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The Post Thread
#13141 Posted 02 April 2014 - 09:02 AM
I also don't know if I want to get it for 360, PS3 or buy a PS4 and get it on that...
#13142 Posted 02 April 2014 - 12:05 PM
>Game innovates, tries something new, an interesting concept
>WOW THIS IS SHIT GAMES SHOULDN'T BE LIKE THIS
>"Okay guys, we'll just release the same old shit from now on."
#13143 Posted 02 April 2014 - 12:14 PM
Jimmy, on 02 April 2014 - 12:05 PM, said:
>Game innovates, tries something new, an interesting concept
>WOW THIS IS SHIT GAMES SHOULDN'T BE LIKE THIS
>"Okay guys, we'll just release the same old shit from now on."
Literally this.
#13144 Posted 02 April 2014 - 01:16 PM
#13145 Posted 02 April 2014 - 01:54 PM
Isn't that how other industries work? Ford makes cars, people don't tell Ford what kind of cars they should make. Just lay down their money and choose to buy Ford cars or not
This post has been edited by Jeff: 02 April 2014 - 01:55 PM
#13146 Posted 02 April 2014 - 02:48 PM
I don´t think though that the demand is a good parameter for making good games. You make things for your public, the day you make things different to enlarge your scope of customers, you´re dissapointing your loyal followers. That´s commerce to the extreme, make FPSs so even grandmas can play it.
EDIT: and the exact phrase is: If I had asked my customers what they wanted they would have said a faster horse.
This post has been edited by Gambini: 02 April 2014 - 02:54 PM
#13147 Posted 02 April 2014 - 03:15 PM
Gambini, on 02 April 2014 - 02:48 PM, said:
Well that's not to say that people who don't normally play games shouldn't play them. I mean are we suggesting that game companies should only make games for their hardcore devoted group, and not introduce to newcomers? Games are getting more expensive to produce, and they need to recoup those costs somehow. If catering to the hardcore group isn't enough to make up the cost, then they need to open up again.
This post has been edited by Jeff: 02 April 2014 - 03:20 PM
#13148 Posted 02 April 2014 - 03:34 PM
Jeff, on 02 April 2014 - 03:15 PM, said:
Or cars... just because not everyone appreciates something doesn't mean they won't buy it anyway. Some people appreciate the precision of a Ferrari, some don't, but both types still buy them. So IF Ferrari made a low precision car, those who could not appreciate them would still buy them and never know and/or not care.
I think we are more used to a developer making games for people who know games and appreciate them, as opposed to games made for the Casual Gamer. If no precision is needed to sell a game, then why put he effort, right? It is about money, not professional artist/developers making games of great precision.
Metaphors? Why paint the inside of a cabinet? Why vacuum the inside of the walls out as you build a house? Why worry if something "you" can't see is done sloppy or not? So why make a quality game if only 1% of people are even going to notice? Maybe I would, maybe you would... but corporations won't. Their goal is to make money by making what sells to THE MAJORITY, not a goal of making great games.
MrBlackCat
#13150 Posted 02 April 2014 - 03:43 PM
Jeff, on 02 April 2014 - 03:15 PM, said:
Yes make games for everybody but never dissapoint those who put you there. Hardcore gamers should be the priority.
#13151 Posted 02 April 2014 - 04:36 PM
#13152 Posted 02 April 2014 - 04:46 PM
Jeff, on 02 April 2014 - 01:54 PM, said:
Isn't that how other industries work? Ford makes cars, people don't tell Ford what kind of cars they should make. Just lay down their money and choose to buy Ford cars or not
There is some truth to it. But videogame consumers are that stupid, the industry just assumes (correctly) that they will pay for anything.
#13153 Posted 02 April 2014 - 05:30 PM
This post has been edited by Jeff: 02 April 2014 - 05:32 PM
#13154 Posted 02 April 2014 - 06:35 PM
Jeff, on 02 April 2014 - 03:15 PM, said:
Then don't skyrocket the budget so that it requires to sell several millions and streamlining with focus groups just to make it even. This argument is publisher's favorite one. "Ohhh, games are expensive and we need to somehow made it back so that developers could eat". Bullshit, stop making it that expensive.
#13155 Posted 02 April 2014 - 06:58 PM
no further questions about quality need be asked
source:
http://www.theesa.co...esa_ef_2013.pdf
This post has been edited by Forge: 02 April 2014 - 07:02 PM
#13156 Posted 02 April 2014 - 07:04 PM
#13157 Posted 02 April 2014 - 07:09 PM
#13158 Posted 02 April 2014 - 07:23 PM
Kathy, on 02 April 2014 - 06:35 PM, said:
Yes, it's bullshit that a game "need" to be expensive. They charge as much as the (stupid) customer is willing to pay.
#13159 Posted 02 April 2014 - 08:47 PM
Kathy, on 02 April 2014 - 06:35 PM, said:
I don't know what part of the budget is the most expensive, but like I said earlier it is not up to us to decide how they make their games. That would make us producers, and not the consumers that we are.
#13161 Posted 03 April 2014 - 06:29 AM
Forge, on 02 April 2014 - 06:58 PM, said:
At what page did you find this statistic?
#13163 Posted 03 April 2014 - 08:35 AM
Kathy, on 03 April 2014 - 06:29 AM, said:
and somehow you think i'm making this shit up as i go along
http://www.zerohedge...arents-basement
you should stop doubting me and just admit your man-crush now. it will save us alot of time on foreplay later when i have you chained up in my rape-closet
This post has been edited by Forge: 03 April 2014 - 08:37 AM
#13164 Posted 03 April 2014 - 12:58 PM
#13165 Posted 03 April 2014 - 01:08 PM
Too bad our Boomer parents completely fucked up the economy.
#13166 Posted 03 April 2014 - 01:47 PM
no job
gets high alot
plays video games
masturbates to cheap internet anime porn
what kind of video game are you going to make to cater to this life style?
(the last few final fantasies come to mind)
#13169 Posted 04 April 2014 - 01:02 PM
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