
Super High-Resolution Texture Pack "please let me know if somebody else is doing it already"
#1 Posted 19 June 2011 - 12:56 AM
Get the DDS Photoshop plugin here http://developer.nvi...adobe-photoshop , i got CS5 x64. But i don't know much about the DDS settings and the options that will work in DNF, so some people with this experties are needed,
SO i request help, if im the first to start with this others might just join this ... or if this is already in progress let me know so i don't waste time here.
There's a lot of textures for one guy to do so ... if we get some dedicated guys together, could be get a list of guys and the list of textures each of them has to do ..etc
EDIT: Then we need a tutorial how to actually edit textures or make new ones (ones that can't be fixed) ... so alpha channels and mips aren't messed up (but i guess these have to be rebuilt right ?)
EDIT2: everything's freaking green when i open it ...
EDIT3: first of all , we should filter out model textures from terrain and wall textures , so we get first the larger stuff ... then move down to scenery and then AI models and those ones wihich are hard to make leaving for the other guys ... simple stuff for starters.
This post has been edited by Stewox: 19 June 2011 - 01:08 AM
#2 Posted 19 June 2011 - 01:22 AM
#3 Posted 19 June 2011 - 03:56 AM
If someone can,please upload the extracted dds files in a popular folder like .zip in some site and give me a link to download them so I can see if I can do something.

#4 Posted 19 June 2011 - 06:10 AM
Yeah , now i know why is everything green, i was apparently browsing the bumpmaps ... hmm
do both need to get updated ... this will be an exhausting process of work , it's not hard imo , but it's just a lot of it
#5 Posted 19 June 2011 - 06:40 AM
#6 Posted 19 June 2011 - 06:46 AM
What is wrong with your noesis ?
#7 Posted 19 June 2011 - 06:58 AM
Stewox, on 19 June 2011 - 06:46 AM, said:
What is wrong with your noesis ?
Textures are inside .dat files,right ?
Noesis can't open them or even their contents.
I get the "The file cannot be previewed" error whenever I try to open .dat files.
#8 Posted 19 June 2011 - 07:31 AM
#9 Posted 19 June 2011 - 07:44 AM
#10 Posted 19 June 2011 - 10:09 AM
#11 Posted 19 June 2011 - 02:02 PM
The plugin for Photoshop for normal mapping linked above, as well as a 3D modeling app like the ones I listed (unless you have the $3500 - $4000 for 3ds Max or Maya, then more power to you), we can perhaps work out something good here.
#12 Posted 19 June 2011 - 02:05 PM
Alithinos, on 19 June 2011 - 06:58 AM, said:
Noesis can't open them or even their contents.
I get the "The file cannot be previewed" error whenever I try to open .dat files.
that's not an error of the program

you first have to choose "Duke Nukem Forever .DAT" in file type
then you open either BumpMapDirectory.dat , or TextureDirectory.dat , those files have actual info of all the files insde those other dat compressed files (which appear to be split so they can't be extracted only using a single , imagine rar .r01 .r02 ...etc )
THe program automatically detects everything else, it finds the data in those files and starts extracting .... it will take some time, be patient. I have quite fast PC , quad core intel q9300 with Western Digital FAEX 1 TB (Caviar Black) 64MB cache .. tops above 100 MB/S , avreage is 90 MB/S ... so for me it took like maximum 10 mins for Textures and 3 min for BumpMaps - but i guess it's more CPU dependant since it needs to decompress first - doesn't top the HDD speed quite.
This post has been edited by Stewox: 19 June 2011 - 02:07 PM
#13 Posted 19 June 2011 - 02:37 PM
Stewox, on 19 June 2011 - 02:05 PM, said:

you first have to choose "Duke Nukem Forever .DAT" in file type
then you open either BumpMapDirectory.dat , or TextureDirectory.dat , those files have actual info of all the files insde those other dat compressed files (which appear to be split so they can't be extracted only using a single , imagine rar .r01 .r02 ...etc )
THe program automatically detects everything else, it finds the data in those files and starts extracting .... it will take some time, be patient. I have quite fast PC , quad core intel q9300 with Western Digital FAEX 1 TB (Caviar Black) 64MB cache .. tops above 100 MB/S , avreage is 90 MB/S ... so for me it took like maximum 10 mins for Textures and 3 min for BumpMaps - but i guess it's more CPU dependant since it needs to decompress first - doesn't top the HDD speed quite.
I get the same error when I try to open these 2 files too.

#14 Posted 19 June 2011 - 04:51 PM
Stewox, on 19 June 2011 - 12:56 AM, said:
I tried to extract the files but failed. Got the same error message as Alithinos (The file cannot be previewed)
For those of you who have gotten the texture files successfully extracted, did any of you find any old textures like dukes 2009 gloves, etc?
#15 Posted 20 June 2011 - 02:10 AM
Nfelli64, on 19 June 2011 - 04:51 PM, said:
For those of you who have gotten the texture files successfully extracted, did any of you find any old textures like dukes 2009 gloves, etc?
dunno , your PC screwd up or what
you need to have all those VCC redists and NET Frameworks , which should already be in Win7x64 but there are service packs and updates ... etc , i have like 20 installs of that shit , it's how visual basic works, and most of people use the stupid microsoft VB code which is dependant on shared files (redists)
there are over 11000 texutres , i didn't really searched them a lot
This post has been edited by Stewox: 20 June 2011 - 02:14 AM
#16 Posted 20 June 2011 - 06:00 AM
You can't do shit until noesis will allow you to repack the files into the game.
At this point you can just extract files from the game but you can't put them back inside once you've modified them.
The Rich (the creator of noesis) already has a the feature that allows you to repack files into the game but for some reason he won't release it because he said it's not working perfectly.
He was already able to mod the game both meshes and textures.
When he will release that update for noesis, the entire game will become editable at it's core.
Think of it this way. If you can edit your game by rebuilding it's contents, you simply can't have mods unless you are willing to rebuild the archives each time you modify a texture or a model...
That would take hundreds of wasted hours...
This post has been edited by Mr.Deviance: 20 June 2011 - 06:00 AM
#17 Posted 20 June 2011 - 07:55 AM
Mr.Deviance, on 20 June 2011 - 06:00 AM, said:
You can't do shit until noesis will allow you to repack the files into the game.
At this point you can just extract files from the game but you can't put them back inside once you've modified them.
The Rich (the creator of noesis) already has a the feature that allows you to repack files into the game but for some reason he won't release it because he said it's not working perfectly.
He was already able to mod the game both meshes and textures.
When he will release that update for noesis, the entire game will become editable at it's core.
Think of it this way. If you can edit your game by rebuilding it's contents, you simply can't have mods unless you are willing to rebuild the archives each time you modify a texture or a model...
That would take hundreds of wasted hours...
I do get it , this is just preparation
#18 Posted 20 June 2011 - 08:08 AM
Stewox, on 20 June 2011 - 07:55 AM, said:
I would not start working on a mod until I am sure that I will be able to make use of it.
#19 Posted 20 June 2011 - 09:17 AM
#20 Posted 21 June 2011 - 04:19 AM

That actually did happen.
This post has been edited by Micky C: 21 June 2011 - 04:20 AM
#21 Posted 21 June 2011 - 04:27 AM

This post has been edited by Tetsuo: 21 June 2011 - 04:27 AM
#22 Posted 21 June 2011 - 06:05 AM
I was talking about the actual poker chip faces.