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"Paper cuts" -- minor bugs and annoyances  "Post problems here that could be fixed with a few minutes of effort"

User is offline   Diaz 

#241

Could we have the ability to disable the "User Map" main menu item?

I think it looks ugly to be able to use it to jump to any level in any episode. Maybe just have the ability to skip a certain folder so the maps in that folder are not listed?
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User is offline   Gambini 

#242

 TerminX, on 24 October 2012 - 07:29 AM, said:

But how is that a "paper cut"? I told you previously that I tried to reproduce it and it simply does not occur here.


I´m sorry. I thought that now that I provided a video and a crucial detail (the fact of the game being reloaded from the menu) it would be a minor bug to fix.

I won´t bother you anymore with this little quirk, i guess. But I can´t help thinking of some bug in Dukeplus I reported to Deeperthought for months, which would cause the weapon to stall If you wanted to switch to another weapon when reloading. He told me a millon times he could not reproduce it, and I rechecked another millon times that it certainly happened...

A couple of years later we realized that no one made clear the way they was switching weapons: I was switching with the numbers in my keyboard and he with the mouse scroll.
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User is offline   TerminX 

  • el fundador

  #243

Hmm... can you test if it happens when using the F3 load menu? That was how I was loading the game.
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User is offline   Player Lin 

#244

 Diaz, on 24 October 2012 - 08:57 AM, said:

Could we have the ability to disable the "User Map" main menu item?

I think it looks ugly to be able to use it to jump to any level in any episode. Maybe just have the ability to skip a certain folder so the maps in that folder are not listed?


I don't think it's ugly...it just like old versions of Windows's file selector, but without any window on it...

Skip a certain folder? or like an option "Do not list levels from official/GRPs"?
I think the menu is better than using command line or console for not expert players for some reasons.
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User is offline   Diaz 

#245

 Player Lin, on 25 October 2012 - 05:44 AM, said:

I don't think it's ugly...it just like old versions of Windows's file selector, but without any window on it...

Skip a certain folder? or like an option "Do not list levels from official/GRPs"?
I think the menu is better than using command line or console for not expert players for some reasons.


I mean it's ugly because it's like cheating; you can skip to any level in the GRP/"official" folder.
User maps could still be listed.

I'm not saying this should be the dafault behaviour, but maybe let modders have control over it so we can choose if we want the "official" maps in our mods to show there or not.

I don't think many people make usermaps for mods anyways.

This post has been edited by Diaz: 25 October 2012 - 05:51 AM

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User is offline   Player Lin 

#246

 Diaz, on 25 October 2012 - 05:47 AM, said:

I mean it's ugly because it's like cheating; you can skip to any level in the GRP/"official" folder.
User maps could still be listed.

I'm not saying this should be the dafault behaviour, but maybe let modders have control over it so we can choose if we want the "official" maps in our mods to show there or not.

I don't think many people make usermaps for mods anyways.


Sorry, I don't think it's cheating, if a user want to load a usermap on your mod, he has many methods to do so, like -map XXXXX, use bat file, use console... NOT just using that menu, so it just pointless.

It's sounds like you needed customize-able menus, but I don't think it happens soon.

This post has been edited by Player Lin: 25 October 2012 - 06:56 AM

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User is offline   Diaz 

#247

Well, on almost any FPS I can load whatever map I want by using the console or bat files; there just isn't a menu with every map available from there...
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User is offline   Player Lin 

#248

 Diaz, on 25 October 2012 - 07:08 AM, said:

Well, on almost any FPS I can load whatever map I want by using the console or bat files; there just isn't a menu with every map available from there...


Then...?
Does it really broke down or fucked up anything at all? If not, why needed to change it?

I just don't get what's wrong about the goddamn usermap selector menu using with any of duke3d/eduke32 mods... :D

This post has been edited by Player Lin: 25 October 2012 - 08:50 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#249

 Diaz, on 25 October 2012 - 05:47 AM, said:

I'm not saying this should be the dafault behaviour, but maybe let modders have control over it so we can choose if we want the "official" maps in our mods to show there or not.
I don't wanna be bossed by modders that way. That menu is one of the most convenient advancements over DOS Duke. Don't use the freedom EDuk32 gives you to take away the freedom of the players.
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User is offline   Diaz 

#250

Well then why bother making episodes I guess... just throw all the levels in there and let the user choose... very professional looking if you are making a standalone game. yeah, forget about it.

This post has been edited by Diaz: 25 October 2012 - 08:58 AM

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User is offline   Player Lin 

#251

 Diaz, on 25 October 2012 - 08:53 AM, said:

Well then why bother making episodes I guess... just throw all the levels in there and let the user choose... very professional looking if you are making a standalone game. yeah, forget about it.


