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Duke Nukem 3D : Rush Hour  "Modification"

#61

i look forward to playing this mod
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#62

 Spirrwell, on 20 August 2012 - 01:37 PM, said:

I tried that, it downloaded, but for the sake of time, I'll just add it as an attachment here and upload it to MediaFire.

I haven't tested the map myself though, I will now.

Edit:

Alright, I played through it, here's some screenshots:
Spoiler


Download TITTYCITY.map (MediaFire)


TITTYCITY.zip


i tried this map out, but couldn't find the exit. i was gonna do a video playthrough of it

This post has been edited by NukemRoses: 02 June 2014 - 09:15 PM

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User is offline   brullov 

  • Senior Artist at TGK

#63

Rush Hour is R.I.P. Check out Duke Begins! Posted Image
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#64

 Artem Nevinchany, on 04 June 2014 - 12:08 PM, said:

Rush Hour is R.I.P. Check out Duke Begins! Posted Image


shame that Rush Hour is dead. looked good. how is Duke Begins? i haven't seen any latest news on it
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User is offline   Micky C 

  • Honored Donor

#65

 NukemRoses, on 06 June 2014 - 12:35 AM, said:

shame that Rush Hour is dead. looked good. how is Duke Begins? i haven't seen any latest news on it


Oh come on, it wasn't that good TBH, the author himself admitted it. The new sprites looked interesting though. If you thought that this looked good then you've obviously missed out on a lot of the quality maps/mods released over the years, so I'd start digging for those.
Some of the areas had nice potential, but it's nothing that the author can't rebuild (to a higher standard) in a short amount of time if he wanted to.

I commend Artem for realizing that his skills have vastly improved, and that his efforts deserve to be invested in a project that's of high quality from the beginning, such as Duke Begins, as opposed to wasting countless hours polishing and iterating what would ultimately be an inferior product to something like Duke Begins anyway (due to the relatively poor foundation). I've been stuck in the iterating trap with many projects myself, and I encourage others to avoid it if possible.

Looking forward to Duke Begins Posted Image

This post has been edited by Mickey C: 06 June 2014 - 01:59 AM

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#66

 Mickey C, on 06 June 2014 - 01:58 AM, said:

Oh come on, it wasn't that good TBH, the author himself admitted it. The new sprites looked interesting though. If you thought that this looked good then you've obviously missed out on a lot of the quality maps/mods released over the years, so I'd start digging for those.
Some of the areas had nice potential, but it's nothing that the author can't rebuild (to a higher standard) in a short amount of time if he wanted to.

I commend Artem for realizing that his skills have vastly improved, and that his efforts deserve to be invested in a project that's of high quality from the beginning, such as Duke Begins, as opposed to wasting countless hours polishing and iterating what would ultimately be an inferior product to something like Duke Begins anyway (due to the relatively poor foundation). I've been stuck in the iterating trap with many projects myself, and I encourage others to avoid it if possible.

Looking forward to Duke Begins Posted Image


ok, so it might not of been like the greatest thing. and i have been "digging" for maps and mods. i've come across bad stuff, but i also have came across good stuff. like the knee deep mod for siege breaker. anyway, i to look forward to the Duke Begins mod
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User is offline   brullov 

  • Senior Artist at TGK

#67

We are still working on Duke Begins. Posted Image
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