
Mr.Deviance has fixed the bumpmaps in the full game! Oh nohes! :D
#33 Posted 17 June 2011 - 08:33 AM
Mr.Deviance, on 17 June 2011 - 01:56 AM, said:
That's how you input multiple commands

Thanks. Now I don't need to run Flawless Widescreen everytime.
#37 Posted 17 June 2011 - 12:41 PM
#38 Posted 17 June 2011 - 01:05 PM
Unmodded:
http://i.imgur.com/o0GW9.jpg
Modded, notice the background details pop out more:
http://i.imgur.com/jObfo.jpg
Unmodded:
http://i.imgur.com/KnZPT.jpg
Modded, most noticeable on the rock walls:
http://i.imgur.com/71kbi.jpg
This post has been edited by randir14: 17 June 2011 - 01:06 PM
#39 Posted 17 June 2011 - 01:08 PM
randir14, on 17 June 2011 - 01:05 PM, said:
Unmodded:
http://i.imgur.com/o0GW9.jpg
Modded, notice the background details pop out more:
http://i.imgur.com/jObfo.jpg
Unmodded:
http://i.imgur.com/KnZPT.jpg
Modded, most noticeable on the rock walls:
http://i.imgur.com/71kbi.jpg
Thanks, Randir14. I appreciate it.
#40 Posted 17 June 2011 - 01:28 PM
#42 Posted 17 June 2011 - 03:48 PM
viper3885, on 17 June 2011 - 03:26 PM, said:
No he's not! He's God! Heh.
As for DNF's levels and its linearity, I think that the true Duke fans that are modders won't have a problem. I'm sure that there will be a level editor, I'm sure that people will edit things so they aren't so scripted and such. It's OUR game. It's every fan of Duke's game. Can't wait to see what's next.
#43 Posted 17 June 2011 - 04:15 PM
Madmaxwell, on 17 June 2011 - 12:50 AM, said:
Tin foil hat indeed.
No, the console was shut off, because the MP part was added on after the SP was finished in 2009. So that left a year to work on MP, and as a result of a rushed time window, they could never cheat protect the c_vars. DNF did not fail, I just got back from Gamestop, picked up my second copy of Duke (this time for Xbox, so I can see for myself) and it was the last copy of Duke in the store for any platform. It's officially sold out. People are ignoring those garbage reviews, thank god. (Even if you think Duke Forever isn't a great game, there is nobody who could say it's a 3.0/10.... It's totally better than Sonic Unleashed. Oh and yeah Imagine Babyz scored a 6.... so Duke is supposed to be a worse game, than a game made for 3 year olds that is basically a tomagachi with a computer baby.... Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.)
As for the dedicated servers, they did add them... and while they are unsupported... I've been playing on a few, and they totally work. They have custom rules set too, like infinite time etc... things you can't do through "Custom Match" when you decide to host. We know there are 3 DLC packs planned, so that means there WILL be patches and support. Who knows what they can fix in the first few patches?
Regardless... Duke is not a failure... even if critically panned.
P.S.
This bump map issue, I'm sure was an accident. You see stuff like this all the time in the industry... and as you can see a simple setting fixed it, so you know.... it will be addressed in a patch, especially if Gearbox is really "looking into it."
This post has been edited by Laokin: 17 June 2011 - 04:16 PM
#44 Posted 17 June 2011 - 04:18 PM
Spirrwell, on 17 June 2011 - 03:48 PM, said:
As for DNF's levels and its linearity, I think that the true Duke fans that are modders won't have a problem. I'm sure that there will be a level editor, I'm sure that people will edit things so they aren't so scripted and such. It's OUR game. It's every fan of Duke's game. Can't wait to see what's next.
I also don't get this complaint. Duke 3D was linear to a fault. It also included mad back tracking. I don't see how DNF is any different, the one time you have to back track in the entire game they kept it fresh, because the entire first time through you are shrunk, and the time when you back track -- you are fully grown.
I don't get these complaints. Also, the Hive was pretty much = to lunar apocalypse. People just don't wanna admit it, because you aren't in space. I don't see the problem here....
Sorry in advance for the back2back posts...
This post has been edited by Laokin: 17 June 2011 - 04:19 PM
#45 Posted 17 June 2011 - 04:39 PM
Has anyone been able to enable this, and the console, and FOV, by using a config file?
#46 Posted 17 June 2011 - 04:43 PM
Mack, on 17 June 2011 - 04:39 PM, said:
Has anyone been able to enable this, and the console, and FOV, by using a config file?
Short answer. No.
The Flawless Widescreen App works by injecting into the memory after the game launches. I.E. It constantly changes the FoV and the settings back to what you set them at everytime they reset (everytime you die or change levels), hence the reason why the game runs a tiny bit rougher and has slightly longer load times while using the FWA. It'll also run worse the higher the FoV is set, although this is true for every game, because you are actually rendering more in the scene at any given time.
Hope that helps. By the way, There is no worry with using the FWA, you won't get banned or anything as the game DOES NOT use VAC or any form of "cheat protection." So it's totally safe to use when playing MP, as I have been doing so since US launch.
#47 Posted 17 June 2011 - 06:03 PM
randir14, on 17 June 2011 - 01:05 PM, said:
Unmodded:
http://i.imgur.com/o0GW9.jpg
Modded, notice the background details pop out more:
http://i.imgur.com/jObfo.jpg
Unmodded:
http://i.imgur.com/KnZPT.jpg
Modded, most noticeable on the rock walls:
http://i.imgur.com/71kbi.jpg
Nice comparisons shots there man.
#48 Posted 17 June 2011 - 07:05 PM
http://i.imgur.com/nGKdY.jpg
http://i.imgur.com/Q03W4.jpg
#49 Posted 17 June 2011 - 07:39 PM

