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Super High-Resolution Texture Pack  "please let me know if somebody else is doing it already"

User is offline   Stewox 

#1

Now that we have extracted the texture files , time to boost this game with a high-resolution pack until we wait for modding tools.


Get the DDS Photoshop plugin here http://developer.nvi...adobe-photoshop , i got CS5 x64. But i don't know much about the DDS settings and the options that will work in DNF, so some people with this experties are needed,

SO i request help, if im the first to start with this others might just join this ... or if this is already in progress let me know so i don't waste time here.

There's a lot of textures for one guy to do so ... if we get some dedicated guys together, could be get a list of guys and the list of textures each of them has to do ..etc


EDIT: Then we need a tutorial how to actually edit textures or make new ones (ones that can't be fixed) ... so alpha channels and mips aren't messed up (but i guess these have to be rebuilt right ?)


EDIT2: everything's freaking green when i open it ...


EDIT3: first of all , we should filter out model textures from terrain and wall textures , so we get first the larger stuff ... then move down to scenery and then AI models and those ones wihich are hard to make leaving for the other guys ... simple stuff for starters.

This post has been edited by Stewox: 19 June 2011 - 01:08 AM

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User is offline   Tea Monster 

  • Polymancer

#2

Check the HRP Tutorials and Resources section, there is a shit-load of tuts on how to create next-gen textures.
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User is offline   Alithinos 

#3

I have photoshop,and I have worked on some texture mods in the past for some other games,but for some reason I can't get Noesis working in my computer.
If someone can,please upload the extracted dds files in a popular folder like .zip in some site and give me a link to download them so I can see if I can do something.
:D
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User is offline   Stewox 

#4

That would be unfortunate , it's 1 GB large ... the bumpmaps , the actual textures are even larger



Yeah , now i know why is everything green, i was apparently browsing the bumpmaps ... hmm

do both need to get updated ... this will be an exhausting process of work , it's not hard imo , but it's just a lot of it
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User is offline   Tea Monster 

  • Polymancer

#5

Nvidia issue a PS plugin that will read DDS textures.

http://developer.nvi...adobe-photoshop
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User is offline   Stewox 

#6

bumpmaps don't need to be updated for high-res , or they're a plus but not necessary ? will the new tex work with the old ones ?


What is wrong with your noesis ?
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User is offline   Alithinos 

#7

 Stewox, on 19 June 2011 - 06:46 AM, said:

bumpmaps don't need to be updated for high-res , or they're a plus but not necessary ? will the new tex work with the old ones ?


What is wrong with your noesis ?

Textures are inside .dat files,right ?
Noesis can't open them or even their contents.
I get the "The file cannot be previewed" error whenever I try to open .dat files.
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User is offline   DavoX 

  • Honored Donor

#8

The textures are Fine IMO. The only problem is when some places look empty like the vegas outdoor battle. That is only achievable by using a level editor.
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User is offline   zwieback 

#9

only thing i would modify is (if there will be an editor some day) - the vegas day levels. they need to be night levels (worst design decision ever)
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User is offline   Tea Monster 

  • Polymancer

#10

The textures are very uneven. I just got mine today (Yeah!). I've noticed in the casino that the posters look great, but the table graphics, especially the poker chips, look like they came straight from the 2001 build. Not 'a bit off' but really, REALLY bad. One of the pistol pick-ups, I think it was the 1911, looked terrible. My Wife saw it and said, "Hell, you've done better than that."
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User is offline   WedgeBob 

#11

For those of us who also have 3D modeling tools, like Blender, Milkshape, Carrara 8, Houdini Apprentice, SoftImage Mod Tool, or the like, let's see if we can use those to recreate some of the static meshes used in the game, and make those really dazzle.
The plugin for Photoshop for normal mapping linked above, as well as a 3D modeling app like the ones I listed (unless you have the $3500 - $4000 for 3ds Max or Maya, then more power to you), we can perhaps work out something good here.
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User is offline   Stewox 

#12

 Alithinos, on 19 June 2011 - 06:58 AM, said:

Textures are inside .dat files,right ?
Noesis can't open them or even their contents.
I get the "The file cannot be previewed" error whenever I try to open .dat files.



that's not an error of the program :D

you first have to choose "Duke Nukem Forever .DAT" in file type

then you open either BumpMapDirectory.dat , or TextureDirectory.dat , those files have actual info of all the files insde those other dat compressed files (which appear to be split so they can't be extracted only using a single , imagine rar .r01 .r02 ...etc )

THe program automatically detects everything else, it finds the data in those files and starts extracting .... it will take some time, be patient. I have quite fast PC , quad core intel q9300 with Western Digital FAEX 1 TB (Caviar Black) 64MB cache .. tops above 100 MB/S , avreage is 90 MB/S ... so for me it took like maximum 10 mins for Textures and 3 min for BumpMaps - but i guess it's more CPU dependant since it needs to decompress first - doesn't top the HDD speed quite.

