Interceptor Entertainment is doing a Rise Of The Triad remake.
#109 Posted 04 August 2012 - 07:57 AM
It took years, but fresch finally might have something completed on his resume.
#110 Posted 04 August 2012 - 02:56 PM
I hope they can capture the mood of RoTT.
#111 Posted 05 August 2012 - 04:58 AM
Hope you enjoy.
(some other older version can be found on youtube, search: tedades)
Attached File(s)
-
ROTT - Goin' Down the Fast Way .mp3 (5.63MB)
Number of downloads: 310
#112 Posted 05 August 2012 - 12:57 PM
Tedades, on 05 August 2012 - 04:58 AM, said:
Hope you enjoy.
(some other older version can be found on youtube, search: tedades)
I've heard good cover tracks of Duke Nukem, Doom, Elder Scrolls etc. And to be honest, this falls into the category of awesome. Well done!
All this about ROTT having a remake surely got my interest. And the trailers look good and all. Interceptor might be onto something here.
Also - gief audio file for the Fast Way version in the trailers!
#113 Posted 05 August 2012 - 02:43 PM
I saw the trailers and all I have to say is TC MOD...
Yeah, at the current level seen in these trailers, this remake looks like an authentic unreal tournament Total Conversion Mod and nothing more.
The lighting looks very amateurish, the bumpmaps look very exaggerated and way too shiny in many cases.
The overall generic look of the lighting and the lack in diversity of textures and colors really shows me that this project is done by a fan studio.
The fact that one of the trailers starts with the GODLY apogee logo as if this remake is supposed to be the old Apogee being reborn, only just made me expect even more from this project.
I don't want to bash it completely since I don't personally hate anybody from that team.
I will bring up that I found the animations decent and some of the weapon models weren't bad at all. I also took note that the sounds are straight from unreal tournament 3, which seems to indicate that they are not final.
If anybody follows tc mods that attempt to remake old school fps games like hexen for ex, using engines like unreal engine 3 or id tech 4, then you are already familiar with the level of complexity found in the art design.
The level design complexity, is the main thing that gives it away as an amateurish project.
Take a ball model and texture it with the highest res human face texture, then apply bump maps and the most realistic shaders and lighting on it and you will realize that it will never come close to looking like a real human face without first having proper polygon density and most importantly an anatomically correct mesh!
That's what I think of this project.
The level design is not credible and the textures and shaders are overdone to cover the simplicity of the maps themselves.
When art design is great, the textures and shaders can be very low because the game will still look incredibly detailed and realistic.
Play S.T.A.K.E.R on lowest settings to see what I mean.
I hope this game will also be single player because I have absolutely no memories of mp from the original of Rise of the Triad
And finally, I have to say this very pressing thing that almost doesn't let me sleep at night.
Choosing to associate the godly Apogee logo with a studio that has never released something before and which is known to be formed out of hobbyists, and then allowing them to remake a classic game and use the exact same name of the original for the remake, is a really bad decision and in my honest opinion, whoever thought this is a good idea needs to suffer the full consequences of a potential failure!
If ending in bankruptcy is an option, I really hope that the one guilty of dragging the godly name of Apogee in this mess will end up experiencing it very soon!
Q: Do I think the parts shown of this project resemble a final build?
A: No
Q: Do I think this project sucks balls?
A: No
Q: Should this project be treated and sold as a respectable game remake under a very pretentious classic logo such as Apogee?
A: Absolutely Not
Q: Should this project be treated as a very impressive TC mod and be open for free downloads on moddb?
A: Absolutely
Q: Can Fresch and his team do this and impress more than 10 people that don't know him and his dev past?
A: ?
This post has been edited by Mr.Deviance: 05 August 2012 - 04:11 PM
#114 Posted 05 August 2012 - 07:21 PM
Mr.Deviance, on 05 August 2012 - 02:43 PM, said:
Seeing how "successful" Apogee LLC with its efforts it might happen sooner than later.
Btw, the game will cost $15.
http://www.joystiq.c...9-include-free/
This post has been edited by Burnett: 05 August 2012 - 07:26 PM
#115 Posted 05 August 2012 - 10:41 PM
#116 Posted 05 August 2012 - 11:55 PM
Micky C, on 03 August 2012 - 06:07 PM, said:
#117 Posted 06 August 2012 - 02:01 AM
Fox Mulder, on 06 June 2012 - 12:44 AM, said:
The gore halfway through that video is impressive... that's partly what ROTT is all about....
I'd like the gore to get to the following level of detail: (notice the ribs sticking out)

More Mortal Kombat 9 gore:
#118 Posted 06 August 2012 - 02:16 AM
The Ultimate Doomer, on 23 July 2012 - 02:35 AM, said:
I loved the cheesiness... BTW dog mode is god mode backwards...
#119 Posted 06 August 2012 - 07:31 AM
#120 Posted 06 August 2012 - 08:28 AM
legowolf3d, on 06 August 2012 - 02:01 AM, said:
I'd like the gore to get to the following level of detail: (notice the ribs sticking out)
More Mortal Kombat 9 gore:
The gore in that mortal kombat game is so good that it is almost sick.
#121 Posted 06 August 2012 - 10:26 AM
Tetsuo, on 06 August 2012 - 07:31 AM, said:
Stuff like this will most probably be in.
And if some things aren't in from the beginning there will be the (absolutely free) DLC later and the possibility to mod the game.
#122 Posted 06 August 2012 - 10:28 AM
fuegerstef, on 06 August 2012 - 10:26 AM, said:
You will be quoted on that.
(I know it'll be free. You people aren't EA.)
