
Voxels for Duke 3D
#1 Posted 06 December 2010 - 11:46 AM
#3 Posted 06 December 2010 - 12:13 PM

#5 Posted 06 December 2010 - 12:40 PM

This post has been edited by ReaperMan: 06 December 2010 - 12:44 PM
#6 Posted 06 December 2010 - 12:43 PM
#7 Posted 06 December 2010 - 12:47 PM
I'm just converted models from hrp. I think it looks good.
This post has been edited by empyrock: 06 December 2010 - 12:48 PM
#8 Posted 06 December 2010 - 12:54 PM
empyrock, on Dec 6 2010, 04:47 PM, said:
Whats the point of that? You could just use the HRP if they are the same models.
#9 Posted 06 December 2010 - 01:02 PM
Do you continue working? Maybe your would look better.
This post has been edited by empyrock: 06 December 2010 - 01:04 PM
#10 Posted 06 December 2010 - 01:10 PM
empyrock, on Dec 6 2010, 05:02 PM, said:
Your essentially using the 3d models though so its pointless. It just like using the HRP, it dosen't preserve the original look at all.
#11 Posted 06 December 2010 - 01:18 PM
http://forums.3dreal...ead.php?t=24456
#12 Posted 06 December 2010 - 01:30 PM
ReaperMan, on Dec 6 2010, 12:40 PM, said:
I love what you are doing and hope you keep it up.
Voxels have two advantages over models. The first is that they work in the software renderer. This is good for people who don't have OpenGL. The other advantage is that unlike models, voxels display the pals in all of their glory, just like 8-bit sprites. On models you have to use the tint DEF command to approximate pals, and it looks crappy because it's just a color overlay, and you can't get any of the interesting pals (like 10,16,17, etc) where only certain pixels change.
This is important to me as a modder, especially for a mod like Attrition, where I use lots of different monster colors. I actually tried using the HRP based voxel pack, but it's just too much for Eduke to load. After a while it gives up and says that cache is locked up. Hopefully your voxels will be less resource intensive.
#13 Posted 06 December 2010 - 02:42 PM
#14 Posted 06 December 2010 - 03:00 PM
#15 Posted 06 December 2010 - 04:44 PM
ReaperMan, on Dec 6 2010, 01:54 PM, said:
True. Why convert 3d models? As far as I know, the whole point of voxels is to have a 3D world that looks as close as possible to the sprite based pixelated world from 90's games.
I remember that I've seen some Doom items made with voxels and they were 100% accurate to the sprites.
A voxel based remake for a game such as Duke Nukem 3D or Doom would be awesome but also very time consuming and pretty much pointless in the long run.
It's cool to have a 2D world brought to 3D and still manage to keep the look and feel of the sprites but it's just pointless.
I will always prefer a team of masters in 3D modeling and texture design, that wold be able to remake pixelated sprites into high poly models covered in high res texture remakes that manage to capture the old look perfectly, over a team that can make a good voxel based remake.
There aren't many projects that focus on remaking games in HD that also manage to successfully keep the original look
The only one that comes to mind is Street Fighter Hd Remix

If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...
This post has been edited by Mr.Deviance: 06 December 2010 - 04:53 PM
#16 Posted 06 December 2010 - 04:54 PM
Forge, on Dec 6 2010, 03:00 PM, said:
Thats a good idea, my use of flat sprites for blocks isn't doing too well, they glitch a lot in software.
#17 Posted 06 December 2010 - 06:13 PM
Mr.Deviance, on Dec 6 2010, 06:44 PM, said:
The only one that comes to mind is Street Fighter Hd Remix
If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...
Sonic 2 HD.



#18 Posted 06 December 2010 - 10:53 PM

There\'s also Earthworm Jim HD Can't think of any others off the top of my head.
This post has been edited by Tetsuo: 06 December 2010 - 11:35 PM
#20 Posted 07 December 2010 - 12:09 PM
Are you still working on your project of making voxels from original sprites? I hope it is not dead.
I dont like hi-res textures and models in old school games. Voxels fit much more better in Duke3D.
But voxels made from 3d models look strange and ugly. It would be great if you could finish it.
But dont convert everything into voxels, make only items, buttons and little detail things.
(As it was in Shadow Warrior.)
I am looking forward to this mod.
#21 Posted 07 December 2010 - 12:14 PM
#22 Posted 07 December 2010 - 02:13 PM
#23 Posted 07 December 2010 - 02:53 PM
t800, on Dec 7 2010, 05:09 PM, said:
Are you still working on your project of making voxels from original sprites? I hope it is not dead.
I dont like hi-res textures and models in old school games. Voxels fit much more better in Duke3D.
But voxels made from 3d models look strange and ugly. It would be great if you could finish it.
But dont convert everything into voxels, make only items, buttons and little detail things.
(As it was in Shadow Warrior.)
I am looking forward to this mod.
Yeah, i'm going to keep working on both my Duke 3D and ROTT voxel packs. I think i'm going to start working on the Duke 3D voxel pack more though, seeing as no one has made a port of ROTT with voxel support yet.

#24 Posted 07 December 2010 - 02:57 PM
#25 Posted 07 December 2010 - 03:06 PM

#26 Posted 07 December 2010 - 04:23 PM
Tetsuo, on Dec 7 2010, 12:53 AM, said:

There\'s also Earthworm Jim HD Can't think of any others off the top of my head.

#27 Posted 08 December 2010 - 02:01 AM
#28 Posted 08 December 2010 - 02:06 AM
MusicallyInspired, on Dec 7 2010, 05:23 PM, said:

That's not from the game. That's fan art.
This post has been edited by Mr.Deviance: 08 December 2010 - 02:07 AM
#29 Posted 03 January 2011 - 06:57 AM
Voxel models of the old sprites would be great.
Mr.Deviance, on Dec 7 2010, 12:44 AM, said:
The only one that comes to mind is Street Fighter Hd Remix

If anybody knows any other project that aims to do what Street Fighter Hd Remix did post it here, because I don't...
Except a lot of the re-done art in that game looks nothing like the original SFII art, and some of it even looks really weird. Cammy has huge bug-like eyes, for instance.
#30 Posted 03 January 2011 - 03:27 PM
Martin, on Jan 3 2011, 08:57 AM, said:
They tried that in SW's development, but it looked terrible.