![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
Duke 3D Voxel Pack
#662 Posted 27 March 2018 - 12:30 PM
You can also try this: http://hendricks266...._transparent.7z
#663 Posted 01 April 2018 - 04:52 AM
#664 Posted 17 April 2018 - 07:09 AM
SLAB6 Screens:
In-game Screens:
And the voxel itself:
https://mega.nz/#!3R...sMtBeCdd1t4dUSo
#665 Posted 17 April 2018 - 04:08 PM
And here is the pair of them if anyone is interested in finding out if I screwed up:
https://mega.nz/#!ec...jDLBoYQhn3xl6Cg
#666 Posted 17 April 2018 - 04:23 PM
#667 Posted 17 April 2018 - 11:20 PM
Shodanbot, on 17 April 2018 - 04:08 PM, said:
And here is the pair of them if anyone is interested in finding out if I screwed up:
https://mega.nz/#!ec...jDLBoYQhn3xl6Cg
If they sink into the wall, that's because you didn't set up the pivots.
#668 Posted 18 April 2018 - 04:45 AM
Striker, on 17 April 2018 - 11:20 PM, said:
Cheers. I'm a fool but I'm one that corrects his errors.
![Attached File](https://forums.duke4.net/public/style_extra/mime_types/zip.gif)
Number of downloads: 523
And here are some in-game screens:
Trooper Dan, on 17 April 2018 - 04:23 PM, said:
I'm currently working on sci-fi flip switch 1122-1123, but would that be the RPG/Devastator rockets? It looks "easy" enough to voxel. The proportions, length, and depth of the thing are all there in the sprites, so it is just a matter of painting by number for much of it. If I do get round to it, I'll give it a go. Might cannibalize the candle voxels (by Martin?) to add a little animation to the flame.
#670 Posted 18 April 2018 - 07:29 AM
Download:
![Attached File](https://forums.duke4.net/public/style_extra/mime_types/zip.gif)
Number of downloads: 525
#671 Posted 18 April 2018 - 11:07 AM
Shodanbot, on 18 April 2018 - 04:45 AM, said:
You can't use any extra tiles that the original rocket doesn't use, though.
#672 Posted 18 April 2018 - 11:51 AM
This post has been edited by Jblade: 18 April 2018 - 11:51 AM
#673 Posted 18 April 2018 - 12:14 PM
Jblade, on 18 April 2018 - 11:51 AM, said:
I know, but sprites can't be pitched either, so why would it be worse than the current sprite? The reason I want a voxel is to make it slightly more visible without increasing the sprite size -- also, it will show the angle of the rocket accurately.
#674 Posted 18 April 2018 - 01:10 PM
Trooper Dan, on 18 April 2018 - 12:14 PM, said:
Sprites do pitch with your view, at least in software, and in OpenGL, the sprites are thin enough to not look hideous when shooting up and down. There was a point in history where the HRP rocket didn't pitch with aim, and it looked beyond horrible. Something like this would work better with projectiles that are uniform, like the freeze ray shot.
This post has been edited by Striker: 18 April 2018 - 01:11 PM
#675 Posted 18 April 2018 - 02:42 PM
Trooper Dan, on 18 April 2018 - 11:07 AM, said:
Thanks. I noticed that. I considered doing a flicker between the small deep orange and a larger bright orange. The flame would look very dull and flat otherwise. A bit like the old polygonal flames from Quake, except no animation at all. It's a shame I can't mix the sprite of the flame with the voxel of the rocket, or at least not without CON scripting which would be a bit beyond the scope of this voxel pack. So I'll put the rocket on the to-do list, but for the time being, I'd rather focus on things the player will always be able to get a good look at. Like sprite 4954, the damaged variant of the sprite 0860 power switch.
Striker, on 18 April 2018 - 01:10 PM, said:
Zandronum has a nice feature called "sprite billboard" with its OpenGL renderer. It will pitch the sprite just like it would in software, on both the X-axis and/or Y-axis.
#676 Posted 18 April 2018 - 04:07 PM
#677 Posted 27 August 2018 - 04:54 AM
Missing:
- Shrinker (#25)
- Scuba gear (#56)
- Jetpack (#57)
- Atomic Health (#100-115)
This post has been edited by NightFright: 27 August 2018 - 05:15 AM
#678 Posted 27 August 2018 - 05:16 AM
edit, I found it under model rotation. I got confused because earlier post mentioned sprite, not model rotation.
This post has been edited by Mark.: 27 August 2018 - 05:31 AM
#679 Posted 16 October 2018 - 11:18 PM
NightFright, on 27 August 2018 - 04:54 AM, said:
Missing:
- Shrinker (#25)
- Scuba gear (#56)
- Jetpack (#57)
- Atomic Health (#100-115)
I'd like to at least give it a try, but slab6 is not working properly on win10 (pointer is kept outside the window).
