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Shadow Warrior High Resolution Pack

User is offline   Ninjakitty 

  • 92

#151

Hm...
Well, if you just cropped some top and bottom from this non-widescreen background, wouldn't it work as widescreen?

When life gives you lemons... https://youtu.be/CM-CIvMEqUs?t=52
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User is offline   Mark 

  • Honored Donor
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#152

deleted...

This post has been edited by Mark: 12 February 2019 - 05:50 AM

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User is offline   Ninjakitty 

  • 92

#153

I'm only saying that because I noticed the original tile from the games art files actually looked more like widescreen, so I cut down the new one to make it have the same relative dimensions as the original, and it appeared to line up perfectly.

When life gives you lemons... https://youtu.be/CM-CIvMEqUs?t=52
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User is offline   Hendricks266 

  • Weaponized Autism
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  #154

Keep in mind most Build art has non-square pixels in practice - 16:10 images squished horizontally to 4:3. I recall talking with ProAsm and he recommended the image sizes that are in SVN now. If you play in 4:3 and the yin/yang symbol in your highres image is a proper circle, that's what you want. We will need better source port support for widescreen menu images to be implemented.
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User is offline   Ninjakitty 

  • 92

#155

Squished YinYang: https://www.dropbox....inYang.zip?dl=0
Can't decide whether or not it looks better in-game, but it has the same resolution ratio as the original

When life gives you lemons... https://youtu.be/CM-CIvMEqUs?t=52
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User is offline   Ninjakitty 

  • 92

#156

The only way to convert a .max file to a more widely used format that we can use is to get 3ds max, which costs moneys. So, if anyone would be kind enough to convert the Lo Wang model into FBX with 3DS max, that would be great :)

When life gives you lemons... https://youtu.be/CM-CIvMEqUs?t=52
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User is offline   Besli 

  • 53

#157

Okay, here is the Shadow Warrior model as an *.obj file:
https://www.sendspace.com/file/cb5oly
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