#50 Posted 17 June 2011 - 11:20 PM
This post has been edited by Romulus: 17 June 2011 - 11:22 PM
#52 Posted 17 June 2011 - 11:40 PM
VinsaneOne, on 17 June 2011 - 11:24 PM, said:
I agree! He looks more like a human being and less like a plastic Action Figure.
This post has been edited by Mr.Deviance: 17 June 2011 - 11:40 PM
#53 Posted 17 June 2011 - 11:44 PM

This post has been edited by Tetsuo: 17 June 2011 - 11:44 PM
#54 Posted 17 June 2011 - 11:45 PM
Romulus, on 17 June 2011 - 11:20 PM, said:
Here are closeups of -0.5 and -1
http://i.imgur.com/xss6K.jpg
http://i.imgur.com/HNgSN.jpg
Here are some zoomed out shots of -0.5 and -100 just to show the large difference
http://i.imgur.com/2s5pH.jpg
http://i.imgur.com/K4YMR.jpg
#55 Posted 17 June 2011 - 11:52 PM
randir14, on 17 June 2011 - 11:45 PM, said:
http://i.imgur.com/xss6K.jpg
http://i.imgur.com/HNgSN.jpg
Here are some zoomed out shots of -0.5 and -100 just to show the large difference
http://i.imgur.com/2s5pH.jpg
http://i.imgur.com/K4YMR.jpg
If the engine would have allowed me to selectively chose the lod value for each model, I would personally keep -100 for all models and -1 for the map textures.
As soon as we will have a tool to repack files into the .dat I will personally sharpen duke's bumpmaps in photoshop so that he can look as detailed at -1 as he is at -100 now.
This post has been edited by Mr.Deviance: 17 June 2011 - 11:54 PM
#56 Posted 18 June 2011 - 05:41 AM
randir14, on 17 June 2011 - 11:45 PM, said:
http://i.imgur.com/xss6K.jpg
http://i.imgur.com/HNgSN.jpg
Here are some zoomed out shots of -0.5 and -100 just to show the large difference
http://i.imgur.com/2s5pH.jpg
http://i.imgur.com/K4YMR.jpg
Question, how do you move the camera around like that to get a screen of the front of duke? I want to do that so I can make some wallpapers.
#57 Posted 18 June 2011 - 08:00 AM
#58 Posted 18 June 2011 - 08:20 AM
VinsaneOne, on 17 June 2011 - 11:24 PM, said:
Actualy I'd go so far as to say Duke's is one of the best models I've seen in a game.
This post has been edited by 3rdmillhouse: 18 June 2011 - 08:21 AM
#59 Posted 18 June 2011 - 08:37 AM
VinsaneOne, on 17 June 2011 - 11:24 PM, said:
Oh yeah, that's what I mean. I mean, he does look older in my opinion, but that makes him look more natural and better, like you said.
#60 Posted 18 June 2011 - 10:28 AM
viper3885, on 18 June 2011 - 05:41 AM, said:
In the console type freecamera. To zoom in you can either lower the FoV , or in that particular level use the allammo command to spawn weapons, then after picking one up you can zoom in.
This post has been edited by randir14: 18 June 2011 - 10:30 AM