in school lol...

Fresch is a tit with a hilarious hairdo and nobody cares about him even if he fails or wins.
Apogee however was bad enough that it died some years ago but now it's worse because it's become a zombie clown, making a fucking fool of itself and refusing to stay dead.
I rather have Apogee dead and with the memory of it's good old games, than have a bunch of fags own it and treat is this way and allow such fucktards to be the dev studio for their major upcoming game...
If this project doesn't fail and the game does come out, Apogee will be very lucky if the game will actually get a 6 on metascore and enough to cover their lost time...

This post has been edited by Mr.Deviance: 17 January 2013 - 06:41 PM

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User is offline   Micky C 

  • Honored Donor

#378

Well the complete lack of any real gameplay shown for any reasonable length of time puts the marketing somewhere between DNF and Duke Reloaded, and neither of those games exactly had a happy ending.

For a game that was potentially supposed to come out last year, and with all the hype and talk about it, I'm getting quite frustrated at not having a proper look at core singleplayer gameplay.

It's almost like they have something to hide.
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#379

View PostMicky C, on 17 January 2013 - 05:49 PM, said:

Well the complete lack of any real gameplay shown for any reasonable length of time puts the marketing somewhere between DNF and Duke Reloaded, and neither of those games exactly had a happy ending.

For a game that was potentially supposed to come out last year, and with all the hype and talk about it, I'm getting quite frustrated at not having a proper look at core singleplayer gameplay.

It's almost like they have something to hide.

Maybe they are Fresch out of 15 year old kids to do development for the game due to school having started and maybe some of them are grounded for not getting their homework done and getting bad grades :P
Or maybe, they just started learning how to develop a game while developing it.
Then there's also the possibility that Fresch is not happy with how his face is being modeled in the game and he demanded his team restarts work on the head model of that character and have it look even more like Fresch because he is the fuhrer of this project and bitches better recognize.
Of course these are just evil tendentious assumptions that people make.
If you were to ask me, I would totally be thinking that the real reason due to which the game is being delayed is because now the entire team is gathered via webcam in fresch's room and they are all jacking off in perfect sync, at the magic of teamviewer and it's amazing abilities to allow at 15 year old russian kid to animate fresch's 3d face on fresch's pc !
I wonder if sometime in the future Fresch will ever learn any lesson from his constant failing.

This post has been edited by Mr.Deviance: 17 January 2013 - 07:06 PM

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User is offline   Bloodshot 

#380

Honestly if I was making a game I would never want to put my face in the game.

Nothing wrong with my face, but I would feel me doing that would be needlessly narcissistic, and I would much rather create/have an artist create a cool looking character instead.
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User is offline   Radar 

  • King of SOVL

#381

Deviance, you crack me up more than anyone else on this forum. Your posts are hilarious.

... but that's all they are. Not much of what you've written so far on this page has much weight regarding the factual matters at hand.
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#382

View PostRadar, on 17 January 2013 - 08:43 PM, said:

Deviance, you crack me up more than anyone else on this forum. Your posts are hilarious.

... but that's all they are. Not much of what you've written so far on this page has much weight regarding the factual matters at hand.

It's what I'm convinced of and it's going to be pretty hard for anybody to convince me that Fresch is a capable guy when it comes to game development.
I've said it before and I won't say it again.
I'm glad you were amused of my posts, I don't think I should be very straight faced when talking about Fresch.
I tend to keep a straight face when talking about Apogee because I truly believe that Apogee is just fucking around with the brand at this point and hoping for a cash cow made brought to them by a bunch of spare time artists and coders.
All I see in this project is a team that operates exactly like a mod team that presents their tc mods on moddb.

This post has been edited by Mr.Deviance: 17 January 2013 - 09:03 PM

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User is offline   Kathy 

#383

Even worse, today's Apogee(LLC) has nothing to do with classic Apogee(Ltd.) except having all the licences.

