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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Mad Max RW 

#109

Looks pretty good for such a short dev cycle. Unless people say it wipes your hard-drive at release I'll pick it up. The Excalibat appears to fire a large missile or fireball. Where's the baseball wave attack?

It took years, but fresch finally might have something completed on his resume.
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User is offline   necroslut 

#110

Nice, this'll stand out among the sea of dull war shooters for sure. ;)
I hope they can capture the mood of RoTT.
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User is offline   Tedades 

#111

Just to get into the mood I attached my remake of Goin' Down the Fast Way. For some reason my mind adds the 'Argh, Argh, Aaaahh!' and the rocket explosions sounds automatically although they are absent from the song.

Hope you enjoy.
(some other older version can be found on youtube, search: tedades)

Attached File(s)


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User is offline   KedZee 

#112

View PostTedades, on 05 August 2012 - 04:58 AM, said:

Just to get into the mood I attached my remake of Goin' Down the Fast Way. For some reason my mind adds the 'Argh, Argh, Aaaahh!' and the rocket explosions sounds automatically although they are absent from the song.

Hope you enjoy.
(some other older version can be found on youtube, search: tedades)

I've heard good cover tracks of Duke Nukem, Doom, Elder Scrolls etc. And to be honest, this falls into the category of awesome. Well done!

All this about ROTT having a remake surely got my interest. And the trailers look good and all. Interceptor might be onto something here.

Also - gief audio file for the Fast Way version in the trailers!
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#113

As a well known critique of everything that Fresch produces(or better said, at what he fails to produce) I believe that at least a few people here expect my bashing of these latest trailers even if just for the sake of seeing me being consequent with my previous statements, so I will try not to let anybody down.
I saw the trailers and all I have to say is TC MOD...
Yeah, at the current level seen in these trailers, this remake looks like an authentic unreal tournament Total Conversion Mod and nothing more.
The lighting looks very amateurish, the bumpmaps look very exaggerated and way too shiny in many cases.
The overall generic look of the lighting and the lack in diversity of textures and colors really shows me that this project is done by a fan studio.
The fact that one of the trailers starts with the GODLY apogee logo as if this remake is supposed to be the old Apogee being reborn, only just made me expect even more from this project.
I don't want to bash it completely since I don't personally hate anybody from that team.
I will bring up that I found the animations decent and some of the weapon models weren't bad at all. I also took note that the sounds are straight from unreal tournament 3, which seems to indicate that they are not final.

If anybody follows tc mods that attempt to remake old school fps games like hexen for ex, using engines like unreal engine 3 or id tech 4, then you are already familiar with the level of complexity found in the art design.

The level design complexity, is the main thing that gives it away as an amateurish project.
Take a ball model and texture it with the highest res human face texture, then apply bump maps and the most realistic shaders and lighting on it and you will realize that it will never come close to looking like a real human face without first having proper polygon density and most importantly an anatomically correct mesh!
That's what I think of this project.
The level design is not credible and the textures and shaders are overdone to cover the simplicity of the maps themselves.
When art design is great, the textures and shaders can be very low because the game will still look incredibly detailed and realistic.
Play S.T.A.K.E.R on lowest settings to see what I mean.

I hope this game will also be single player because I have absolutely no memories of mp from the original of Rise of the Triad

And finally, I have to say this very pressing thing that almost doesn't let me sleep at night.
Choosing to associate the godly Apogee logo with a studio that has never released something before and which is known to be formed out of hobbyists, and then allowing them to remake a classic game and use the exact same name of the original for the remake, is a really bad decision and in my honest opinion, whoever thought this is a good idea needs to suffer the full consequences of a potential failure!
If ending in bankruptcy is an option, I really hope that the one guilty of dragging the godly name of Apogee in this mess will end up experiencing it very soon!

Q: Do I think the parts shown of this project resemble a final build?
A: No

Q: Do I think this project sucks balls?
A: No

Q: Should this project be treated and sold as a respectable game remake under a very pretentious classic logo such as Apogee?
A: Absolutely Not

Q: Should this project be treated as a very impressive TC mod and be open for free downloads on moddb?
A: Absolutely

Q: Can Fresch and his team do this and impress more than 10 people that don't know him and his dev past?
A: ?

This post has been edited by Mr.Deviance: 05 August 2012 - 04:11 PM

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User is offline   Kathy 

#114

View PostMr.Deviance, on 05 August 2012 - 02:43 PM, said:

If ending in bankruptcy is an option, I really hope that the one guilty of dragging the godly name of Apogee in this mess will end up experiencing it very soon!

Seeing how "successful" Apogee LLC with its efforts it might happen sooner than later.