If you want, why not? Just do anything you want. But at least don't try removing the freedoms from users/players...just because you don't like that.

This post has been edited by Player Lin: 25 October 2012 - 09:02 AM

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User is offline   Diaz 

#252

I would not be removing any freedom; as you said, they have the freedom to load any map from the console. I just thought it looked more "professional" not to have a menu with all the game maps listed...

I'm not talking about removing that menu completely. Just let modders have the ability to exclude a folder from being listed there.

Going by that line of thought, I'd release a mod without CONS and allow every user to make the game behave as they want, no?

This post has been edited by Diaz: 25 October 2012 - 09:07 AM

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User is offline   Player Lin 

#253

 Diaz, on 25 October 2012 - 09:02 AM, said:

I would not be removing any freedom; as you said, they have the freedom to load any map from the console. I just thought it looked more "professional" not to have a menu with all the game maps listed...


If it's a standalone mod/non-duke3d SC/TC, it should be a good idea actually...
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User is offline   Diaz 

#254

It would be for a TC indeed! Glad I finally explained myself well! :D
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User is offline   Sangman 

#255

 Diaz, on 25 October 2012 - 09:15 AM, said:

It would be for a TC indeed! Glad I finally explained myself well! :D


Lol, you did, these guys just don't possess basic reading comprehension it seems :D
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User is online   Reaper_Man 

  • Once and Future King

#256

Who gives a shit.

If you don't want users playing maps out of order, it should be super easy to code a "check" to make sure they've played maps in order using a var.
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User is offline   Diaz 

#257

No, no. It's not about playing in order, but rather not having a menu where every game map is available. Which is worsened by the fact you are choosing what map to play in a list of "user maps". No game on the market lets the player play any official chapter as a "user map". I do give a shit. It's mostly sort of an aesthetic thing, though. It probably doesn't belong on this thread after all.

This post has been edited by Diaz: 25 October 2012 - 01:16 PM

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User is online   Reaper_Man 

  • Once and Future King

#258

I'm going to take a wild guess and say that the huge and vast majority of people using EDuke are probably playing custom maps. What would be more ideal is a more thorough custom map selection system, like for example how Unreal displays custom maps, there's an XML file or something with info about it (author, description, etc.)

But yeah neither of those suggestions really belong here. I think you're probably in an extreme minority who thinks the map selection is a hindrance.
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User is offline   Jblade 

#259

Is what Diaz asking that hard to understand guys? He just wants to remove the usermap menu for his mod, because it allows you to just go straight to any map in his game which is not what he wants. I can completely understand why he wouldn't want that, since when was the last time you saw a game give you level select right from the start? It is kinda ugly looking. I'd find it useful to, and he's not asking for it to be removed entirely, just maybe a single gamevar that you can set to disable it.

This post has been edited by James: 25 October 2012 - 01:34 PM

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User is offline   Diaz 

#260

Don't get me wrong, I love the map selection menu. I just think modders or people who are using EDuke32 as a platform to develop their own games or TCs should have the option to prevent their "official game maps" from being displayed there as if they were user made maps. Come on, the player can even choose to play _clipshape0.map, for christ sakes. It would be ugly to release a game that lets you do that. For me it's an annoyance, and I thought it would take just a few minutes to add some sort of console command or CON definition for that, which is why I posted it here. Sorry if it doesn't belong.

This post has been edited by Diaz: 25 October 2012 - 01:53 PM

2

#261

How about allowing the user to state exceptions, from a CON of DEF file? That way, the menu would stay, but it would allow mod authors (or even the eduke devs if a file was included by default) to stop their maps displaying, but still display user maps?

Only problem, I don't know how easy it would be to implement such a feature, I just like sharing ideas.
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User is offline   Diaz 

#262

^ That would rock, and was what I was thinking about. At first I suggested allowing mod makers to remove the menu item completely but maybe that's a bit extreme! :D

Perhaps adding a new flag to definelevelname?
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User is offline   Mblackwell 

  • Evil Overlord

#263

Do you only have one episode?

If so:

onevent EVENT_DISPLAYMENU
ifvare cmenu 100
    setvar cmenu 110
endevent


or something like it should work in theory. Bypasses episode selection and skips to skill selection. If you wanted to get to that menu for testing you could type "cmenu 101" in the console (while in the main menu).
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User is offline   Gambini 

#264

 TerminX, on 25 October 2012 - 05:00 AM, said:

Hmm... can you test if it happens when using the F3 load menu? That was how I was loading the game.


Yes it does. But here´s another peculiarity that may be the key to solve this difference: The first attemp of quicksaving (where obviously you are asked to overwrite the previous savegame) doesnt produce the bug. Saving the game again, in the same cirscumtances, and not being asked again about overwritting, produces the bug.

