So I bought Painkiller Overdose a few days ago and I've been playing some of it so far. I'm at the third map now which is an Egyptian level with the usual mummies, scorpions and the like as your enemy. Having enjoyed the heck out of Painkiller and Battle Out Of Hell I was hoping this wouldn't turn me down. It still hasn't so far.
It is obvious that the developers wanted the game to be as diverse as they could. It's more like a Total Conversion then an add-on to me. Typical Painkiller elements such as the Black Tarots cards are still there and of course collecting souls and Demon Morph Mode is present. The game plays like you're used of Painkiller but it's the quality that probably doesn't meet up to the previous two installments of Painkiller. I personally wouldn't mind seeing the HUD weapons a tad bigger as well as some bigger hands for Belial.
Speaking of weaponry, in Overdose you get an entire set of new guns. Most noticeable ones include a head of some green lizard with a part of his spinal hanging at the bottom of his head/neck, a quite useful one as well. Alt-fire makes the head burp out something that seems to electrocute enemies. There is also no use to aim at a foe. Merely having him in your view is enough. Primary fire is a constant beam that is fairly effective.
The first map is Hell where Belial was imprisoned for thousands of years (being a child of an angel and a demon doesn't make you popular at both Heaven and Hell). Unfortunately, the constructions in Hell in Painkiller Overdose looks more like Ancient Greece with lots of lava in it. The enemies you'll encounter are not much different here, they either look too odd for even Painkiller or too generic to be something from Hell. Even saw a ball of nothing but fire as a foe? Play Overdose and you will.
The second map is in the style of Ancient Japan with samurai's and ninjas coming to get you. Also featuring Japanese women in Kimono's making an unusual appearance (Their movements and sounds are quite goofy for my taste). The level constructions are much better fitting the theme of the map and didn't let me down.
The third map is Ancient Egypt where big Scorpions, mummies and other scum from the tomb are out to get you. Level constructions are also better fitting to the theme then the first map, then again, I think it's pretty difficult fucking up a Ancient Egypt level since we all know how it more or less looks like.
I haven't finished the third map so I'll keep this post updated. I also hope to get some screenshots, I think I took some with F12 but I can't find them.
As for a "full version vs. demo" I think the demo was pretty representative for the full deal, with the exception that in the full version you must collect all weapons on the contrary to the demo.
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