Tea Monster, on 02 July 2012 - 01:23 AM, said:
1. Download .zip version of Blender 2.62 for your operating system from"here"
2. Unpack somewhere convenient. My Documents will do or leave in the Downloads folder.
3. Drop the script into the blender-2.62-release-(Your OS version here)\2.62\scripts\addons folder.
4. Go to File-Load Factory Settings.
5. Go to File-Save User Settings. (4 & 5 will clear out any settings for the new stuff in 2.63 that may cause you problems)
Pretty much it was a green light for Steps 1-5
What was interesting in Step 4 though was that when I was looking at the Victorian Table Mod and then I clicked the Tab,"Go to File-Load Factory Settings".Just as soon as I clicked on it,the Gui Immediately changed to the "Generic Cube Mod" that where all so familiar with when you first initially start using the Blender program for the first time.
Tea Monster, on 02 July 2012 - 01:23 AM, said:
Step 5. Go to File-Save User Settings (4 & 5 will clear out any settings for the new stuff in 2.63 that may cause you problems)
What kind of new stuff are you talking about in Blender 2.63 that may cause problems?
Tea Monster, on 02 July 2012 - 01:23 AM, said:
I checked off,"Import-Export MD3:( +shaders) is that what you're referring to?
Bty,what's the "+shaders" setting for? lighting? And would this attribute be invisible
after export like for example when bones are deleted out of a mesh after export?
Tea Monster, on 02 July 2012 - 01:23 AM, said:
7. Make sure you have defined each object with a customer property called 'md3shader' and set text box there to say 'model/s.jpg' - if you don't do this, the UV map won't be exported.
(also enable 'loop tools' if it isn't, this will make your modelling life a lot easier though it has nothing to do with the exporter.)
What are they talking about,"loop tools"!?
And as far as defining each object with "md3shader" where would you define it at? Line 2 in the next Gui for example?
Would it be written like this, Victorian_Table.md3shader.md3 <<<<<<< Something like this and on the second line as well?
Is there any need of ever dealing with this next Gui in either setup or later on? What is it for then if you don't
need to setup any,"Environment Variables" before starting,that's if this is true?
Also,the tag you mentioned written in this way,"models/s.jpg" rings a bell with me.
It reminds me of when you input info in NPherno's.Except in this case.....it sounds like what you're basically saying is that with this version of Blender you have to do it BEFORE it is even exported out of Blender 2.62 rather then later on like with Blender 2.49b?