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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Micky C 

  • Honored Donor

#901

Quick question to the devs: We can save the game anywhere right? There's not going to be any of that checkpoint-only crap that many modern games (including DNF) throw at us these days?
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User is offline   LkMax 

#902

I don't know about you guys but for me the original ROTT level aesthetics were the worst thing about the game. I'll stick with the new ones (and the new mods), thanks anyway. :)
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User is offline   Hank 

#903

View PostRadar, on 13 July 2013 - 06:50 AM, said:

Maybe Fresch wasn't kidding when he blamed everyone else for the problems he had when his studio was starting. The man has a vision.

Oh, yeah, remaking games Posted Image wow, can't believe the new fan base Posted Image
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#904

Thank you very much Radar.
Yeah, there have been quite a few bumps on the road.
But those are all learning experiences, that I wouldnt want to be without :)

To Micky - Currently you cant convert the old levels.
It's probably possible with some clever coding though. :D
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#905

View PostMicky C, on 13 July 2013 - 06:54 AM, said:

Quick question to the devs: We can save the game anywhere right? There's not going to be any of that checkpoint-only crap that many modern games (including DNF) throw at us these days?
They answered a question about this on their Twitter account and said there would be "multiple checkpoints", making no mention of manual saved games:
https://twitter.com/...664568762114048

I really hope they just misunderstood the question. Excluding manual saving is a pretty odd choice to have made in light of this Classic Editor Mode reveal. Personally, I don't think classic-style maps or any custom maps in general will work at all with nothing but checkpoints.
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User is offline   Kathy 

#906

What's there to misunderstand? No manual saves is a serious WTF/"Preorder cancelled" offence.
-1

#907

View PostHank, on 13 July 2013 - 07:00 AM, said:

Oh, yeah, remaking games Posted Image wow, can't believe the new fan base Posted Image

working within the bounds of something already there is way more difficult than people understand, and quite frankly it's more fun.
imagine there's a box, and you are told you can't go outside of it.
well most people want to go outside of it, so they'll do everything they can to TECHNICALLY go outside of it.
that's what it's like. it's a huge feat in and of itself to make something GOOD within those confines and still do your own thing with it too.

View PostKathy, on 13 July 2013 - 07:54 AM, said:

What's there to misunderstand? No manual saves is a serious WTF/"Preorder cancelled" offence.

Yes i'm sure one small issue out of a million good things is worth cancelling and saying they don't deserve your money.
only to 13 year olds, anyway.

This post has been edited by Colon Semicolon: 13 July 2013 - 08:45 AM

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User is offline   Hank 

#908

View PostColon Semicolon, on 13 July 2013 - 08:42 AM, said:

working within the bounds of something already there is way more difficult than people understand, and quite frankly it's more fun.

Since you brought it up, I thought doing 'remake' gives you more freedoms, so yes, I don't understand that aspect of difficulty. Posted Image
I better add, how is the hidden box defined?

This post has been edited by Hank: 13 July 2013 - 09:44 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#909

I fucking love Kathy.
-1

User is offline   Sangman 

#910

View PostHank, on 13 July 2013 - 07:00 AM, said:

Oh, yeah, remaking games Posted Image wow, can't believe the new fan base Posted Image


I'm pretty curious if Interceptor is gonna make a brand new thing at some point and how they handle that... :)
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User is offline   Radar 

  • King of SOVL

#911

View PostHank, on 13 July 2013 - 07:00 AM, said:

Oh, yeah, remaking games Posted Image wow, can't believe the new fan base Posted Image


??? There's nothing unique about remaking games. It's remaking games and doing it right that is a unique concept. Get off your high horse; you're part of the fan base too.

This post has been edited by Radar: 13 July 2013 - 03:14 PM

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#912

View PostHank, on 13 July 2013 - 09:42 AM, said:

I better add, how is the hidden box defined?

The easiest way to say that is 2 things
1. how well defined the original work is and how well you need to stick to it to not become alienating.
2. tools that are limited and how far you can push the limits of the toolset (this is significantly less of an issue these days, but it still factors in quite a bit when you figure in budgets to the equation.)
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User is offline   Lunick 

#913

View PostMicky C, on 13 July 2013 - 06:54 AM, said:

Quick question to the devs: We can save the game anywhere right? There's not going to be any of that checkpoint-only crap that many modern games (including DNF) throw at us these days?


Checkpoints only according to one of the devs in the ROTT chat.
2

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#914

That actually makes sense if the game uses a lives/1-UP based system.
1

User is offline   Micky C 

  • Honored Donor

#915

It's still a way of taking freedom from the player, not to mention we're all subject to their interpretation of when a checkpoint should be.

