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Inspirations for mappers

User is offline   Mia Max 

#1

I want to start a thread where mappers can get their inspirations for building maps by photos.

Please also post some pictures that would be cool to see in maps.



industrial

http://de.wikipedia....=20071105211842
http://de.wikipedia....=20090409122229
http://de.wikipedia....=20071019190654
http://de.wikipedia....=20101223144327
http://de.wikipedia....=20101120172046

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power station

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#2

I use only the pictures in my head. No need for this.
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User is offline   Mia Max 

#3

But it would help me a lot and maybe other mappers too.
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User is offline   Spiker 

#4

I like old buildings and medieval theme.

I just love this pic

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User is offline   Mia Max 

#5

AWESUM!

Thank you for this one :dukecry:
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User is offline   Hank 

#6

http://www.dubtown.de/
I posted that in the What Are You ... thread. Still, once more for this one, for your collection. also, to tell the truth, I got this from the Quake peeps.

I'll show a new shot in this post later. cheers, welcome and all the best Posted Image

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as promised from my bookmarks


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from
http://www.skyscrape...y.com/index.php
I love metropolitan places. Tokio, London, Rio etc.

This post has been edited by Hank: 10 June 2011 - 02:35 PM

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User is online   Danukem 

  • Duke Plus Developer

#7

For me, the most iconic Duke 3D scenes are about urban decay. They are abandoned places, with the monsters representing thugs, or the ghosts of civilization, or something...

With that in mind, here is a photo gallery I found called "the ruins of Detroit" with some pics that might be inspirational.

http://www.marchandm...roit/index.html

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User is online   Mike Norvak 

  • Music Producer

#8

Sure some of you already know this page, but this is a good site:

http://www.abandoned-places.com/

Also this have great tips about building design:

http://www.chrisalbe...e_Tutorial.html

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User is offline   Mark 

#9

These are 2 pics of about a dozen that gave me the inspiration and ideas for my GraveyardTC project
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User is offline   CruX 

#10

View PostDeeperThought, on 10 June 2011 - 02:08 PM, said:

For me, the most iconic Duke 3D scenes are about urban decay. They are abandoned places, with the monsters representing thugs, or the ghosts of civilization, or something...



View PostNorvak, on 10 June 2011 - 02:37 PM, said:

Sure some of you already know this page, but this is a good site:

http://www.abandoned-places.com/

Also this have great tips about building design:

http://www.chrisalbe...e_Tutorial.html


If we're talking about urban decay, look no further than Opacity.com. I have a fascination with abandoned places, so it's one of the few sites I've got bookmarked. This guy's got TONS of galleries of deserted prisons, hospitals (etc.) that he's visited. Here's some random pics pulled from it;
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This post has been edited by EmericaSkater: 10 June 2011 - 11:14 PM

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User is offline   Micky C 

  • Honored Donor

#11

Seeing all these pictures just reminds me of how old the build engine is, and how incapable it is of creating realistic environments without a lot of slope work or sprite work, or both. Even with the new ROR mapping is somewhat limited when trying to create a lot of the environments in this thread. It's the type of thing which would be much better suited to the DNF engine, but, I'm starting to get sick of DNF. Time to get back to work on my own map.
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User is offline   quakis 

#12

View PostDeeperThought, on 10 June 2011 - 02:08 PM, said:

For me, the most iconic Duke 3D scenes are about urban decay. They are abandoned places, with the monsters representing thugs, or the ghosts of civilization, or something...


View PostNorvak, on 10 June 2011 - 02:37 PM, said:

Sure some of you already know this page, but this is a good site:

http://www.abandoned-places.com/


View PostEmericaSkater, on 10 June 2011 - 11:12 PM, said:

If we're talking about urban decay, look no further than Opacity.com.


