Helixhorned, on 24 May 2011 - 01:46 PM, said:
Now also with set op support...
If that means that right-ctrl + right-shift selects all points that are connected with walls and not just one loop, then it'd be a pretty handy feature.
Helixhorned, on 24 May 2011 - 01:46 PM, said:
(you anticipated that, didn't you?)
It might seem like we're complaining to some degree, but we're all quite grateful for the whole system you've put in, it's surprisingly intuitive and works quite well
Captain Awesome, on 24 May 2011 - 12:20 PM, said:
I haven't toyed with this yet, but I think it could be useful to implement a "layers" system, much like photoshop. Like you could make the different levels count as layers, and you could toggle them invisible so you can work on one area without the other clogging up. Don't know if that's viable, or if it makes sense or what.
But the system that's currently implemented
is a system of layers so to speak. I couldn't figure out how to use the TRoR system until I came to realize that. Take a look at the pic below and expand it to full, full size. You'll see that the
entire map is a set of layers, with the added bonus that you can make sub layers for water and other things, and you can adjust heights and slopes.
Edit: I hoped that cleared something up. Helixhorned gave some good advice with the ctrl-A 'auto-grayout' feature. You can toggle between the layers with the page up and page down buttons, or by holding the middle mouse button and moving the mouse up and down in side view mode (F3)