
Duke 3D console ports "Best console version of the 90s?"
#31 Posted 23 July 2011 - 06:40 AM
#33 Posted 23 July 2011 - 09:44 AM
Serious Cacodemon, on 21 July 2011 - 06:49 AM, said:
It's missing rotating doors, gears and stuff, details in levels seem to be lower (understandable), Duke isn't saying quotes where he's meant to (ex. getting to the sub in Death Row, he's supposed to say "I think I'll climb aboard" when he gets there. He says nothing in the Saturn version). There's probably more I missed.
Course, those things are probably just nitpicky stuff.
The Saturn version completely rebuild the levels in a new format. Details and textures are completely different. Besides the code is also completely new, so everything works different.
#34 Posted 23 July 2011 - 09:55 AM
#35 Posted 23 July 2011 - 01:06 PM
One thing on what Hendricks said, he mentioned that the XBLA port would lose when "fixing" a post of Martin's. I agree, as all it is, it's PC Duke3D with built in YANG, assuming you want some sort of an analogy. It didn't try to change anything, it didn't try to make a game better than it is. They didn't take a risk.
#36 Posted 23 July 2011 - 01:35 PM
Spirrwell, on 23 July 2011 - 01:06 PM, said:
They did change something. One sip of water adds 5 health instead of 1.

They also have a demo-recording and sharing feature, but they didn't test it well enough and it can be exploited by freezing yourself to stop the timer.
This post has been edited by Hendricks266: 23 July 2011 - 01:35 PM
#37 Posted 23 July 2011 - 05:24 PM
#38 Posted 23 July 2011 - 06:54 PM
Spirrwell, on 23 July 2011 - 01:06 PM, said:
One thing on what Hendricks said, he mentioned that the XBLA port would lose when "fixing" a post of Martin's. I agree, as all it is, it's PC Duke3D with built in YANG, assuming you want some sort of an analogy. It didn't try to change anything, it didn't try to make a game better than it is. They didn't take a risk.
@the first paragraph, Conker's Bad Fur Day was probably released after Duke 64, as later on nintendo eased up on the censoring as it neared the end of its lifetime as a console. This is why Duke Nukem Zero Hour got away with so much (I haven't played either game).
@the second paragraph, the XBLA port is the PC game without the benefits of polymer or even polymost, the HRP, and although this is arguably less important; no option to have mods or user maps. EDuke32 is superior in almost every way, and after the netcode becomes bug free, it will be superior in every way.
#39 Posted 23 July 2011 - 07:02 PM
Spirrwell, on 23 July 2011 - 01:06 PM, said:
Your age is showing. You're looking at things out of context. Duke64 came out in the heyday of the N64, things were going great and games were selling just fine. However, Conkers Bad Fur Day was one of the last nine games released in North America, (Tony Hawk's Pro Skater 3 being absolute last in 2002, but only being a poor quick money grab port of the Playstation version. The rest were released in 2001.) Among those nine games there was a lame RPG, Dr. Mario 64, two football games, a scooter game, a Powerpuff Girls game, and Tony Hawk's Pro Skater 2 & 3. Around the middle 1999 Nintendo began to become lax on it's guidelines as to allow more mature products to be released on their console in order to try and garner more gamers. In some respects it worked, there were a lot more games made that couldn't have previously passed censors (this is evident with Zero Hour.) So in respects, Conker was the LAST mature game released, and as such Nintendo, having a good relationship and trusting Rare, let it get by on a lot of stuff in a last ditch effort to win over on the selection of mature Playstation, Playstation 2, and Xbox games that were dominating the market. It was the last great huzzah of the N64. As well, Nintendo never formally acknowledged the game, it wasn't featured in Nintendo Power, and most of it's ads were in Playboy and adult centered television channels.
This post has been edited by Captain Awesome: 23 July 2011 - 07:04 PM
#40 Posted 24 July 2011 - 10:37 AM
Captain Awesome, on 23 July 2011 - 07:02 PM, said:
Okay, so my argument is imperfect.
#42 Posted 25 July 2011 - 12:55 PM
#43 Posted 26 July 2011 - 08:10 AM
Captain Awesome, on 25 July 2011 - 10:36 AM, said:
You're going to make me come back with a new argument, aren't you? The only game censored since Mortal Kombat II on N64 was Duke Nukem 64.(Well, that's what my research has taught me) Have you ever come to the possibility that Eurocom is the one who did the censoring? You're argument made sense to me considering you were right, Conker's Bad Fur Day came out four years after. You're argument makes sense because I made an illogical argument, and I acknowledge that. I WAS WRONG. Simple as that. So I'm not going to turn this into a debate, but I ask that you consider the possibility.
#44 Posted 26 July 2011 - 12:21 PM
From then on, Nintendo allowed previously barred content if it was deemed central/important to the game. In practice, this basically meant that gore was not cut from big releases where competition between platforms was fierce. Nintendo neutered MK for the SNES, and as a result the game performed very badly at retail for that platform. They would no longer impose such stifling censorship. Thus, all the sequels to MK arrived on SNES without censorship.