Adding another one to the list here. I love browsing through this forum for various photos of abandoned places, lots of choice; http://www.28dayslat...display.php?f=3
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User is offline   ReaperMan 

#13

Interestingly enough the buildings in Detroit would give some good inspiration. Such as the Michigan Central Station.
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Here are more pics: http://www.themotorl...entral-station/

This post has been edited by ReaperMan: 17 June 2011 - 07:04 AM

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User is offline   Mark 

#14

One of the things holding me back from doing the urban decay look is how much work would be involved in the minor stuff like piles of debris, broken glass, bricks, old support beams, old rotted furniture etc...laying around throughout the map. It would be a huge amount of custom models to make. There are plenty of textures around the web for the basic building structures but the attention to details like I just mentioned is beyond my patience to impliment. It gives me way more appreciation for how much designers for other games have gone through for this look.

This post has been edited by Marked: 17 June 2011 - 10:15 AM

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User is offline   Mikko 

  • Honored Donor

#15

Those would look good in HL2.
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User is offline   Mark 

#16

I'll have to see if I still have that older game called Kingpin. I remember that having the urban decay look to it.
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User is offline   Gambini 

#17

Kingpin was maybe the best looking game of its era.
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User is offline   Mia Max 

#18

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User is offline   DaVince 

#19

http://www.panoramio.../photo/25710627

Yeah, that's right. I'd like to see a map going into this.
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User is online   Mike Norvak 

  • Music Producer

#20

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User is offline   Micky C 

  • Honored Donor

#21

A lot of the more recent pics are actually really inspiring, and quite doable too thanks to ROR. Honestly the ROR has breathed a whole new life into mapping, so thanks again Helix if you're reading this thread.

The problem is it's so inspiring, it's making me want to abandon my current WIP map, and start something based on some of this instead :)
Although what I'll probably do is scrap my original concept of having one really big building, take what I've done so far and turn it into an urban area, which should be fairly easy

This post has been edited by Micky C: 23 June 2011 - 12:45 AM

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#22

Novaks first picture might not be possible. And i have a very similiar pattern on my floor. I can't make my own textures, so i had to actually make the pattern with walls and vertics. But those graffiti pics looks amazing.
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User is offline   Hank 

#23

not main stream mapping - but ... another image I found

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User is offline   Kyanos 

#24

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This is the morg in a Philly hospital that's been left to rot. Some really Dark stuff here.
House of Darkness

This post has been edited by Drek: 11 July 2011 - 10:14 AM

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User is offline   Mark 

#25

I checked out the whole gallery of pics. Cool stuff. I bet the nearest ACE hardware store made a small fortune in selling cans of spraypaint to all the kids who made the graffitti. :)
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User is offline   Zaxtor 

#26

There is one would be awsome, probably hard to make too.

LV-426 / Acheron processor or terraforming from the movie Aliens (1986)

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http://www.serenadaw...-Processor1.JPG

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http://www.serenadaw...-Processor3.JPG

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http://simcosmos.pla...eysHope_pan.jpg

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http://simcosmos.pla...040906_ATMP.jpg

I think MSandt made a level like that called lv426 or something.
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#27

Those pics are great Zaxtor. I just can't see how that house is possible without RoR. And i'm still not trusting helixhorned's version of the RoR.
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User is offline   Mikko 

  • Honored Donor

#28

Someone put that atmospheric processor in an UT2004 map once: http://www.mapraider...s/?fileid=2203#
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User is offline   Zaxtor 

#29

Ic but is an unrealT map.
Is there any duke lv426? aside urs?
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User is offline   Mikko 

  • Honored Donor

#30

That map of mine is from the Stone Age but there are plenty of excellent Acheron/LV426-themed Duke3D maps out there.

http://msdn.duke4.net/hotavd.shtml
http://msdn.duke4.ne...ienszykov.shtml
http://msdn.duke4.net/hotcolony.shtml
http://msdn.duke4.net/hotaliens2.shtml
http://msdn.duke4.net/avp.shtml
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