Btw, the game will cost $15.
http://www.joystiq.c...9-include-free/

This post has been edited by Burnett: 05 August 2012 - 07:26 PM

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User is offline   Micky C 

  • Honored Donor

#115

The price is certainly competitive. Almost 1/7 of what I played for DNF (standard copy), and less than 1/2 what I payed for SS3. In fact, it's almost suspiciously low.. or is it just me? I'll probably wait 2 or 3 days and see what people say, particularly the length and replay value of the singleplayer campaign, then I'll probably get it.
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User is offline   Fox Mulder 

#116

View PostMicky C, on 03 August 2012 - 06:07 PM, said:

The more I watch that trailer the more I desperately want to hear the full version of that fastway remix.



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User is offline   legowolf3d 

#117

View PostFox Mulder, on 06 June 2012 - 12:44 AM, said:

.......



The gore halfway through that video is impressive... that's partly what ROTT is all about....

I'd like the gore to get to the following level of detail: (notice the ribs sticking out)
Posted Image

More Mortal Kombat 9 gore:

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User is offline   legowolf3d 

#118

View PostThe Ultimate Doomer, on 23 July 2012 - 02:35 AM, said:

....I liked its mix of humor and seriousness, but I can't help thinking some parts are just a little cheesy, such as turning into a dog....

I loved the cheesiness... BTW dog mode is god mode backwards...
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User is offline   Tetsuo 

#119

Yeah, Mortal Kombat has had that ever since MK2 with Kung Lao's hat split fatality. The way the bodies got cut in half with the spines coming out already did remind me of Mortal Kombat in a way. What I would like is for them to keep the EKG mode for taking the level that it is normally and upping it to truly ludicrous proportions.
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#120

View Postlegowolf3d, on 06 August 2012 - 02:01 AM, said:

The gore halfway through that video is impressive... that's partly what ROTT is all about....

I'd like the gore to get to the following level of detail: (notice the ribs sticking out)

More Mortal Kombat 9 gore:


The gore in that mortal kombat game is so good that it is almost sick.
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User is offline   ---- 

#121

View PostTetsuo, on 06 August 2012 - 07:31 AM, said:

What I would like is for them to keep the EKG mode for taking the level that it is normally and upping it to truly ludicrous proportions.


Stuff like this will most probably be in.

And if some things aren't in from the beginning there will be the (absolutely free) DLC later and the possibility to mod the game. ;)
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#122

View Postfuegerstef, on 06 August 2012 - 10:26 AM, said:

And if some things aren't in from the beginning there will be the (absolutely free) DLC later and the possibility to mod the game. ;)


You will be quoted on that. ;)


(I know it'll be free. You people aren't EA.)

This post has been edited by Achenar: 06 August 2012 - 10:28 AM

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User is offline   ---- 

#123

View PostAchenar, on 06 August 2012 - 10:28 AM, said:

You will be quoted on that. ;)


(I know it'll be free. You people aren't EA.)


"And in the spirit of living and breathing within its own community, the game will be fully moddable via Steamworks when it releases for PC later this year/early next year for $15. You can break it, tweak, it, do whatever you want to it. And the team will be doing the same with free DLC post-release where possibly Dog mode, the Hand of God, and more will reside."

From here: http://kotaku.com/59...od-improvements
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#124

View Postfuegerstef, on 06 August 2012 - 10:38 AM, said:

You can break it, tweak, it, do whatever you want to it.

Why would anybody ever want to break it?
Does it make any sense to advertise that?
I'm aware at how the context lends itself to a gratuitous joke where I could easily say that nobody needs to break something that's already broken.
But the fact of the matter is that this advertisement makes no fucking sense no matter how you look at it.
Anybody could advertise any product and brag with the added benefit that after you buy it you can break it if you want.
Following this form of advertisement, car commercials should also mention that after you buy them, you can feel free to break them, tweak them or do what ever you want to them excluding their usage as terrorist bombs in crowded areas maybe..
And why not, for a nice fine print, it should say that the only things that you buy and you should never break, are nuclear bombs, postitutes and pets right?


Making it obvious that when you buy a bottle of water, you also get the plastic bottle as a bonus, really had to be mentioned.
I like Fresch's advertisement, I love it.;)

This post has been edited by Mr.Deviance: 06 August 2012 - 01:49 PM

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User is offline   Fox Mulder 

#125

"You asked for it! The new version of "Goin' Down The Fast Way" as heard in our trailer is now available for download!"

http://soundcloud.com/rott-music
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#126

Map design was pretty average but certainly looks like a step in the right direction in regards to everything else.
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#127

Mr. Deviance, is it just like, your job to offer absolutely nothing to a conversation except whining about tiny phrasing issues?

and man, hearing Fast Lane in high quality like this is probably the best thing to come from this so far, though the fact we're even getting a new game for such a forgotten thing is baffling in and of itself. Perhaps it's finally come time for the old-school design philosophies to come back. let's get more looping level designs and fun and interesting weapons. More of the weird guns that can't be classified by the standard 6 that we always get.

This post has been edited by Colon Semicolon: 06 August 2012 - 07:45 PM

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User is offline   Night Wolf 

#128

View PostColon Semicolon, on 06 August 2012 - 07:36 PM, said:

Mr. Deviance, is it just like, your job to offer absolutely nothing to a conversation except whining about tiny phrasing issues?

