Drek, on 21 December 2015 - 03:51 PM, said:
The Post Thread
#18301 Posted 21 December 2015 - 04:07 PM
#18302 Posted 21 December 2015 - 05:49 PM
I had my dark black hood on at the time. I was putting on my gloves, and I kind of didn't see the clerk at the till, because he wasn't there 10 seconds ago.
This post has been edited by Jeff: 21 December 2015 - 05:52 PM
#18305 Posted 21 December 2015 - 11:50 PM
Jeff, on 21 December 2015 - 05:49 PM, said:
I had my dark black hood on at the time. I was putting on my gloves, and I kind of didn't see the clerk at the till, because he wasn't there 10 seconds ago.
Maybe he was and he used a Jedi mind trick on you!
#18306 Posted 22 December 2015 - 07:07 AM
Good news is they will be replacing my baseboards, tile, and carpet for free as it's covered under insurance.
This post has been edited by Jeff: 22 December 2015 - 02:57 PM
#18307 Posted 22 December 2015 - 03:14 PM
Fox, on 20 December 2015 - 03:55 AM, said:
Supreme Leader Snoke seems like a very silly name. Who thought this up? And who calls themselves Supreme Leader nowadays? Supreme Leader Snoke sounds like what cleaning staff might call the senior janitor behind his back. This is all very obviously a front for something!
#18309 Posted 22 December 2015 - 05:03 PM
CultureShock, on 22 December 2015 - 03:14 PM, said:
Star Wars and silly names? Who would have thought...
#18310 Posted 23 December 2015 - 07:43 AM
LkMax, on 22 December 2015 - 05:03 PM, said:
Ok, point taken! I just thought Snoke sounded a bit daft for a super villain.
This post has been edited by CultureShock: 23 December 2015 - 07:43 AM
#18311 Posted 23 December 2015 - 12:51 PM
#18312 Posted 23 December 2015 - 02:58 PM
Someone is making a plugin for Unreal Engine that converts Source engine maps into UE. It imports all the geometry, all the lights, all the texture data, even stuff like nodraw is imported. The only thing that isn't imported are any props/static meshes.
This works with Quake particularly well, since the maps were made entirely from brush.
This was imported and run with just a single mouse click.
It is called Hammuer for anyone interested; it will be releasing soon.
#18313 Posted 23 December 2015 - 03:06 PM
CultureShock, on 23 December 2015 - 07:43 AM, said:
Think on the bright side: at least he's not called
HulkNukem, on 23 December 2015 - 02:58 PM, said:
Someone is making a plugin for Unreal Engine that converts Source engine maps into UE. It imports all the geometry, all the lights, all the texture data, even stuff like nodraw is imported. The only thing that isn't imported are any props/static meshes.
This works with Quake particularly well, since the maps were made entirely from brush.
This was imported and run with just a single mouse click.
-snip-
It is called Hammuer for anyone interested; it will be releasing soon.
Wait, so theoretically, could you then import the whole games of Quake I and II and Unreal I with little work, to use modern lighting and physics?
#18314 Posted 23 December 2015 - 03:19 PM
LkMax, on 23 December 2015 - 03:06 PM, said:
Wait, so theoretically, could you then import the whole games of Quake I and II and Unreal I with little work, to use modern lighting and physics?
The maps, yeah. I don't know if things like doors or elevators work without having to modify stuff, but I've asked about it (not that they would be hard to create anyways)
The rest of the games though would need to be recreated yourself, enemy AI, models, game code, etc etc.
In other words, you could instantly import Q1DM6, place new player starts and weapon spawns, and then play it in whatever project you are working on within a couple minutes. You don't need to recreate the maps from scratch.
This post has been edited by HulkNukem: 23 December 2015 - 03:24 PM
#18315 Posted 23 December 2015 - 03:26 PM
#18316 Posted 23 December 2015 - 05:12 PM
*thud* *thud* *thud* *thud* *thud*
Oh my poor heart. I feel like the floor has dropped from underneath me when they do this!
#18317 Posted 23 December 2015 - 05:30 PM
CultureShock, on 23 December 2015 - 05:12 PM, said:
*thud* *thud* *thud* *thud* *thud*
Oh my poor heart. I feel like the floor has dropped from underneath me when they do this!
They had a VR demo where you actually walked across the wire between the towers back in E3 I believe. That is something I would love to try
#18318 Posted 23 December 2015 - 06:07 PM
That thing on the ledge! Brrr.*shudder*
HulkNukem, on 23 December 2015 - 05:30 PM, said:
I might give this one a miss! It's an amazing thing to imagine though. I hope you get your chance to try this and with VR becoming better and cheaper you stand a really good chance!
Oh heck.I have another 40 minutes of this thing to run. I don't know how many more frights I can take!
#18319 Posted 23 December 2015 - 08:57 PM
Lunick, on 23 December 2015 - 03:26 PM, said:
google doesn´t know about it.
#18320 Posted 23 December 2015 - 09:21 PM
Gambini, on 23 December 2015 - 08:57 PM, said:
Like Alexandria, it's utterly fascinating about how Google has become such an authoritative source of information that, if something doesn't show up on Google, it may as well not exist.
#18322 Posted 24 December 2015 - 12:31 PM
Now, before I'll get too merry - Merry Christmas and a Happy New Year everyone
This post has been edited by Hank: 24 December 2015 - 04:50 PM
#18323 Posted 24 December 2015 - 01:29 PM
Hope you enjoyed the visit from Solid Claus:
#18326 Posted 25 December 2015 - 07:15 AM
Micky C, on 24 December 2015 - 02:35 PM, said:
MrBlackCat
#18330 Posted 25 December 2015 - 06:36 PM
Fox, on 25 December 2015 - 02:24 PM, said:
I vote this post of the year ... fucking hilarious, even for Star Wars fans