
Witchaven II addon "New Witchaven II addon"
#1 Posted 12 February 2012 - 02:55 AM
I think that Witchaven II deserves a good addon just like for example Duke DC, Redneck Rampage: Suckin Grits on Route 66, Blood Cryptic Passage. So I'm planning to do 15 new maps witch some new graphics. But I'm looking for some help. Right now I'm planning level1 and 2. It'll take some time. Of course we're talking about hq maps like official addons for other build engine games. Anyone wanna join me? Come guys. Like I said this game deserves some nice addon. Besides it'll be interesting to see some new maps for wh2 since there are no new maps as far as I know.
Btw. anyone knows anything about Wh2 command line parameters? Is there a way to open a certain map file in wh2 just like in duke3d? Cause the only way I know about playing new maps is to overrite the existing ones. Or maybe there is another way?
#2 Posted 12 February 2012 - 07:17 AM
#3 Posted 12 February 2012 - 07:28 AM
Also the source code is out there, so technically speaking somebody with the proper understanding of these things could merge Eduke with it and make a port.
ADDED: Dug up my old post.
Drek, on 16 September 2011 - 01:46 PM, said:
This post has been edited by Drek: 12 February 2012 - 07:33 AM
#4 Posted 12 February 2012 - 08:27 AM
Drek, on 12 February 2012 - 07:28 AM, said:
Also the source code is out there, so technically speaking somebody with the proper understanding of these things could merge Eduke with it and make a port.
ADDED: Dug up my old post.
This sound interesting. But for now I'm thinking about making maps using good old dos Build which comes from WHAVEN2 cd.

#5 Posted 12 February 2012 - 10:20 AM

#6 Posted 12 February 2012 - 01:03 PM
Marked, on 12 February 2012 - 07:17 AM, said:
You can't run WH2 with EDuke32. EDuke32 currently only runs the Duke and EDuke game code, meaning only Duke, NAM, Napalm, WWII GI, and any mods thereof.
#7 Posted 12 February 2012 - 01:14 PM
Marked, on 12 February 2012 - 10:20 AM, said:

Is mapster compatible with Witchaven II ?
#8 Posted 12 February 2012 - 01:20 PM
Added: Does WH even have an included editor? I don't see one in my folder.
This post has been edited by Marked: 12 February 2012 - 01:27 PM
#9 Posted 12 February 2012 - 02:58 PM
#10 Posted 13 February 2012 - 06:20 PM
http://witchaven2.blogspot.com/
#11 Posted 14 February 2012 - 01:44 PM
Marked, on 12 February 2012 - 01:20 PM, said:
Added: Does WH even have an included editor? I don't see one in my folder.
WHII has an included BUILD Editor, not WH.
#12 Posted 14 February 2012 - 04:26 PM
Just to be sure I didn't just pirate something, the game is freeware these days correct?
#13 Posted 14 February 2012 - 05:17 PM
#14 Posted 14 February 2012 - 05:26 PM
#15 Posted 14 February 2012 - 05:51 PM
#16 Posted 14 February 2012 - 06:39 PM
#17 Posted 14 February 2012 - 08:47 PM
Corvin, on 14 February 2012 - 06:39 PM, said:
I'm taken aback by the fact that he updated that page not only back in September but in the last 24 hours. (Tuesday, February 14, 2012 10:55:06 AM according to Firefox's page info.)
Also, take a look at this discussion about this source: http://www.jonof.id....hp?topic=1091.0
This post has been edited by Hendricks266: 14 February 2012 - 08:48 PM
#19 Posted 22 February 2012 - 03:52 PM
#20 Posted 06 May 2012 - 08:48 AM
RoyBatty, on 22 February 2012 - 03:52 PM, said:
I second this.
#21 Posted 21 May 2012 - 07:44 PM
Witchaven 1 and 2 source codes were released a long time ago, but the links were taken down, I have them on my hard drive (along with TekWar and Corridor 8) if anyone is interested in using them in order to port?
#22 Posted 21 May 2012 - 07:56 PM
#23 Posted 21 May 2012 - 08:14 PM

I had heard they were taken down. Has anyone even worked on them though?
#24 Posted 21 May 2012 - 09:47 PM
#25 Posted 22 May 2012 - 10:32 AM
This post has been edited by natsirT95: 22 May 2012 - 10:34 AM
#26 Posted 22 May 2012 - 11:06 AM
#27 Posted 23 May 2012 - 09:21 AM
#28 Posted 24 May 2012 - 07:38 AM
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This post has been edited by Player Lin: 24 May 2012 - 07:40 AM