But it's good entertainment.. it's like that one weird kid at primary school sitting in a corner picking his nose and shouting profanity.

Anyway.... it's good to see something old school for a change.

This post has been edited by ozz: 07 August 2012 - 02:02 AM

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User is offline   Mad Max RW 

#129

View PostMr.Deviance, on 06 August 2012 - 01:38 PM, said:

Why would anybody ever want to break it?
Does it make any sense to advertise that?
I'm aware at how the context lends itself to a gratuitous joke where I could easily say that nobody needs to break something that's already broken.
But the fact of the matter is that this advertisement makes no fucking sense no matter how you look at it.
Anybody could advertise any product and brag with the added benefit that after you buy it you can break it if you want.
Following this form of advertisement, car commercials should also mention that after you buy them, you can feel free to break them, tweak them or do what ever you want to them excluding their usage as terrorist bombs in crowded areas maybe..
And why not, for a nice fine print, it should say that the only things that you buy and you should never break, are nuclear bombs, postitutes and pets right?


Making it obvious that when you buy a bottle of water, you also get the plastic bottle as a bonus, really had to be mentioned.
I like Fresch's advertisement, I love it.;)


Hehe, that is the ultimate example of nitpicking I have ever seen on any forum or anywhere else in my whole life. I bow to you, sir.
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User is offline   LeoD 

  • Duke4.net topic/3513

#130

View PostMad Max RW, on 07 August 2012 - 07:35 AM, said:

Hehe, that is the ultimate example of nitpicking I have ever seen on any forum or anywhere else in my whole life.
Apparently you are too young to browse the net unattended. ;)
Attached Image: NitPick.jpg
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#131

View PostColon Semicolon, on 06 August 2012 - 07:36 PM, said:

Perhaps it's finally come time for the old-school design philosophies to come back. let's get more looping level designs and fun and interesting weapons. More of the weird guns that can't be classified by the standard 6 that we always get.


In spite of my previous posts on this thread, I am quietly enthusiastic about this, if only for a couple of reasons - that this has the monetary backing of Apogee, and there appears to be evidence that this might be a return to arcade-style FPS, ironically enough as a result of what might be perceived as complaints on the Kotaku post:

Quote

This is most evidenced by the fact that level design was done in collaboration with original level designer Joe Seigler, resulting in stages where you'll have to collect keys and backtrack to progress.

Quote

The guns are unbalanced (though they are willing to work to make the game competitive), the movement is almost nauseatingly fast...


You know something? This is why we don't see old school FPS design anymore; pretentious reviewers that worship the formula of realistic soldier shooter games would dock points off for features like this.

This post has been edited by Achenar: 07 August 2012 - 08:49 AM

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User is offline   Striker 

  • Auramancer

#132

I'm interested to see how this turns out. I also hope that it comes out on time, and doesn't get put on hold unlike another project I was looking forward to. >_>

Either way, ROTT was a big part of my earlier days, so, I wish best of luck for those at Interceptor.

This post has been edited by StrikerMan780: 07 August 2012 - 01:40 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#133

View PostAchenar, on 07 August 2012 - 08:40 AM, said:

You know something? This is why we don't see old school FPS design anymore; pretentious reviewers that worship the formula of realistic soldier shooter games would dock points off for features like this.
+1
I never cared much about ROTT, and judging by those vids I doubt that this will change. But we'll see.
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User is offline   zwieback 

#134

while i LOVE to see that a ROTT remake is in the works, there is only one thing to say about that: fresch has a talent to say exactly what people want to hear. i happily take the ticket for the hype train - but also pay the fee for the disappointment insurance ;)

but you have my money interceptor. you deserve a chance.

This post has been edited by zwieback: 08 August 2012 - 11:15 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#135

What exactly does that insurance cover? Just not being so disappointed when you do get let down?
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User is offline   zwieback 

#136

i hope so.. ;)
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User is offline   MrFlibble 

#137

View PostFox Mulder, on 06 August 2012 - 04:39 PM, said:

"You asked for it! The new version of "Goin' Down The Fast Way" as heard in our trailer is now available for download!"

http://soundcloud.com/rott-music

Somehow the new version hasn't impressed me. It sounds okay, but I have a feeling that something in the tune (which I like a lot) got lost in the cover.

Perhaps the heavy metal style just isn't the best thing for ROTT soundtrack. I wonder what Lee Jackson has to say about it.

This post has been edited by MrFlibble: 08 August 2012 - 04:04 PM

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User is offline   Jimmy 

  • Outta jail, back in rehab

#138

View Postzwieback, on 08 August 2012 - 11:14 AM, said:

while i LOVE to see that a ROTT remake is in the works, there is only one thing to say about that: fresch has a talent to say exactly what people want to hear. i happily take the ticket for the hype train - but also pay the fee for the disappointment insurance ;)

but you have my money interceptor. you deserve a chance.

No offense, but you must not have a bullshit detector. Hardly anything is more offputting to me than hype trains.
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