WGR2: SIEGEBREAKER 1.2 RELEASED!
#1 Posted 03 March 2011 - 06:26 PM
http://fissile.duke4...ssile_wgr2.html
But please don't anyone mirror it yet. It has been beta tested a lot, but in my experience bugs always get discovered right after a release, so I want to wait for a while before it gets uploaded anywhere else.
ENJOY!!
This post has been edited by DeeperThought: 03 March 2011 - 06:32 PM
#2 Posted 03 March 2011 - 06:47 PM
#3 Posted 03 March 2011 - 06:56 PM
I'll hav a nice weekend...
This post has been edited by Norvak: 03 March 2011 - 07:00 PM
#4 Posted 03 March 2011 - 07:02 PM
Norvak, on Mar 3 2011, 06:56 PM, said:
I also updated the mapster guide and included customized NAMES.H so the sprites have names, and tiles.cfg so when you press T in tile view mode, there are helpful WGR2 tile groups.
#5 Posted 03 March 2011 - 07:05 PM
DeeperThought, on Mar 3 2011, 09:02 PM, said:
Ok that's fine. Hope u want to make another release on a few months including the stuff i'm working with.
EDIT: I just download the pack. Let's kick some ass!!!
This post has been edited by Norvak: 03 March 2011 - 07:08 PM
#6 Posted 03 March 2011 - 08:15 PM
#7 Posted 03 March 2011 - 10:36 PM
EDIT: I miss the first chainsaw . The actual weapon looks incredible, but after playing so much zombies games I get the like for the normal chainsaws jeje.
DT, can I do some promotion of your mod in a page which I visit?, a web of Spanish webcomics, which has much duke fans. (God, I hate my bad English).
This post has been edited by E.C.S: 03 March 2011 - 11:12 PM
#8 Posted 03 March 2011 - 11:29 PM
E.C.S, on Mar 3 2011, 10:36 PM, said:
Yes, please. And though I am managing it at the moment, don't forget that WG Realms is still largely the creation of William Gee.
#9 Posted 03 March 2011 - 11:32 PM
PLAY UTTER CHAOS!
#10 Posted 04 March 2011 - 01:05 AM
VinsaneOne, on Mar 3 2011, 11:32 PM, said:
PLAY UTTER CHAOS!
IMO the hardest part of that level is the beginning. If you don't make the most of that quad damage you are screwed.
#11 Posted 04 March 2011 - 02:52 AM
DeeperThought, on Mar 4 2011, 04:05 AM, said:
Could you please stopping writing down the spoilers? Some of us are actual gamers, meaning we sort of have a vague idea how to play stuff.
Minor detail.
My keyboard is set-up differently from the “standard” gamer keyboard (I'm left handed), when I assign a key, that is already assigned, I have two assignments for one key. I got confused, because I don't use all the features of the menu, so I'll fix that set-up over the weekend.
... full report on the huge game will follow. Cheers and thank you for all the hard work.
This post has been edited by Hank: 04 March 2011 - 03:46 AM
#12 Posted 04 March 2011 - 06:04 AM
#13 Posted 04 March 2011 - 09:23 AM
#14 Posted 04 March 2011 - 10:00 AM
#15 Posted 04 March 2011 - 02:09 PM
#16 Posted 04 March 2011 - 02:47 PM
Jhect, on Mar 4 2011, 02:09 PM, said:
On the other side of the bridge you can enter a cave.
#17 Posted 04 March 2011 - 02:50 PM
But there seems to be something wrong with the watcher sentries, they don't activate somehow...
#18 Posted 04 March 2011 - 02:54 PM
chicken, on Mar 4 2011, 02:50 PM, said:
But there seems to be something wrong with the watcher sentries, they don't activate somehow...
Yes they do. Put one on a wall and if an enemy walks in front of it...ZAP!
#19 Posted 04 March 2011 - 02:59 PM
But did you change them somehow compared to the last release?
#20 Posted 04 March 2011 - 03:41 PM
chicken, on Mar 4 2011, 02:59 PM, said:
But did you change them somehow compared to the last release?
Yes. And I forgot to change the game tip for them. Before they started as tripbombs, and even had the laser line. Now they start as my own actor. Also, instead of expiring on a timer, they only expire after dealing a certain amount of damage.
#22 Posted 04 March 2011 - 04:41 PM
I can't see any cave entrance?
here are some pictures to make sure that you know where i am.
uploading...
This post has been edited by Jhect: 04 March 2011 - 05:06 PM
#23 Posted 04 March 2011 - 06:27 PM
DeeperThought, on Mar 4 2011, 04:05 AM, said:
Yea, OK. Fire breathing Dragons that pick you up and drop you 10 stories to your death was totally unexpected!
You guys went over the top on this one! <gives standing ovation>
#24 Posted 04 March 2011 - 09:05 PM
This post has been edited by Serious Cacodemon: 04 March 2011 - 09:24 PM
#25 Posted 04 March 2011 - 09:46 PM
#26 Posted 04 March 2011 - 11:50 PM
It will probably take them two or so bloody days to make the article public.
#27 Posted 04 March 2011 - 11:53 PM
The Commander, on Mar 4 2011, 11:50 PM, said:
It will probably take them two or so bloody days to make the article public.
I decided to wait a while and fix a few more bugs.
#28 Posted 05 March 2011 - 12:04 AM
These 50+mb downloads are killing my bandwidth. (yes, shit internet due to reasons)
#29 Posted 05 March 2011 - 12:45 AM
#30 Posted 05 March 2011 - 01:24 AM
MYBATFILE.BAT EDuke32.exe -gWGR2/WGR2.GRP -xMYCONFILE.con -game_dir WGR2
MYCONFILE.CON
include WGR2GAME.CON my code here etc
This is the method I am using at the moment and it does not seem to effect the original game if using WGR2.bat