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my city level is underway  "this level is my actual city, under attack from the aliens.."

User is offline   Micky C 

  • Honored Donor

#31

It's starting to shape up, although I'd rather play a finished version before making any real comments. You don't need to post so many pictures though, otherwise you'll spoil the whole map before anyone even gets to play it :dukegoof:
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User is offline   blizzart 

#32

As Micky C mentioned, this is getting better and better.
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User is offline   coheed82 

#33

Thanks MickyC and blizzart :dukegoof:

yeah i figured there was too many screens, i'll make a note to not show much more til its well on its way, or done, and ready for Alpha/Beta testings.
thanks for the support. im glad also that im finally making a map that people will enjoy.

thanks :D

now im off to eat cake hehe.
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User is offline   Forge 

  • Speaker of the Outhouse

#34

Aye. Too many shots at once. It's too hard to comment on them...."on the eighth screen as compared to the eleventh you can see the angle of the....in contrast to the third...etc...."
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User is offline   coheed82 

#35

Sorry if ive spoiled anything here,
as i said above i'll not show so many photo's from here on in. besides its only the beginning.
ive got probably 2000hours + to go before im even considering asking for beta testers..

Thanks for all the support here and over at DNR guys :dukegoof:
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User is offline   TerminX 

  • el fundador

  #36

I'm not going to pretend your shots look like some amazing work of art created by a veteran mapper, but you're learning to use the editor and having fun and that's really what matters. Keep it up! :dukegoof:
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User is offline   Mblackwell 

  • Evil Overlord

#37

Remember that buildings, even skyscrapers, are constructed in layers. The lowest level or two always has a slightly different construction than the upper portion. The easiest way to do this in Build is to wrap the outside of your building in a thin sector which you can then raise up and texture/build out differently. Often times the top of the building is different as well, usually some kind of concrete or tile border is around the top. Granted there are exceptions to the last one but since you have that sector(s) you have the leeway to make it happen.
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User is offline   coheed82 

#38

Thanks TX & Mblackwell. :dukegoof:

yeah, im not a Veteran by a long shot, i love the duke nukem games, and especially been eager for any DNF demo date..
but ive followed the duke since i was little, well 12yrs old or whatever that was when duke nukem 1 came out.. i played all the classics back then, Duke Nukem, Commander Keen, Prince of persia etc... im talking back in the XTREEGOLD days ... man that was like forever ago.
i appreciate duke nukem as what it is, the best game ever, a game is NEVER perfect... too many people having their different opinions on whats kool or not will forever keep that out of reach, BUT what duke does is give the gamer an Experience that cannot be described... no other game feels as duke does.. :)
I intend to make the best map that I can. this is still a work in its early stages, And i really appreciate & respect that you guys over at moderators/admin are liking what you see here ;)

i will do my best to create an experience that is duke nukem 3d / forever / and my own life thrown into the mix and i hope that people will enjoy this when it's done, as im putting more time here than with my Girlfriend.. this can be a delicate balance as im trying to spend as much time mapping as i can :D

Now if i make this map that good that randy pitchford himself would enjoy then that would truly be rewarding. Im dedicating this map to 3DRealms, Gearbox Software, and Duke4. :)
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User is offline   coheed82 

#39

heya everyone who's looked at this thread in the past B)
Sorry ive been dormant here since the dnf demo was released.. But the full game comes out this friday, and that too will postpone my eduke32 efforts. However, i will be finishing this map regardless, ive spent too much time on it to throw in the towel, Also im sure there will be great dnf moments that once i see them in the full game of dnf that ill try to re create them in eduke32 in this map im doing!! :( :(

Now, for those who have believed in me and this map im doing im uploading to youtube a video of my work so far, its almost uploaded so ill add it here Very Soon* :D
Please comment on the video when you see it and tell me your thought here on duke4.com Thanks guys .
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User is offline   coheed82 

#40

HERE IT IS GUYS. THE VIDEO I PROMISED. B)



Enjoy, then comment please. :(
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#41

Nice, the window thing is a pretty good idea!
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User is offline   Micky C 

  • Honored Donor

#42

There's some nice shading in there, and the indoor details look ok. If I had to criticize, I'd say it was too cramped indoors, i.e the doors and hallways are a bit narrow. Duke's levels are usually a bit more open which allows freedom of movement, especially in a fancy casino like the Lady Killer B) (I don't recall a casino with that name in Adelaide :(), other than that you'd need a lot more details outdoors, but the level isn't finished so you probably haven't really worked on that yet.

