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mssing tcs?  "could anyone help?"

User is offline   Mikko 

  • Honored Donor

#91

I took a look at it but had to quit because of the framerate. The lighting looked cool though from what I saw (I was otherwise familiar with the map).
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User is offline   Micky C 

  • Honored Donor

#92

View PostMarked, on 05 November 2011 - 04:29 AM, said:

I think it's due to the fact that the full download of custom stuff to go with the map has been unavailable for the last 24 hours from your link. That is why I haven't downloaded the map yet and probably the same reason for others.


Oh, I just copied Insane Metalhead's link, I guess it expired. I've reuploaded the file here: http://www.mediafire...g07r5wjnluh6pa9

Edit: the map itself is available in this post: http://forums.duke4....post__p__110905

This post has been edited by Micky C: 05 November 2011 - 06:20 PM

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#93

Hmm, seems like that I can't find that Zombies TC on the internet anymore. It's that tc that later on became Decay and it was also a one level mod. Does somebody still have it?
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User is offline   Jimmy 

  • Let's go Brandon!

#94

You can download it at the bottom of the page.
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#95

Ah, thanks Wolfe! Somebody should add it to the Dukeworld archive :lol:
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#96

I had just a quick question about that song in Undead TC. From where is that song? It always reminded me of Unreal but I don't think it's from that game. The song is called Passive, well that's what the wav is called.
I didn't want to make a new thread about this because it can be solved very quickly if somebody recognise it. The wav file is attached.

Thanks in advance guys :lol:

Attached File(s)


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User is offline   zykov eddy 

#97

As far as I know, it's from Starship Troopers TC.
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User is offline   Mikko 

  • Honored Donor

#98

Yeah, it's from SST TC but dunno if it's theirs or if they borrowed it.
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#99

Ah thanks a lot! I read that some of the music, that is used in SST, is/was public domain. So it's maybe hard to find it back. But thanks for the quick reply guys :lol:
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User is offline   Daedolon 

  • Ancient Blood God

#100

SST TC had few song loops I wanted to find the source for and asked one of the team members about them, he couldn't remember so...
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User is offline   Jblade 

#101

Some of the music in SST is from Half-life and Quake 2; not sure if that means the rest of is it ripped stuff or not though.
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#102

I saw the thread on AMC. They said that it could be from Jagged Alliance. Checked both soundtracks from the first and second game but no luck.
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User is offline   Jimmy 

  • Let's go Brandon!

#103

Does anyone have the old unfinished mod DukeKart?
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User is offline   Hendricks266 

  • Weaponized Autism

  #104

I was just thinking about this in the shower the other day.

http://hendricks266....0070430-dev.zip

I don't know if this is the latest that was available (it looks like it isn't), and I know I started to make a couple modifications to try to get the racetrack map I was making to work but it really is not worth it for me to upload that.

Here is the map I was making. It is based on E3L9, and is a very simple 0-shaped track in the style of Baby Park from the Mario Kart games. I tried to get the TRANSPORTERSTAR sprites to oscillate like they were camera flashes but that didn't work, and the space-warp traps always fucked up the lap counter so I abandoned it.

http://hendricks266....ff/t_stdium.map

eyceguy actually got some webspace from Thundik81 but all there is in there is DukeCTF, not DukeKart.

There are a lot of archival versions of HRP-related things on Thundik81's webspace. You can also find the old Voxel Model Pack which had HRP models converted to voxels using one of Ken's programs.

This post has been edited by Hendricks266: 08 May 2012 - 09:12 PM

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User is offline   zykov eddy 

#105

Lol, DukeKart thing was fun. Reminded me of Speedtrax.
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