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Voxels for Duke 3D

User is offline   fgsfds 

#1

How to add voxels in eduke? I made .kvx model, but how to replace sprite with it?
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User is offline   fgsfds 

#2

Sorry, I'm already made it myself.
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#3

hmm try and make one very good looking model. i wanna see what you can do :rolleyes:
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User is offline   LeoD 

  • Duke4.net topic/3513

#4

I like it, though I'm more an HRP type of guy.
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User is offline   ReaperMan 

#5

I already started doing something like this but i made mine look like the original sprites.

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This post has been edited by ReaperMan: 06 December 2010 - 12:44 PM

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User is offline   Scott_AW 

#6

Looking good, I'd like to see a Duke3d voxel conversion, in a lower resolution though. The other one's models are just too big to even run the game.
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User is offline   fgsfds 

#7

ReaperMan
I'm just converted models from hrp. I think it looks good.

This post has been edited by empyrock: 06 December 2010 - 12:48 PM

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User is offline   ReaperMan 

#8

View Postempyrock, on Dec 6 2010, 04:47 PM, said:

I'm just converted models from hrp.


Whats the point of that? You could just use the HRP if they are the same models.
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User is offline   fgsfds 

#9

Because I don't like hi res textures and 3d models, but original sprites looks terrible. Voxels preserves the original style and looks better.
Do you continue working? Maybe your would look better.

This post has been edited by empyrock: 06 December 2010 - 01:04 PM

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User is offline   ReaperMan 

#10

View Postempyrock, on Dec 6 2010, 05:02 PM, said:

Because I don't like hi res textures and 3d models, but original sprites looks terrible. Voxels preserves the original style and looks better.


Your essentially using the 3d models though so its pointless. It just like using the HRP, it dosen't preserve the original look at all.
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User is offline   ReaperMan 

#11

Also my i point out that someone has already done the exact same thing your doing.

http://forums.3dreal...ead.php?t=24456
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User is online   Danukem 

  • Duke Plus Developer

#12

View PostReaperMan, on Dec 6 2010, 12:40 PM, said:

I already started doing something like this but i made mine look like the original sprites.


I love what you are doing and hope you keep it up.

Voxels have two advantages over models. The first is that they work in the software renderer. This is good for people who don't have OpenGL. The other advantage is that unlike models, voxels display the pals in all of their glory, just like 8-bit sprites. On models you have to use the tint DEF command to approximate pals, and it looks crappy because it's just a color overlay, and you can't get any of the interesting pals (like 10,16,17, etc) where only certain pixels change.

This is important to me as a modder, especially for a mod like Attrition, where I use lots of different monster colors. I actually tried using the HRP based voxel pack, but it's just too much for Eduke to load. After a while it gives up and says that cache is locked up. Hopefully your voxels will be less resource intensive.
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User is offline   Helixhorned 

  • EDuke32 Developer

#13

Have you tried increasing the cache size with --cachesize? On a sidenote, I think we need a basic rectangle model/voxel for use as a step of a staircase. Could cut the number of sprites in some maps, and is also easier to edit.
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User is offline   Forge 

  • Speaker of the Outhouse

#14

If you're going to make steps, make several with different textures: wood, carpeted, stone (rock & marble), metal (industrial & space), etc.
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#15

View PostReaperMan, on Dec 6 2010, 01:54 PM, said:

Whats the point of that? You could just use the HRP if they are the same models.

True. Why convert 3d models? As far as I know, the whole point of voxels is to have a 3D world that looks as close as possible to the sprite based pixelated world from 90's games.
I remember that I've seen some Doom items made with voxels and they were 100% accurate to the sprites.
A voxel based remake for a game such as Duke Nukem 3D or Doom would be awesome but also very time consuming and pretty much pointless in the long run.
It's cool to have a 2D world brought to 3D and still manage to keep the look and feel of the sprites but it's just pointless.
I will always prefer a team of masters in 3D modeling and texture design, that wold be able to remake pixelated sprites into high poly models covered in high res texture remakes that manage to capture the old look perfectly, over a team that can make a good voxel based remake.

There aren't many projects that focus on remaking games in HD that also manage to successfully keep the original look
The only one that comes to mind is Street Fighter Hd Remix
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If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...

This post has been edited by Mr.Deviance: 06 December 2010 - 04:53 PM

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User is offline   Scott_AW 

#16

View PostForge, on Dec 6 2010, 03:00 PM, said:

If you're going to make steps, make several with different textures: wood, carpeted, stone (rock & marble), metal (industrial & space), etc.


Thats a good idea, my use of flat sprites for blocks isn't doing too well, they glitch a lot in software.
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User is offline   Hendricks266 

  • Weaponized Autism

  #17

View PostMr.Deviance, on Dec 6 2010, 06:44 PM, said:

There aren't many projects that focus on remaking games in HD that also manage to successfully keep the original look
The only one that comes to mind is Street Fighter Hd Remix
If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...

