Interceptor Entertainment is doing a Rise Of The Triad remake.
#20 Posted 08 June 2012 - 03:12 PM
God damn it! I hope this isn't true.
#21 Posted 08 June 2012 - 03:15 PM
This post has been edited by Ripemanewone: 08 June 2012 - 04:10 PM
#22 Posted 08 June 2012 - 03:32 PM
#23 Posted 08 June 2012 - 04:00 PM
This post has been edited by Ripemanewone: 08 June 2012 - 04:23 PM
#24 Posted 08 June 2012 - 06:30 PM
MrFlibble, on 08 June 2012 - 11:20 AM, said:
If a ROTT remake were to be made, I think I wouldn't mind if the developers deliberately refrained from all-too-realistic environments, as to recreate the feel of the original game
But the original game was all about Gratuitous Gore and Realism with Mysticism.
#25 Posted 08 June 2012 - 08:30 PM
As for the SP mode in ROTT, I also initially felt a bit unusual with the unlimited ammo for small arms, but then got adjusted to it. It's just a different playstyle compared to the other FPS game of the era. As for the boredom part, the game offers lots of secrets to find, huge areas and different ways to play the levels through (including all the crazy bonuses
#26 Posted 08 June 2012 - 09:37 PM
Also they should start out on an actual beach and enter in from the outside... and not just have it in the intro cut scenes and plop you right away in the middle of the island...
Also the weapon system was unique to the game and I think they should keep it... also the crazy powerups... another important thing IMO is the music... which should be as much like the original as possible but not so synthetic as it would not be MIDI this time...
This post has been edited by Tetsuo: 08 June 2012 - 09:39 PM
#27 Posted 09 June 2012 - 10:31 AM
Tetsuo, on 08 June 2012 - 09:37 PM, said:
ROTT music is absolutely awesome
But what I really like about ROTT personally, and it's perhaps a hard thing to reproduce, is how all things fit together - music, sound, graphics, levels, gameplay - to make a very coherent whole. This is something not every game manages to accomplish, and even fewer take this to the level of perfection.
#28 Posted 09 June 2012 - 02:05 PM
You know.. I was saying desctructable pillars may not be nessasary but I partially take that back becuase in ROTT you could destroy most props and even items you can pick up.... taking destructibility to the next level is something a reboot maker should truly look into.
But don't get me wrong from all this I'm not getting excited yet and I'll believe a reboot\remake is coming when I see it... and sadly enough not even some proof of concept screenshots or concept art is enough to prove it's coming.
#29 Posted 09 June 2012 - 04:33 PM
Tetsuo, on 09 June 2012 - 02:05 PM, said:
Hmm, with all the powerful (if not overpowered) arsenal, that should only make sense. I think ROTT was the first game to actually show bullet marks on walls, a remake/reboot (I typed "rebott" initially
#30 Posted 10 June 2012 - 01:28 PM
fresch, on 06 June 2012 - 01:08 AM, said:
Joe's hint at ROTT on his Bio (the death of the whole world 30 years later by one of his descendants) relates to his personal history with the title, since he was one of the original level designers and testers.
Thats all there is to it
Not that you would have been able to finish the project if you actually had started remaking it...
#31 Posted 10 June 2012 - 03:51 PM
#32 Posted 12 July 2012 - 04:34 PM
http://forums.3dreal...ead.php?t=38741
"Interceptor is no longer a Mod Team, but a fully established studio.
Most of the Interceptor Developers have an Indie/Modding background, and later got jobs around the industry. Interceptor is made of an All-Star Team, with developers who previously worked with studios such as Sony Online Entertainment, Naughty Dog, and Epic Games.
What we are working on, is yet to be revealed.
Keep an eye out for Quakecon in early August, where we will World Premiere a game than I'm sure you've been all eagerly awaiting.
If you are attending Quake Con, head over to our booth, where the game will be playable, and feel free to have a chat with Joe, Me, and other 3D Realms/Apogee veterans."
Looking forward to seeing what there working on.
#33 Posted 12 July 2012 - 04:49 PM
However, there is still no confirmation that this is ROTT. It could be Shadow Warrior for all we know.