Another good thing is that you don't seem to have oversized anything, which is often a problem in Duke maps, looking forward to the release :(
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#43

I would have chose a different floor texture for inside (the actor star one) and the one outside surrounding the building, it just doesn't suit it at all as it is a wall texture.
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User is offline   coheed82 

#44

Thanks guys.
yeah ive taken my time to plan out where shadows fall etc, i even go to the extremes of having an alternate save when i experiment so i dont fuck up my progress. And try to have the best possible shading too. as you can see in the foyer area, where there are comfy seats with a jetpack on one and it near afew window slits. i have the lighting beam in and casting good shadows there. Hehe i know there's no Lady Killer Casino' in adelaide, lol just one of my homages to dnf. And it may seem cramped but in the grand sckeem of things its not too bad, ive puposely got afew narrow halls, i mean in dnf in the stadium for one there are afew very narrow halls and thats ok :D it opens up alot more thou, i plan on having multiple levels of the building, with working elevators having each the ability to take you to several floors.. (ive seen this done somewhere) .

Your right Mickey C, ive yet to conquer the outdoors parts, i just made a quick layout of just outside that building, i;e the grass & fence. But ive been working on a "Massive" set-piece out there... :D so dont worry outside will look lush & defined too. by the time im done with this i think everyone will enjoy it.. im tending to different audiences here too, different styles of play.
Also if you didnt get the "mirror's edge" homage in my video... Well it's the security room with the white walls & serveillance cameras..
those that played Mirror's edge should recognise the room, if not ill make a short video soon just so you can compare :D
that game has many kool elements in it, its good to have homages, but don't worry this level is my design, As far as im concerned for the time being im holding off playing dnf.. so i can get more done on this map! those blasted aimbot users in dnf mp have been giving me hell.

ill probably finish this map before getting all my DIGS at this rate.
anywhoo, fuck them ive' still got some skills & can open up my own can of MP revenge with just skill, i watched an aimbot youtube video not long ago, just to see what all the fuss is about. What a crock of shit ******* shit. i can see why i die so much now, gbx wake up & shut that shit down. as for now im making my map. ill try MP when in the mood. fucking amateurs. But hey just me venting*

Heya Mickey C you making any maps at the moment? i cant wait for the DNF editor! come then ya know what? FUCK MP.
other than private matches with mates, coz its gone downhill.
And @ The Commander, ill see about changing the inside flooring & the outside one too, it's the easy part of mapping so ill go through as i see fit and change the textures til i come up with a nice balance. thanks :D
And finally @ Jhect, thanks man. what do you mean by the window thing? as i have many windows in my map! lol.
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User is offline   Micky C 

  • Honored Donor

#45

Yeah I'm kind of working on a new map using ROR, but I've barely touched it since DNF came out, I've been meaning to get back to it though.
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User is offline   coheed82 

#46

Heh, i know what you mean, but ive been slowly getting back to my mapping more often now that ive finished the singleplayer of Duke Nukem Forever. i'll add here afew shots to show you the kind of thing im working on at the moment! i hope its inspiration to get you Mickey back to making your map too, dnf will still be here, as for me im kinda switching between the two. After going from lv 22 in dnf MP im now at 23, i kicked some serious ass today in MP hehe.* Now for the shots i was talking about :D

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Hope you guys get wha's happening in these shots. This is a framework for a massive action scene just out from the Lady Killer hotel.
this will be my most Atmospheric level to date. :D

P.s the ground etc still isnt the final stage of texturing so ill get that later.

This post has been edited by coheed82: 21 June 2011 - 09:07 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#47

Good to see you changed the floor texture I was talking about.

BUT FOR GODS SAKE, REMOVE THE PICTURE OF YOURSELF!

This isn't Facebook, if you really feel the need to post your picture you should do it in The Post Thread

This post has been edited by The Commander: 21 June 2011 - 11:05 AM

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#48

Sorry if this has already been asked? But when do you think the map will be released?
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User is offline   coheed82 

#49

View Postrasmus thorup, on 21 June 2011 - 11:20 AM, said:

Sorry if this has already been asked? But when do you think the map will be released?


Ah, not for a long time yet sorry. Ive been distracted with DNF, and other things, but im getting back into this more lately. just last night i spent along time working on the build. Silly me though i went and put lots & lots of "smallsmoke" textures into this in a certain area, then when i ran the game to test this out they are gone? guess ill have to use a different texture for the atmosphere im creating.

Anyways my pic was a joke if it can be seen that way, maybe ill just have to PM certain ppl that. As i was saying ive spent alot of time yesterday and into very late til about 4am, i just woke up at 2pm today as a side effect of it. but ill get back to it soon. I really want to fix my texture issue. Thanks.