#680 Posted 18 October 2018 - 05:35 PM
Trooper Dan, on 17 April 2018 - 04:23 PM, said:
I don't have much free time these days but I'll whip one up when I do, shouldn't take too long.
#681 Posted 24 March 2019 - 07:51 AM
I am planning to voxelized and to add a version for Shadow Warrior as well. Thanks in advance
#683 Posted 31 March 2019 - 03:02 PM
Had to use a photo for better guidance:
![Posted Image](https://i.imgur.com/06V6HkW.png)
DOWNLOAD:
https://www.mediafir...e/lamp.kvx/file
#684 Posted 02 April 2019 - 03:35 AM
Nice lamp!
Regarding fire extinguisher, I already did
![:lol:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Bottom is fully drawn, pivots are properly adjusted. I checked it with vanilla DN3D maps, looks/works properly.
I will post rest of my humble voxel stuff soon(ish).
EDIT:
Added some more stuff. I noticed, that GIF previews of my models are a bit desaturated. No worries, KVX files are fine - 100% based on original sprites with proper palette.
Fire Extinguisher (0916)
![Posted Image](https://i.imgur.com/LpenbZA.gif)
Link to KVX:
https://mega.nz/#!or...ElUK_KPdidJc1ok
Scuba Gear (0056)
![Posted Image](https://i.imgur.com/LEAgThQ.gif)
KVX:
https://mega.nz/#!I2...-fw2m7p4-nq355M
Seenine (1247)
![Posted Image](https://i.imgur.com/W7JEAs4.gif)
KVX:
https://mega.nz/#!t7...CxW3ARBVdnTuZ1g
This post has been edited by Lunick: 14 May 2019 - 08:46 PM
#686 Posted 02 April 2019 - 04:22 AM
Now if you (or anybody else) manages to get the other three pickups (shrinker, jetpack, atomic health) done, I'd actually prepare a new release for everybody.
This post has been edited by NightFright: 02 April 2019 - 04:35 AM
#687 Posted 02 April 2019 - 04:47 AM
RPD Guy, on 02 April 2019 - 04:01 AM, said:
That was my thought too in the moment I found it, ha!
NightFright, on 02 April 2019 - 04:22 AM, said:
Wow, thanks!
![:lol:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Quote
I will do Jetpacktoday/tomorrow. Shrinker - I don't have experience with weapons. I will try to do this one, if others are not interested.
Atomic health - IMHO this is hardest of all pickups in terms of animation. Ten frames, multiple axis rotation...well, sounds like a challenge
![:lol:](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
Wet floor sign (4495):
![Posted Image](https://i.imgur.com/oozMvob.gif)
KVX
https://mega.nz/#!hu...GE2MrADGtT5AImg
This post has been edited by Lunick: 14 May 2019 - 08:47 PM
#689 Posted 02 April 2019 - 07:42 AM
Exit Sign (0961)
![Posted Image](https://i.imgur.com/sbJsxCs.gif)
KVX: https://mega.nz/#!kn...AI-YnnMwdvWoHK0
Framed Painting 1 (1075)
![Posted Image](https://i.imgur.com/rZ7hIDP.gif)
KVX: https://mega.nz/#!Nj...iivvDiLYiRBu59A
Framed Painting 2 (1076)
![Posted Image](https://i.imgur.com/DFpQdI0.gif)
KVX: https://mega.nz/#!9n...k0TWaXMu--0atqw
Ceramic Mug (4438) - Looks terrible on preview, but fine in-game.
![Posted Image](https://i.imgur.com/6kxWzXp.gif)
KVX: https://mega.nz/#!8u...cFzyn5OjLwGe9FE
Driving Wheel (4885)
![Posted Image](https://i.imgur.com/kQZpmsb.gif)
KVX: https://mega.nz/#!46...EKUINu9eaafsXlU
Broken Switch 1 & 2 (4483 & 4954) These two are based on voxel models of two functional switches, that are already part of voxel pack. To be exact, voxel model of sprite 860 by DotK3D and voxel model of sprite no. 164 by ReaperMan.
![Posted Image](https://i.imgur.com/bg4rUpB.png)
KVX of first one: https://mega.nz/#!Mr...AeQJRlwUaTzY-Co
KVX of second one: https://mega.nz/#!k7...7EfZPMTgZIRpe38
This post has been edited by Lunick: 14 May 2019 - 09:00 PM
#690 Posted 02 April 2019 - 08:18 AM
Phredreeke, on 02 April 2019 - 06:30 AM, said:
![:lol:](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Voxel love will eventually spread everywhere. To all DLC's, all MODs...voxels will even make it to flat realms of automap & sound setup. This is the way of true Voxel Love.
On more serious note, those health restoring bananas in LIAB look like a nice thing to do some day. If I will do some voxels for LIAB, I will definitely try to make some pickups
![:lol:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Cheers
This post has been edited by Borion: 02 April 2019 - 08:19 AM