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eduke32 HRP and Ubuntu

User is offline   Spirrwell 

  • tile 1018

#1

**I searched the forum, all I saw was eduke32 crashing and compiling posts.**

I've made the complete switch to Ubuntu from Windows 7 (Pretty good so far). I was able to compile and run eduke32 with no real problems, but I am having trouble getting the HRP to automatically run. I can get it to run if I use the -g parameter in the terminal. It won't work if I don't do that, and I had it in the autoload folder when I wasn't using the -g parameter. According to the wiki site (http://wiki.eduke32....Duke32_on_Linux) it should work automatically like that.

Here is my eduke32.log file when I run from the autoload folder:

EDuke32 2.0.0devel 20100727
Using /home/spirrwell/eduke32/polymer/eduke32/ for game data
Using /home/spirrwell/.eduke32/ for game data
Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)
Using "x11" video driver
Searching for game data...
Using 'duke3d.grp' as main game data file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*8 bytes
Relocating compiled code from to 0x7f3c7130d028 to 0x7f3c7e132580
Script compiled in 8ms, 16179*8b, version 1.4+
1918/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
RTS file DUKE.RTS was not found
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 1680x1050 (32-bpp fullscreen)
OpenGL Information:
 Version:  3.3.0 NVIDIA 260.19.06
 Vendor:   NVIDIA Corporation
 Renderer: GeForce 9600 GT/PCI/SSE2
Initializing music...
Initializing sound...
 
Wrote eduke32.cfg
Wrote settings.cfg

-----------------------------------
Here's my eduke32.log when I use the -g parameter with the files in the root of the directory (doesn't work with the files in the autoload folder):

EDuke32 2.0.0devel 20100727
Application parameters: -g polymer_hrp.zip 
Using /home/spirrwell/eduke32/polymer/eduke32/ for game data
Using /home/spirrwell/.eduke32/ for game data
Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)
Using "x11" video driver
Searching for game data...
Using 'duke3d.grp' as main game data file.
Using file 'polymer_hrp.zip' as game data.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*8 bytes
Relocating compiled code from to 0x7f63a9879028 to 0x7f63aa0a5658
Script compiled in 8ms, 16179*8b, version 1.4+
1918/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Loading 'duke3d.def'
warning: defined hightile replacement for empty tile 9000. Maybe some tiles???.art are not loaded?
warning: defined hightile replacement for empty tile 9001.
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 1680x1050 (32-bpp fullscreen)
OpenGL Information:
 Version:  3.3.0 NVIDIA 260.19.06
 Vendor:   NVIDIA Corporation
 Renderer: GeForce 9600 GT/PCI/SSE2
Initializing music...
Initializing sound...
Load tile 2492: p0-m4-e0 "highres/screen/menu/2492_version.png"... 88 ms
Load tile 2493: p0-m4-e0 "highres/screen/menu/2493.jpg"... 32 ms
 
Wrote eduke32.cfg
Wrote settings.cfg


Any help?
0

User is offline   bioman 

#2

Enable 'autoload' folder.
0

User is offline   Spirrwell 

  • tile 1018

#3

 bioman, on Jan 16 2011, 12:31 PM, said:

Enable 'autoload' folder.

How? There's no GUI for settings when you startup eduke like in Windows.
0

User is offline   bioman 

#4

It seems that you have forgotten to install libgtk2.0-dev before compiling.
You can also edit eduke32.cfg and set NoAutoLoad to 0.
0

User is offline   Spirrwell 

  • tile 1018

#5

 bioman, on Jan 16 2011, 02:54 PM, said:

It seems that you have forgotten to install libgtk2.0-dev before compiling.
You can also edit eduke32.cfg and set NoAutoLoad to 0.

I tried to install it, Ubuntu said that it was already installed.
Edit: Oh and thanks, I'll try that now.

This post has been edited by Spirrwell: 16 January 2011 - 12:30 PM

0

User is offline   Spirrwell 

  • tile 1018

#6

...There's no eduke32.cfg, I'll get one off of one of my other Windows computers.

Edit: Not working either.
Edit 2: I reinstalled that libgtk2.0-dev thing and recompiled the source code, the GUI is working now.

This post has been edited by Spirrwell: 16 January 2011 - 01:02 PM

0

User is offline   Spirrwell 

  • tile 1018

#7

Still having a problem, the eduke32.cfg won't write still, and the autoload folder still won't work even though it's checked to be used.

Here's my log file currently:
Attached File  eduke32.log (1.25K)
Number of downloads: 216
0

User is offline   Plagman 

  • Former VP of Media Operations

#8

eduke32.cfg is written to ~/.eduke32, and that's where you need to put your autoload folder IIRC.
0

User is offline   Spirrwell 

  • tile 1018

#9

 Plagman, on Jan 16 2011, 04:10 PM, said:

eduke32.cfg is written to ~/.eduke32, and that's where you need to put your autoload folder IIRC.

Ah, you're right, thanks Plagman, That was on the Wiki site of building eduke32, I thought it meant the directory of eduke32... my bad.
Thanks.
0

User is offline   Mblackwell 

  • Evil Overlord

#10

There's most definitely a frontend gui on Linux.

This post has been edited by Mblackwell: 18 January 2011 - 04:05 PM

0

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