This post has been edited by coheed82: 21 June 2011 - 09:18 PM

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User is offline   coheed82 

#50

Hey guys, hey Mickey C* Ive gotten rid of the (smallsmoke) textures and replaced them with the same ones i used to make the red smoke just changed the pallette number to #13 i think. its hard to see in the picture i took below, but the building has a big hole in it and there is rubble & electrical wiring etc. Yes there's alot of smoke here, but it helps sell the 'reality' to what's happening here.

i dont know if it is possible, But i'd like to make all this smoke move up, like it would in real life, maybe have it get to the top and then re-start at the bottom doing the same thing again and repeat etc, it would make it more realistic but im still happy with it. Also does anyone know with (dukecar) the one that blows up at the start of Hollywood Holocaust can i put that not only into my map as i have done, But also make it "wait" til im outside of the building to set off its animation as duke doesnt start off out there, i dont want to miss that moment, i want it to happen as duke leaves the building. any ideas? Do i give the dukecar* a certain Hi-tag or Lo-tag?
Thanks.
:D
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This post has been edited by coheed82: 22 June 2011 - 01:13 AM

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User is offline   Micky C 

  • Honored Donor

#51

I don't think it's possible, at least with vanilla Duke. DT might have coded an extra option to delay the skycar somehow, I know that helicopters can be triggered by activation, but you'll have to look up the latest DukePlus documentation for that.
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#52

I like the video/pictures. If you want you can pm me the stuff that you wanted to.
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User is offline   coheed82 

#53

hey? oh, nevermind. it wasnt important ramsus thorup.*

But ive been hard at work all last night again and feel its time for an update on where im at. "NO" i'm not spoiling anything here, just showing off some different textures choices & stuff. So tell me what you think.
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Adding alot more glitz and glamour to the hotels front now, ya know like those fancy ones in real life with lots of lights.
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Ive flattened the grass here now, changed some pallettes, and shading, added a phone booth and more.
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Now this is a shot way up high, you cant see much, but theres alot going on around here that i didnt want to give away* :P
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Now here ive changed the inside Foyer's roofing & flooring textures, and you can see the detail in the shading here..
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And finally, a better view of the phone booth. which is a mixture of Sectors & Sprites, Now ive done Alot more that i refuse to give away here.. the sharp eyed ones might get a hint at something im attempting here in one of the screens.. Anyways hope your still liking what you see here, im moving very slowly with this to get it as good as possible.
Ah i bet even if they do give us a DNF editor i'll still come back to mapster32, its just so damn' good. :)
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User is offline   Micky C 

  • Honored Donor

#54

I'm a little bit apprehensive about using the light textures like that on the outside of the building. It looks good higher up, bright like a real casino, but down near the ground it just looks a bit weird. Still, I know it's still a WIP and I'll let you get back to it.
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User is offline   coheed82 

#55

View PostMicky C, on 23 June 2011 - 01:55 AM, said:

I'm a little bit apprehensive about using the light textures like that on the outside of the building. It looks good higher up, bright like a real casino, but down near the ground it just looks a bit weird. Still, I know it's still a WIP and I'll let you get back to it.


thats ok, im onto fixing the lights showing at the bottom of the building at the moment, also doing so much more, see below..
yeah there's afew shots, hehe. but dont worry it doesnt give much away :) bloody spent the last few nights without sleep to get this up and running nicely. :P


Hope you all like the new disicions iv'e made here on Textures etc. Feedback welcome as i want to keep improving with this map! thanks.
:)

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User is offline   coheed82 

#56

, Sorry if the last shots were abit blurry. Here are afew from what ive been making the last few weeks.
ive added afew ROR elements to this now, i wont give everything away here but ive done up some more areas too. :(

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User is offline   Danukem 

  • Duke Plus Developer

#57

Your screenshots show improvement each time. But I think you are using the standard aspect ratio in wide screen, which makes everything look stretched horizontally.
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User is offline   Micky C 

  • Honored Donor

#58

I have to agree with DT, the last batch of screenshots are definitely higher quality, and reflect how you've gained experience as your mapping has progressed. In fact, it makes me want to see the map you're going to make after this one :(
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User is offline   coheed82 

#59

Thanks DeeperThought & Mickey C.
the screens being stretched, i probably didnt size them up right in Paint program. but ill try to correct that next.
And thankyou, i too see how im progressing as i go, making more finer detailing on walls adding more slopes and proper shading as i get more experienced in the editor. It's not perfect but ive gone to great pains to make sure i get this right even though im working rather lengthy & slow at it the work "as is" now is paying off. more complex effects, multi leveled elevators, greater use of sprites (esp wall alligned ones) to create some cool stuff And overall flow of the game, not to mention my new puzzle system involving clues scattered around including (viewscreens* - out of player space sectors which give the player story & puzzle info) etc. This map wont be finished for a good while yet so please be patient Mickey C. But yes id say my next map will blow this one away as i become more in tune with the editor.

Thanks and keep mapping guys. :(
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User is offline   Merlijn 

#60

Wow, compare your first screens with the last ones. That's some solid improvement right there, keep it up!
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