How the hell would checkpoints even work in non-linear levels? It makes sense with linear level progression somewhat, but not so much when there's backtracking and multiple paths.
I have to say I'm pretty disappointed with their decision.
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User is offline   Jimmy 

  • Let's go Brandon!

#916

I'm with Comrade. It probably doesn't work like you think it does. But I could be wrong.
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User is offline   Kathy 

#917

View PostJimmy, on 13 July 2013 - 01:22 PM, said:

I fucking love Kathy.

:)
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User is offline   Hank 

#918

View PostColon Semicolon, on 13 July 2013 - 03:16 PM, said:

The easiest way to say that is 2 things
1. how well defined the original work is and how well you need to stick to it to not become alienating.
2. tools that are limited and how far you can push the limits of the toolset (this is significantly less of an issue these days, but it still factors in quite a bit when you figure in budgets to the equation.)

Yeah, item two is one of the key issues, it's like: We have the technology have you got the staff ...

@ Radar - you can call me anything but a fan of one specific corporation or team or game. But, I am an arrogant old fart, I give you that. Posted Image I'll try to improve. Posted Image

This post has been edited by Hank: 14 July 2013 - 11:57 AM

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User is offline   Mr. Tibbs 

#919

Podcast interview with Dave Oshry on ROTT - skip to 1:05 for the ROTT related stuff. He goes into some detail about the financial pressure of creating an independent shooter without relying on a publisher or some kind of crowd funding model. http://www.twitch.tv...ast/b/430667940

One small annoyance - I bought a single copy of ROTT the other day over Steam and afterwards decided to buy the four-pack for some buddies. Well, that was the plan but Steam wouldn't let me. "Your account already owns some of the above items, so you can’t purchase them again. You can purchase these items as a gift or adjust the contents of your cart to continue. This game is not giftable in your territory." Thanks a lot NZ/Steam!

This post has been edited by Mr. Tibbs: 14 July 2013 - 11:33 PM

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User is offline   Micky C 

  • Honored Donor

#920

Didn't you know that? It's the same deal for all games.
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User is offline   Mr. Tibbs 

#921

View PostMicky C, on 14 July 2013 - 11:41 PM, said:

Didn't you know that? It's the same deal for all games.

Crap. No, I had no idea. Is it because it's part of a pack? I've bought games I already own on Steam before as gifts for friends and haven't had this problem.
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User is offline   Micky C 

  • Honored Donor

#922

I believe the reason is that you can't buy 4 packs for games you already own, because otherwise some people might buy lots of 4 packs (i.e, buy several copies of the game cheap) and sell them to people.
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User is offline   Mr. Tibbs 

#923

Makes sense. Ah, well. My bad. I can't believe I missed that.
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User is offline   Steveeeie 

#924

Have per-ordered this for myself and some friends. has shaped up nicely, only game I am looking forward to at the moment! :)
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User is offline   Fox Mulder 

#925

Pre-ordering DONE.


Let's play The Apogee Throwback Pack! :)
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User is offline   ReaperMan 

#926

I still need to pre-order.... :)

This post has been edited by ReaperMan: 16 July 2013 - 02:12 AM

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User is offline   Micky C 

  • Honored Donor

#927

I bought a few FPS games on steam recently, and to my dismay all of them used the checkpoint saving system. Is it really that mainstream now? I mean is it so hard to have 1 decent FPS that allows manual saves?

Manual saves have several subtle benefits, such as if you don't like the way you've progressed through the level, you can load a much earlier save point. Or maybe you'd want to save the game at a really cool point to either play over later, or show your friends without any hassle.
But what I find frustrating about the checkpoint save system, is that if you want to leave the game to go have dinner or whatever, you either need to push forward and spend time getting to the next checkpoint, or you just quit the game and lose your progress!

I do get that checkpoints are meant to add a little bit of challenge (you'd have more motivation to try harder if you know you'll be set back when dying), but although checkpoints aren't completely ruining my experience of these otherwise fine games, they're definitely tainting it.

I hope Interceptor reverse their decision or add the option for multiple manual saves after the release. And don't try to blame it on the publisher when you can't!
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User is offline   Night Wolf 

#928

Checkpoints really?
An old school style shooter without manual saves is just ludicrous
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User is offline   Kathy 

#929

Besides, why not have both saving systems?
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User is offline   Radar 

  • King of SOVL

#930

View PostMicky C, on 18 July 2013 - 05:51 AM, said:

I hope Interceptor reverse their decision or add the option for multiple manual saves after the release. And don't try to blame it on the publisher when you can't!


ROFLOL
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