Sonic 2 HD.

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User is offline   Tetsuo 

#18

There\'s a few other HD remakes like Toki Arcade Remixed and the upcoming Mortal Kombat HD Arcade Kollection (they are reshooting the footage they used to make the original MK games in HD and keeping it 2D)... There\'s no screenshots or videos of it yet but it is rumored to look something like this:
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There\'s also Earthworm Jim HD Can't think of any others off the top of my head.

This post has been edited by Tetsuo: 06 December 2010 - 11:35 PM

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User is offline   Stabs 

#19

metal slug needs this kind of love
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User is offline   t800 

#20

to ReaperMan:
Are you still working on your project of making voxels from original sprites? I hope it is not dead.
I dont like hi-res textures and models in old school games. Voxels fit much more better in Duke3D.
But voxels made from 3d models look strange and ugly. It would be great if you could finish it.
But dont convert everything into voxels, make only items, buttons and little detail things.
(As it was in Shadow Warrior.)
I am looking forward to this mod.
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#21

are you sure about the buttons? that would look fun i think :S
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User is offline   Scott_AW 

#22

The trick to converting models to voxels is to use sparse detail in your model skins. Basicly cartoony, no shading. You can add shading in SLAB6 effectively.
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User is offline   ReaperMan 

#23

View Postt800, on Dec 7 2010, 05:09 PM, said:

to ReaperMan:
Are you still working on your project of making voxels from original sprites? I hope it is not dead.
I dont like hi-res textures and models in old school games. Voxels fit much more better in Duke3D.
But voxels made from 3d models look strange and ugly. It would be great if you could finish it.
But dont convert everything into voxels, make only items, buttons and little detail things.
(As it was in Shadow Warrior.)
I am looking forward to this mod.


Yeah, i'm going to keep working on both my Duke 3D and ROTT voxel packs. I think i'm going to start working on the Duke 3D voxel pack more though, seeing as no one has made a port of ROTT with voxel support yet. :rolleyes:
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User is online   Danukem 

  • Duke Plus Developer

#24

If you make the Duke 3D monsters, I would use them right away. Those are the hardest things in the entire game to make, though...
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#25

yea and the ones from the hrp looks bad compared to all the other stuff in the hrp which looks fantastic. that is why i always use the 2d animations instead of the hrp 3d models. it simply looks better :rolleyes: but i would like to see a voxel version. this might look very good.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#26

View PostTetsuo, on Dec 7 2010, 12:53 AM, said:

There\'s a few other HD remakes like Toki Arcade Remixed and the upcoming Mortal Kombat HD Arcade Kollection (they are reshooting the footage they used to make the original MK games in HD and keeping it 2D)... There\'s no screenshots or videos of it yet but it is rumored to look something like this:
Posted Image

There\'s also Earthworm Jim HD Can't think of any others off the top of my head.


:rolleyes: Wow! Can't wait for that.
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User is offline   SwissCm 

#27

The biggest issue with voxels at the moment is that there are no good free tools, even the paid ones are quite crappy. Copy+Paste is horribly implemented across the board and the UIs aren't much better.
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#28

View PostMusicallyInspired, on Dec 7 2010, 05:23 PM, said:

:rolleyes: Wow! Can't wait for that.

That's not from the game. That's fan art.

This post has been edited by Mr.Deviance: 08 December 2010 - 02:07 AM

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User is offline   Martin 

#29

This intrigues me greatly. I've been thinking about getting Eduke32 or DukePlus running on my rig, but one of the things that bothers me about it is that the 3D monsters just look shit. The old sprites show their age of course, but at least they have a certain style, and the death animations are cool. In fact, that's one thing that particularly bothers me about the 3D monsters, you can see they've tried to recreate the old death sequences, but it just looks crap. I personally think some kind of ragdoll system would go a long way to improving this. I know the sprites all died in the same way, but with 3D models it looks so much weirder.

Voxel models of the old sprites would be great.

View PostMr.Deviance, on Dec 7 2010, 12:44 AM, said:

There aren't many projects that focus on remaking games in HD that also manage to successfully keep the original look
The only one that comes to mind is Street Fighter Hd Remix
Posted Image
If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...


Except a lot of the re-done art in that game looks nothing like the original SFII art, and some of it even looks really weird. Cammy has huge bug-like eyes, for instance.
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User is offline   Hendricks266 

  • Weaponized Autism

  #30

View PostMartin, on Jan 3 2011, 08:57 AM, said:

Voxel models of the old sprites would be great.

They tried that in SW's development, but it looked terrible.
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