This post has been edited by Achenar: 06 August 2012 - 10:28 AM
#123 Posted 06 August 2012 - 10:38 AM
Achenar, on 06 August 2012 - 10:28 AM, said:
(I know it'll be free. You people aren't EA.)
"And in the spirit of living and breathing within its own community, the game will be fully moddable via Steamworks when it releases for PC later this year/early next year for $15. You can break it, tweak, it, do whatever you want to it. And the team will be doing the same with free DLC post-release where possibly Dog mode, the Hand of God, and more will reside."
From here: http://kotaku.com/59...od-improvements
#124 Posted 06 August 2012 - 01:38 PM
fuegerstef, on 06 August 2012 - 10:38 AM, said:
Why would anybody ever want to break it?
Does it make any sense to advertise that?
I'm aware at how the context lends itself to a gratuitous joke where I could easily say that nobody needs to break something that's already broken.
But the fact of the matter is that this advertisement makes no fucking sense no matter how you look at it.
Anybody could advertise any product and brag with the added benefit that after you buy it you can break it if you want.
Following this form of advertisement, car commercials should also mention that after you buy them, you can feel free to break them, tweak them or do what ever you want to them excluding their usage as terrorist bombs in crowded areas maybe..
And why not, for a nice fine print, it should say that the only things that you buy and you should never break, are nuclear bombs, postitutes and pets right?
Making it obvious that when you buy a bottle of water, you also get the plastic bottle as a bonus, really had to be mentioned.
I like Fresch's advertisement, I love it.
This post has been edited by Mr.Deviance: 06 August 2012 - 01:49 PM
#125 Posted 06 August 2012 - 04:39 PM
http://soundcloud.com/rott-music
#126 Posted 06 August 2012 - 04:42 PM
#127 Posted 06 August 2012 - 07:36 PM
and man, hearing Fast Lane in high quality like this is probably the best thing to come from this so far, though the fact we're even getting a new game for such a forgotten thing is baffling in and of itself. Perhaps it's finally come time for the old-school design philosophies to come back. let's get more looping level designs and fun and interesting weapons. More of the weird guns that can't be classified by the standard 6 that we always get.
This post has been edited by Colon Semicolon: 06 August 2012 - 07:45 PM
#128 Posted 07 August 2012 - 02:00 AM
Colon Semicolon, on 06 August 2012 - 07:36 PM, said:
But it's good entertainment.. it's like that one weird kid at primary school sitting in a corner picking his nose and shouting profanity.
Anyway.... it's good to see something old school for a change.
This post has been edited by ozz: 07 August 2012 - 02:02 AM
#129 Posted 07 August 2012 - 07:35 AM
Mr.Deviance, on 06 August 2012 - 01:38 PM, said:
Does it make any sense to advertise that?
I'm aware at how the context lends itself to a gratuitous joke where I could easily say that nobody needs to break something that's already broken.
But the fact of the matter is that this advertisement makes no fucking sense no matter how you look at it.
Anybody could advertise any product and brag with the added benefit that after you buy it you can break it if you want.
Following this form of advertisement, car commercials should also mention that after you buy them, you can feel free to break them, tweak them or do what ever you want to them excluding their usage as terrorist bombs in crowded areas maybe..
And why not, for a nice fine print, it should say that the only things that you buy and you should never break, are nuclear bombs, postitutes and pets right?
Making it obvious that when you buy a bottle of water, you also get the plastic bottle as a bonus, really had to be mentioned.
I like Fresch's advertisement, I love it.
Hehe, that is the ultimate example of nitpicking I have ever seen on any forum or anywhere else in my whole life. I bow to you, sir.
#130 Posted 07 August 2012 - 08:04 AM
Mad Max RW, on 07 August 2012 - 07:35 AM, said:
#131 Posted 07 August 2012 - 08:40 AM
Colon Semicolon, on 06 August 2012 - 07:36 PM, said:
In spite of my previous posts on this thread, I am quietly enthusiastic about this, if only for a couple of reasons - that this has the monetary backing of Apogee, and there appears to be evidence that this might be a return to arcade-style FPS, ironically enough as a result of what might be perceived as complaints on the Kotaku post:
Quote
Quote
You know something? This is why we don't see old school FPS design anymore; pretentious reviewers that worship the formula of realistic soldier shooter games would dock points off for features like this.
This post has been edited by Achenar: 07 August 2012 - 08:49 AM
#132 Posted 07 August 2012 - 01:39 PM
Either way, ROTT was a big part of my earlier days, so, I wish best of luck for those at Interceptor.
This post has been edited by StrikerMan780: 07 August 2012 - 01:40 PM
#133 Posted 07 August 2012 - 05:18 PM
Achenar, on 07 August 2012 - 08:40 AM, said:
I never cared much about ROTT, and judging by those vids I doubt that this will change. But we'll see.
#134 Posted 08 August 2012 - 11:14 AM
but you have my money interceptor. you deserve a chance.
This post has been edited by zwieback: 08 August 2012 - 11:15 AM
#135 Posted 08 August 2012 - 12:51 PM
#137 Posted 08 August 2012 - 04:04 PM
Fox Mulder, on 06 August 2012 - 04:39 PM, said:
http://soundcloud.com/rott-music
Somehow the new version hasn't impressed me. It sounds okay, but I have a feeling that something in the tune (which I like a lot) got lost in the cover.
Perhaps the heavy metal style just isn't the best thing for ROTT soundtrack. I wonder what Lee Jackson has to say about it.
This post has been edited by MrFlibble: 08 August 2012 - 04:04 PM
#138 Posted 09 August 2012 - 08:53 PM
zwieback, on 08 August 2012 - 11:14 AM, said:
but you have my money interceptor. you deserve a chance.
No offense, but you must not have a bullshit detector. Hardly anything is more offputting to me than hype trains.

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