This post has been edited by Stewox: 19 June 2011 - 02:07 PM

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User is offline   Alithinos 

#13

 Stewox, on 19 June 2011 - 02:05 PM, said:

that's not an error of the program :D

you first have to choose "Duke Nukem Forever .DAT" in file type

then you open either BumpMapDirectory.dat , or TextureDirectory.dat , those files have actual info of all the files insde those other dat compressed files (which appear to be split so they can't be extracted only using a single , imagine rar .r01 .r02 ...etc )

THe program automatically detects everything else, it finds the data in those files and starts extracting .... it will take some time, be patient. I have quite fast PC , quad core intel q9300 with Western Digital FAEX 1 TB (Caviar Black) 64MB cache .. tops above 100 MB/S , avreage is 90 MB/S ... so for me it took like maximum 10 mins for Textures and 3 min for BumpMaps - but i guess it's more CPU dependant since it needs to decompress first - doesn't top the HDD speed quite.

I get the same error when I try to open these 2 files too. :D
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User is offline   NF64 

  • Touched by the Banhammer

#14

 Stewox, on 19 June 2011 - 12:56 AM, said:

Now that we have extracted the texture files

I tried to extract the files but failed. Got the same error message as Alithinos (The file cannot be previewed)
For those of you who have gotten the texture files successfully extracted, did any of you find any old textures like dukes 2009 gloves, etc?

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User is offline   Stewox 

#15

 Nfelli64, on 19 June 2011 - 04:51 PM, said:

I tried to extract the files but failed. Got the same error message as Alithinos (The file cannot be previewed)
For those of you who have gotten the texture files successfully extracted, did any of you find any old textures like dukes 2009 gloves, etc?



dunno , your PC screwd up or what


you need to have all those VCC redists and NET Frameworks , which should already be in Win7x64 but there are service packs and updates ... etc , i have like 20 installs of that shit , it's how visual basic works, and most of people use the stupid microsoft VB code which is dependant on shared files (redists)

there are over 11000 texutres , i didn't really searched them a lot

This post has been edited by Stewox: 20 June 2011 - 02:14 AM

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#16

You people just don't get it do you?
You can't do shit until noesis will allow you to repack the files into the game.
At this point you can just extract files from the game but you can't put them back inside once you've modified them.
The Rich (the creator of noesis) already has a the feature that allows you to repack files into the game but for some reason he won't release it because he said it's not working perfectly.
He was already able to mod the game both meshes and textures.
When he will release that update for noesis, the entire game will become editable at it's core.
Think of it this way. If you can edit your game by rebuilding it's contents, you simply can't have mods unless you are willing to rebuild the archives each time you modify a texture or a model...
That would take hundreds of wasted hours...

This post has been edited by Mr.Deviance: 20 June 2011 - 06:00 AM

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User is offline   Stewox 

#17

 Mr.Deviance, on 20 June 2011 - 06:00 AM, said:

You people just don't get it do you?
You can't do shit until noesis will allow you to repack the files into the game.
At this point you can just extract files from the game but you can't put them back inside once you've modified them.
The Rich (the creator of noesis) already has a the feature that allows you to repack files into the game but for some reason he won't release it because he said it's not working perfectly.
He was already able to mod the game both meshes and textures.
When he will release that update for noesis, the entire game will become editable at it's core.
Think of it this way. If you can edit your game by rebuilding it's contents, you simply can't have mods unless you are willing to rebuild the archives each time you modify a texture or a model...
That would take hundreds of wasted hours...



I do get it , this is just preparation
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#18

 Stewox, on 20 June 2011 - 07:55 AM, said:

I do get it , this is just preparation

I would not start working on a mod until I am sure that I will be able to make use of it.
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User is offline   Tea Monster 

  • Polymancer

#19

The HRP started before everything came together. I remember when I first heard about them releasing the source, before I knew that anyone was even going to include model support, I thought I've got to make a model for Duke 3D.
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User is offline   Micky C 

  • Honored Donor

#20

I remember a few years ago when I made a thread at 3DR about making a HRP for DNF, everyone said it was ridiculous and the thread was locked :D
That actually did happen.

This post has been edited by Micky C: 21 June 2011 - 04:20 AM

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User is offline   Tetsuo 

#21

If anyone thinks some of the textures in the casino look bad or are low res just wait until you get to the wrecking ball crane outside the duke dome you'll want to tear your eyeballs out from the low\resness of the textures on that thing..... that one certainly seems like 2001 vintage when it comes to the textures. :D The difference between it and other things is very jarring.

This post has been edited by Tetsuo: 21 June 2011 - 04:27 AM

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User is offline   Tea Monster 

  • Polymancer

#22

I didn't notice anything that bad at the wrecking ball. Which ones were you talking about? The textures on the side of the wrecker, near the battery (battery, on a wrecker???) housing looked suspect.

I was talking about the actual poker chip faces.
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User is offline   Jeff 

#23

With Mass Effect 2, I use a mod called Texmod which inserts modified textures into the game. Only bad thing is, you have to launch the game via TexMod and it takes up to 15 minutes to load (if using ultra high-res textures, such as 4096x4096). There's also another program called UMod (or Unreal Mod, something like that). Basically does the same thing as TexMod, except it's on the fly. It's in beta form, so some games might not work with it.
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