#34 Posted 12 July 2012 - 04:54 PM
Mr.Flibble, on 12 July 2012 - 04:49 PM, said:
However, there is still no confirmation that this is ROTT. It could be Shadow Warrior for all we know.
Absolutely right, I just didn't want to start a new thread. If 3D Realms/Apogee are involved are they working with Bethesda? I was under the impression that only Zenimax products and Hardware vendors can display there goods at Quakecon since the 2009 buyout. Is that the case?
#35 Posted 12 July 2012 - 05:35 PM
#36 Posted 12 July 2012 - 08:18 PM
Mad Max RW, on 12 July 2012 - 05:35 PM, said:
Don't worry man, they won't disappoint.
They will surely try their best to go fuck themselves!
And you know, I just couldn't help noticing that Joe Siegler is part of their team now.
I mean Joe Siegler is surely going to help them with their coke machine filling and prevent them from ever becoming thirsty and dried of ideas impossible to implement.
The thing is, Fresch should remember that he needs to provide some decent paychecks before I bother pirating his games.
I won't just bother pirating his games for free.
How can they ever fail with this guy on their team?
This post has been edited by Mr.Deviance: 12 July 2012 - 10:56 PM
#37 Posted 12 July 2012 - 11:08 PM
I'm not saying it is or it isn't. I only hope so. It might not be this "yet to be revealed" game, but I hope we hear some good news about Duke 3D: Reloaded.
#38 Posted 12 July 2012 - 11:28 PM
#39 Posted 12 July 2012 - 11:31 PM
NUKEMDAVE, on 12 July 2012 - 11:08 PM, said:
I'm not saying it is or it isn't. I only hope so. It might not be this "yet to be revealed" game, but I hope we hear some good news about Duke 3D: Reloaded.
Well that just links with Quakecon, not much new there.
#40 Posted 12 July 2012 - 11:38 PM
#41 Posted 13 July 2012 - 01:00 AM
At the very beginning Fresch contacted GBX for a green light. GBX said they don't have anything to do with former Duke Games. So he contacted Scott Miller. And we all know that in the end it was GBX who "granted" the license.
I don't know much about the backgrounds. But from the above it sounds to me GBX doesn't know too much about what they have the rights for or not (but then I don't like GBX and so I am biased).
<pure speculation>
Maybe GBX "granted" the license without even having the rights to do so*. Maybe no company has the rights to grant such a license because of the split rights for Duke Nukem (Scott Miller said in an interview that "it is complicated" regarding Duke's rights).
</pure speculation>
*) Even more of purest speculation on my part: Maybe GBX knew they cannot grant a license that would directly affect the sales of Duke Nukem 3D (a game still published by 3DR/Apogee) and thus said: "You may release it sometime" hoping Interceptor would lose interest if they only push the possible release date even further to "very maybe in the distant future". IMHO, a company that tells me that DNF will have secret levels and claims that releasing an SDK for (UEngine based) Borderlands 2 would take one year of work may do such things.
This post has been edited by fuegerstef: 13 July 2012 - 01:13 AM
#42 Posted 13 July 2012 - 01:30 AM
Mr.Deviance, on 12 July 2012 - 08:18 PM, said:
#43 Posted 13 July 2012 - 07:47 AM
#44 Posted 13 July 2012 - 05:50 PM
#45 Posted 15 July 2012 - 12:02 AM
#47 Posted 17 July 2012 - 02:33 PM
Malgon, on 15 July 2012 - 12:02 AM, said:
No.
#48 Posted 20 July 2012 - 12:38 AM
"Going to QuakeCon? We'll be revealing the revival of a much-loved classic PC shooter at the show. What could it be?"
https://twitter.com/...915128154464257
What do think the chances are that we might be seeing some form of Duke Reloaded come August?
#49 Posted 20 July 2012 - 12:54 AM
Mr. Tibbs, on 20 July 2012 - 12:38 AM, said:
-0
In real news, I just found out that Rockstar moved the staff of Max Payne right into my home town w0000000t.
http://www.digitaltr...toronto-studio/
Yes, off topic. Feel free to give me a ticket

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