This post has been edited by Gambini: 25 October 2012 - 06:25 PM

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User is offline   Diaz 

#265

 Mblackwell, on 25 October 2012 - 04:48 PM, said:

Do you only have one episode?

If so:

onevent EVENT_DISPLAYMENU
ifvare cmenu 100
    setvar cmenu 110
endevent


or something like it should work in theory. Bypasses episode selection and skips to skill selection. If you wanted to get to that menu for testing you could type "cmenu 101" in the console (while in the main menu).


Unfortunately I have four episodes, but if I finally decide to use EDuke32 for a future 100% new game (which is quite likely) this would help a lot, as it wouldn't be divided into episodes. Thanks for the idea :D
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User is offline   Paul B 

#266

Is this topic just for Eduke or does this apply to Mapster as well?

Anyway, I'm not a programmer and I'm not sure what type of fancy setup I have that EDuke/Mapster doesn't like but I still cannot use Mapster or Eduke in Windows 7.

I always run the Debug mode exe so that if it does supposidly crash I get some type of log. However, I have been experiencing problems when switching between 3D and 2D Modes in Mapster in Windows 7. Imbetween switching modes randomly and very frequently my screen will go BLACK and there is hard-drive activity which flickers periodically but not even a CTRL ALT DELETE resumes windows or the taskmgr or anything.No mouse cursor the editor locks the computer solid and I'm forced to do a manual restart of the system. This is harsh. No log files are saved or recorded. I have a dual boot system running XP and windows 7 on the same PC and out of the millions of times using it I think this problem only occured once in XP. At least it's functional and manageable in XP but within 30 minutes of using Windows 7/Mapster and switching between grid and 3D mode it bugs out way too often. For me Mapster is unusable in Windows 7. Of course i'm running the latest video driver in both Operating systems. Still doesn't seem to help my situation. This was suppose to start as a simple post but I kind of got carried away. Not like I care if Windows 7 does or doesn't work I just wanted to bring this symptom to the table. Obviously, its not a common problem otherwise i'm sure others would be complaining. Other than that there really aren't a lot of small problems with the game itself that i've noticed. Then again I don't tinker with too many config settings.

P.S For the record on my PC XP runs EDUKE with higher Frames /second then windows 7. This is another reason why I still use Eduke in XP.

This post has been edited by Paul B: 26 October 2012 - 12:08 AM

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User is offline   Player Lin 

#267

 Sangman, on 25 October 2012 - 10:41 AM, said:

Lol, you did, these guys just don't possess basic reading comprehension it seems :D


Well, the problem is NOT this even you may just sarcasm...

1. The usermap menu is fine, don't needed fix it, even just added a option to do hiding something about that.
(CON/DEF thing may be good...)
2. Diaz do needed a new customize-able menu system for this, but it's not a small thing...
3. Diaz doesn't clearly said something like he want this thing for his mod actually, or just I'm blind. :D

Whatever, it doesn't matter.

You have 4 episodes of levels but you can still using the whole "episode 1"...unless you have too many levels. :D

This post has been edited by Player Lin: 26 October 2012 - 05:17 AM

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User is offline   Sangman 

#268

 Player Lin, on 26 October 2012 - 05:14 AM, said:

1. The usermap menu is fine, don't needed fix it, even just added a option to do hiding something about that.
(CON/DEF thing may be good...)
2. Diaz do needed a new customize-able menu system for this, but it's not a small thing...
3. Diaz doesn't clearly said something like he want this thing for his mod actually, or just I'm blind. :D


1. no, he never said that. Nobody ever said the user map system doesn't work fine. Just that the option to HIDE it from the player should be there in mods meaning not the vanilla game - ie. when you don't want them to skip through "official" maps (of the mod!) as if they were user maps. DiaZ explained this well enough on this page, I think you just can't read.

2. There is no need for an entirely new menu system, "just" the option to hide part of it. (btw, I think DiaZ' concern is legitimate, and this should be an option for modders)

3. Yes he did. You are blind.

Quote

Whatever, it doesn't matter.


You're just saying that because you know you're wrong. :D

This post has been edited by Sangman: 26 October 2012 - 01:18 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#269

 Sangman, on 26 October 2012 - 01:15 PM, said:

I think you just can't read.
You're just too stubborn to accept that understanding other peoples' arguments does not automatically change opinions.

This post has been edited by LeoD: 26 October 2012 - 01:40 PM

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User is offline   Sangman 

#270

No, that's fine. It seems to me though the Player Lin just didn't comprehend at all what DiaZ was talking about :D
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