#19
Posted 14 March 2012 - 04:14 AM
Okay so I actually had already played this, I just didn't recognize it from from the screenshots.
I replayed it anyway and that made me appreciate a lot more than the first time.
This is a really good classic episode. In a sense it's more classic than our Metropolitan Mayhem because, contrary to us, every single of the maps has one theme that it sticks to.
Every map has a the perfect ammount of secrets as well in a classic style (contrary to some of ours).
Design wise it's classic from start to finish: you didn't bother with over the top texturing, unreachables places (walls instead), or trimming.
Gameplay flows well from start to finish (I was low on health in a few moments but nothing too major to complain about), and it looks as if, in a classic-style, every map is playable starting with only the pistol (though I haven't tried).
It feels like it could be a good replacement to episode 4.
We should have asked you to make a map in our episode.
A few complains though, but they can be considered as "nitpicking":
- there are 4 moments when you unlock a door or use a card, enemies spawns right behind you. That was rather unfair and un-fun. That never killed me though but I still disliked those moments.
- to make it even more classic style and feel like an episode, maps could have been more directly connected. Though again, this is more like episode 4, and in episode 4 maps aren't directly connected.
Overall good stuff and everybody should (re)play it.
I hope you make more.
P.S : I'll (re?)play your Doom maps soon as well.
This post has been edited by MetHy: 14 March 2012 - 04:16 AM
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