And yeah, once I read "working on Frederik's computer in Denmark, all the way from his PC in Russia!" I was kind of "huh?". But I didn't have Mr.Deviance's ferocity to point it out. :P
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#384

I'm pretty sure Fresch knows about remote desktop control. Maybe all too well. The problem is he's treating his entire audience as if it's some magical feat of technology they took advantage of. It's meant to wow and it's just having the opposite effect because the audience for this game is not a bunch of console kiddies who know nothing about computers. It's for the PR.
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User is offline   thatguy 

#385

View PostMusicallyInspired, on 18 January 2013 - 12:47 PM, said:

I'm pretty sure Fresch knows about remote desktop control. Maybe all too well. The problem is he's treating his entire audience as if it's some magical feat of technology they took advantage of. It's meant to wow and it's just having the opposite effect because the audience for this game is not a bunch of console kiddies who know nothing about computers. It's for the PR.


It kind of is a magical feat to get ahold of a real Unreal Engine 3 license for your information. Sorry you don't like seeing people get excited over such dreams coming true, nor someone actually caring an interacting with the audience. Oh wait, you're expecting corporate based professionalism? Fresch is acting no different than most indie developers. For the love of game development.

This post has been edited by s.b.Newsom: 18 January 2013 - 03:34 PM

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User is offline   Hank 

#386

View Posts.b.Newsom, on 18 January 2013 - 03:33 PM, said:

It kind of is a magical feat to get ahold of a real Unreal Engine 3 license for your information. Sorry you don't like seeing people get excited over such dreams coming true, nor someone actually caring an interacting with the audience. Oh wait, you're expecting corporate based professionalism? Fresch is acting no different than most indie developers. For the love of game development.

I share my successes with my friends. Once I go public, the old PR rule book says: If you stand out of the crowd get ready for the tomatoes [being throwing at you]. Because you don't know how the public will react to certain 'news' items. The latest onslaught did not start with obtaining the Unreal License but a video about Teamviewer. I do like Teamviewer, I am using it this very moment, but .... Posted Image
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User is offline   OpenMaw 

  • Judge Mental

#387

View Posts.b.Newsom, on 18 January 2013 - 03:33 PM, said:

It kind of is a magical feat to get ahold of a real Unreal Engine 3 license for your information. Sorry you don't like seeing people get excited over such dreams coming true, nor someone actually caring an interacting with the audience. Oh wait, you're expecting corporate based professionalism? Fresch is acting no different than most indie developers. For the love of game development.


There's nothing magical about obtaining the license. At all.
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User is offline   TerminX 

  • el fundador

  #388

Haha, yeah. It's the "magic" of having $150-200k to pay for it (or however much it is).
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User is offline   Ronin 

#389

I think RoTT will have a very niche market, I wonder, even if it is as great and old school as it sounds will it make a profit? Apart from people on this forum and a few other sites there doesn't seem to be a buzz about it apart from the original RoTT fans.

I hope it does well as it could be good for first person shooters and gaming in general. It does seem to be the time of the indie dev at the moment for pc at least so time will tell.

But after listening to Terry Nagy harping on about Critical Mass I have no confidence with anything he is involved with.

This post has been edited by Ronan: 18 January 2013 - 07:43 PM

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User is offline   Kathy 

#390

View PostRonan, on 18 January 2013 - 07:40 PM, said:

I think RoTT will have a very niche market, I wonder, even if it is as great and old school as it sounds will it make a profit? Apart from people on this forum and a few other sites there doesn't seem to be a buzz about it apart from the original RoTT fans.

It depends on how much budget is.

Quote

I hope it does well as it could be good for first person shooters and gaming in general.

Either way, there is very little chance it will sell much.

Quote

It does seem to be the time of the indie dev at the moment for pc at least so time will tell.

Honestly, to be in the same basket with successful indie games it needs to either try something new or kick it old school as hardcore as they can. I don't see them doing either.

How was successful Hard Reset, btw?
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