Fran
#1 Posted 08 May 2012 - 12:42 PM
While some Dukers may not be aware of this (at least I wasn't for a long time), there is a community of extremely active Dukers that don't belong to Duke4.net or any other forum. They actually don't care about any mods either. They just care about playing online Duke, and they play the game just as much as us.
I make this topic with a simple question. I'm curious to see how much the modding community is truly aware of how massive the community of people that still play Duke Nukem 3D really is. I also want to see how much attention is paid to a very important style of gaming that Duke3D was intended for.
The question: when I mention a certain person named "Fran" (or "Capitao", as he has now renamed himself within the last year), does anyone recall who this person may be? Is anyone here very familiar with him? Is anyone maybe just acquainted with him? He his an extremely active Duker that is infamous for a certain quality, but I don't expect many people here to know of him since he resides only in the Dukematch style of gameplay. I will eventually just say who and what he does if no one really knows and is interested.
So, to the point, who knows who "Fran" (or "Capitao") is?
#6 Posted 08 May 2012 - 01:20 PM
James, on 08 May 2012 - 12:46 PM, said:
It's not. Truthfully, Duke Nukem 3D as a whole really isn't important.
Tell you what. I mentioned the amazing AMC TC to some Dukers on Yang once. They didn't like the sound of it. They truly just won't touch anything beyond vanilla Duke and a couple custom user maps. I basically got the same response: "Why is this important?"
Now you may think they are being fools, but honestly, they think the same thing about this modding community as well. EDuke32 still doesn't have online support. Also, ever heard of a map named "Iod2"? I assure you it's the most frequently played Duke map in existence besides Holly, but from the looks of this thread so far, I doubt anyone here has ever played this map.
This post has been edited by Radar1013: 08 May 2012 - 01:24 PM
#7 Posted 08 May 2012 - 01:22 PM
P.S.: Iod2 sucks and it's overrated. I can think of ten better DM maps.
This post has been edited by Captain Awesome: 08 May 2012 - 01:27 PM
#8 Posted 08 May 2012 - 01:28 PM
And I completely agree about your comment on Iod2.
This post has been edited by Radar1013: 08 May 2012 - 01:29 PM
#9 Posted 08 May 2012 - 01:32 PM
#10 Posted 08 May 2012 - 01:47 PM
#11 Posted 08 May 2012 - 01:53 PM
#12 Posted 08 May 2012 - 01:54 PM
As for this Fran/Captao, I've encountered him under both names, the guy was an ass, he did nothing but moan about my lack of skill (one point behind and I was playing keyboard only) and then when I blasted him with an RPG he quit the game, not like quit, pulled the plug, out of sync and he was not in the lobby. Of course, this might have been a different Fran. I've been there with the Elitist-only-play-vanilla crowd before, but eventually you have to try new things, there is no rule that says I can't enjoy both vanilla and spice at the same time.
#13 Posted 08 May 2012 - 02:11 PM
Quote
"playing keyboard only"
That's how I play Duke Nukem 3d on single player, it's also how I play Wolfenstein 3d and Doom, though it's really hard to play that way on multiplayer (mainly deathmatch).
Also, is Xbox LIVE worth getting to play Duke online? Or should I just wait for EDuke32 support?
#15 Posted 08 May 2012 - 02:44 PM
It just gets boring when you've got the same few hardcore players, playing the same few maps, utilizing the same lame (depending on your point of view) tactics for years and years on end. There was once a time when EDuke32 development attempted to cater to such players in a few ways, and it was pretty much a disaster. Denying evolution for the sake of a very small minority is never a grand idea. Even when EDuke32 multiplayer is eventually finished, these players will stick to playing DOS Duke on Kali with a Windows 98 machine before they ever accept any kind of change and get with the times, and frankly that's fine with me because I would just as soon not have them here.
Also, I guess "Fran" is Franpa. I know him.
#16 Posted 08 May 2012 - 03:12 PM
For the people here that dont know how high level duke is, here is a link @youtube of a match:
I hope that the Eduke32 Multiplayer code gets done someday. If we could have something similar to ZDaemon, it would be just too cool. CTF anyone?? Duke is THE game for CTF, its fast, has a lot of tactical potential, etc...
This post has been edited by HellFire: 08 May 2012 - 03:21 PM
#17 Posted 08 May 2012 - 03:32 PM
A certain part of me hopes EDuke32 never gets multiplayer.
#18 Posted 08 May 2012 - 03:38 PM
This post has been edited by HellFire: 08 May 2012 - 03:39 PM
#19 Posted 08 May 2012 - 04:23 PM
#20 Posted 08 May 2012 - 04:38 PM
This post has been edited by Fox: 08 May 2012 - 04:39 PM
#21 Posted 08 May 2012 - 04:45 PM
#22 Posted 08 May 2012 - 04:48 PM
#23 Posted 08 May 2012 - 04:53 PM
This post has been edited by Fox: 08 May 2012 - 04:56 PM
#25 Posted 08 May 2012 - 05:06 PM
#26 Posted 08 May 2012 - 05:08 PM
#27 Posted 08 May 2012 - 05:16 PM
Anyway, if 3DRealms ever intended for something, they did a poor job. Deal with it.
This post has been edited by Fox: 08 May 2012 - 05:17 PM
#30 Posted 08 May 2012 - 05:47 PM
HellFire, on 08 May 2012 - 03:12 PM, said:
Competitive gaming is fine, it's when people abuse gameplay elements in ways that they were never designed to be used that things start to bother me. Just because somebody figures out a cheap trick that works almost every time YEARS after the game can be patched to fix balance issues doesn't mean that using such tactics makes you skilled. If "high level Duking" means spending every second of every match focusing on controlling one particular inventory item or performing one particular action that can be abused, then no, I guess I just don't like it at all.
It's the same with some more modern games... I used to play FEAR multiplayer very competitively (played in TWL matches, was known by pretty much everyone, was invited to play in a tournament in NYC with cash prizes, etc) and the same thing happened there. Somebody figured out that the melee system had animation bugs that let you essentially instantly kill someone on contact, and someone figured out that there were glitches in leaning left/right that let you shoot through walls, and soon enough every match turned into a competition to see who was the best at abusing bugs.