Duke Nukem 64 is one of the only notable post-SNES games which was censored for the Nintendo platform (another one I can think of was 2000's Carmageddon 64), even though versions were being released for the other two major competitors. Although Nintendo by this point wouldn't really stand in the way of any gore (by 1997 there were government ratings boards doing this job for videogames), the 'adult' content (strippers, drugs, beer - all the vices) was considered 'too much', and though lessened, Nintendo still had a content protocol games had to get through before they were 'cleared'.
I suppose it's possible that Nintendo themselves never made any demands on the game. Eurocom, knowing Nintendo's approval protocols may have cut that content before Nintendo had a chance to look at it and say "no". I imagine at the earliest stage of development this process would have taken place. It would have cost time and money to get the game ready for launch uncut, and then have to go and cut-replace a whole bunch of stuff. Regardless, if this is how it went, Eurocom still can't really be blamed.
#45 Posted 26 July 2011 - 12:52 PM
Spirrwell, on 26 July 2011 - 08:10 AM, said:
There is no point for a new argument, you were wrong. Stop trying to be right all the time. Why would Eurocom censor Duke64 and then make Zero Hour less censored? Do you habitually smoke crack, because you are constantly saying really stupid shit?
This post has been edited by Captain Awesome: 26 July 2011 - 12:53 PM
#46 Posted 26 July 2011 - 04:25 PM
Captain Awesome, on 26 July 2011 - 12:52 PM, said:
There's nothing wrong with being correct, but I think what Cap'n is trying to say is that he thinks it's annoying when you try to have the last word.
#47 Posted 28 July 2011 - 02:21 AM
The N64 version is def good when it comes to multiplayer, though I much rather prefer Zero Hour's....but the co-op is pretty decent. I thought it was alittle weird seeing how much was censored and changed around in that port, eventhough some of the new weapons were pretty badass (explosive shells). Not to mention the lack of music, save for Grabbag, just hurt the game for me. The graphics, however, are much better than the PSX and Saturn versions....despite it being "brighter". Overall, it's a good game, but TT is still the better game to me.
Saturn version is shit. Bottome line. I had it when it was first released, and I still regret getting that port. I didn't like the new engine, and hated the fact that you had to PAUSE the game each time you wanted to use an item. That just slowed down the pace too much for me.
PSX all the way for me.
This post has been edited by thelegend4ever: 28 July 2011 - 02:27 AM
#48 Posted 28 July 2011 - 08:52 AM
#49 Posted 28 July 2011 - 12:40 PM
thelegend4ever, on 28 July 2011 - 02:21 AM, said:
lolwut?
Martin, on 28 July 2011 - 08:52 AM, said:
It's not too bad. The first level is a bitch, and the second or third level is pretty boring. The rest are good stuff though.
#50 Posted 29 July 2011 - 12:55 AM
The N64 is fun as well, especially with the split screen, but it just seems too different (which pretty much is what makes it interesting though). That they removed the girls in one level didn't really bother me at all.
Captain Awesome, on 26 July 2011 - 12:52 PM, said:
To me it seems like it was GT that wanted to tone the game down to go better with the N64's "younger playerbase". That kind of stuff is still done today, with Duke Nukem Critical Mass for example.
This post has been edited by necroslut: 29 July 2011 - 12:59 AM
#51 Posted 29 July 2011 - 01:28 AM
necroslut, on 29 July 2011 - 12:55 AM, said:
Critical Mass is censored? What did they do, take out all the fun and good graphics?
#52 Posted 29 July 2011 - 07:10 AM
necroslut, on 29 July 2011 - 12:55 AM, said:
Whether it was because of Nintendo or not, the big irony with Duke Nukem 64 is that regardless of all the censorship, it was still slapped with a BBFC 18 in the UK and M for Mature in the US - because of the gore. That's what makes it a double-shame that they ever did censor it at all. If it had garnered a lower rating, then fair enough I suppose. It did not, and thus the censorship achieved nothing but diluting a lot of the character out of the game.
Captain Awesome, on 28 July 2011 - 12:40 PM, said:
Just out of interest; has anyone ripped that episode from the PlayStation disc and tried loading it up in EDuke32?
#53 Posted 29 July 2011 - 11:24 AM
Martin, on 29 July 2011 - 07:10 AM, said:
It's not possible. It's been encrypted or converted in some way.
#54 Posted 29 July 2011 - 02:52 PM
Martin, on 29 July 2011 - 07:10 AM, said:
In America, violence is perfectly acceptable.
#55 Posted 29 July 2011 - 04:36 PM
Micky C, on 29 July 2011 - 01:28 AM, said:
Not censored, but toned down compared to the older Duke games and even the scrapped PSP version.
#56 Posted 30 July 2011 - 06:52 AM
Martin, on 29 July 2011 - 07:10 AM, said:
Yes, a lot of people tried it.
The .pmp files use file size is much bigger than the *.map files of the PC game (however there is some proportion). I am not sure if there is supposed to be something else inside these files other than the .map files, i.e. graphics.
This post has been edited by Fox: 30 July 2011 - 07:31 AM