I took a look at it but had to quit because of the framerate. The lighting looked cool though from what I saw (I was otherwise familiar with the map).
mssing tcs? "could anyone help?"
#91 Posted 05 November 2011 - 05:17 AM
#92 Posted 05 November 2011 - 02:27 PM
Marked, on 05 November 2011 - 04:29 AM, said:
I think it's due to the fact that the full download of custom stuff to go with the map has been unavailable for the last 24 hours from your link. That is why I haven't downloaded the map yet and probably the same reason for others.
Oh, I just copied Insane Metalhead's link, I guess it expired. I've reuploaded the file here: http://www.mediafire...g07r5wjnluh6pa9
Edit: the map itself is available in this post: http://forums.duke4....post__p__110905
This post has been edited by Micky C: 05 November 2011 - 06:20 PM
#93 Posted 18 February 2012 - 03:43 PM
Hmm, seems like that I can't find that Zombies TC on the internet anymore. It's that tc that later on became Decay and it was also a one level mod. Does somebody still have it?
#95 Posted 18 February 2012 - 04:23 PM
Ah, thanks Wolfe! Somebody should add it to the Dukeworld archive
#96 Posted 04 March 2012 - 03:44 AM
I had just a quick question about that song in Undead TC. From where is that song? It always reminded me of Unreal but I don't think it's from that game. The song is called Passive, well that's what the wav is called.
I didn't want to make a new thread about this because it can be solved very quickly if somebody recognise it. The wav file is attached.
Thanks in advance guys
I didn't want to make a new thread about this because it can be solved very quickly if somebody recognise it. The wav file is attached.
Thanks in advance guys
Attached File(s)
-
PASSIVE.WAV (876.14K)
Number of downloads: 185
#98 Posted 04 March 2012 - 04:21 AM
Yeah, it's from SST TC but dunno if it's theirs or if they borrowed it.
#99 Posted 04 March 2012 - 05:45 AM
Ah thanks a lot! I read that some of the music, that is used in SST, is/was public domain. So it's maybe hard to find it back. But thanks for the quick reply guys
#100 Posted 04 March 2012 - 09:00 AM
SST TC had few song loops I wanted to find the source for and asked one of the team members about them, he couldn't remember so...
#101 Posted 04 March 2012 - 09:05 AM
Some of the music in SST is from Half-life and Quake 2; not sure if that means the rest of is it ripped stuff or not though.
#102 Posted 04 March 2012 - 10:49 AM
I saw the thread on AMC. They said that it could be from Jagged Alliance. Checked both soundtracks from the first and second game but no luck.
#104 Posted 07 May 2012 - 02:15 PM
I was just thinking about this in the shower the other day.
http://hendricks266....0070430-dev.zip
I don't know if this is the latest that was available (it looks like it isn't), and I know I started to make a couple modifications to try to get the racetrack map I was making to work but it really is not worth it for me to upload that.
Here is the map I was making. It is based on E3L9, and is a very simple 0-shaped track in the style of Baby Park from the Mario Kart games. I tried to get the TRANSPORTERSTAR sprites to oscillate like they were camera flashes but that didn't work, and the space-warp traps always fucked up the lap counter so I abandoned it.
http://hendricks266....ff/t_stdium.map
eyceguy actually got some webspace from Thundik81 but all there is in there is DukeCTF, not DukeKart.
There are a lot of archival versions of HRP-related things on Thundik81's webspace. You can also find the old Voxel Model Pack which had HRP models converted to voxels using one of Ken's programs.
http://hendricks266....0070430-dev.zip
I don't know if this is the latest that was available (it looks like it isn't), and I know I started to make a couple modifications to try to get the racetrack map I was making to work but it really is not worth it for me to upload that.
Here is the map I was making. It is based on E3L9, and is a very simple 0-shaped track in the style of Baby Park from the Mario Kart games. I tried to get the TRANSPORTERSTAR sprites to oscillate like they were camera flashes but that didn't work, and the space-warp traps always fucked up the lap counter so I abandoned it.
http://hendricks266....ff/t_stdium.map
eyceguy actually got some webspace from Thundik81 but all there is in there is DukeCTF, not DukeKart.
There are a lot of archival versions of HRP-related things on Thundik81's webspace. You can also find the old Voxel Model Pack which had HRP models converted to voxels using one of Ken's programs.
This post has been edited by Hendricks266: 08 May 2012 - 09:12 PM