
Duke Nukem Next Gen "Next gen nukem"
#31 Posted 01 October 2010 - 10:44 AM
#32 Posted 01 October 2010 - 11:05 AM
MusicallyInspired, on Sep 30 2010, 04:11 AM, said:
And the HRP is nice, but it's still the Build engine. Looks too simple. Not that I'm not knocking it at all...
I thought the graphics are great! But the colour sheme is a bit too dark.
#33 Posted 01 October 2010 - 11:49 AM
Helixhorned, on Oct 1 2010, 11:44 AM, said:
If you want to make the best game possible, then yes, it makes more sense to create something entirely new instead of doing a remake. But the goal here would be to make a great game and generate a lot of excitement. Since our community doesn't have a lot of marketing power, I believe a remake is a good option. It's hard to say exactly why remakes excite people. Perhaps it's a combination of nostalgia and the satisfaction of seeing technological progress. By the way, I do NOT advocate simply remaking all the Duke 3D levels with some added details. I would definitely push for aiming higher than that. Of course the levels should have more details (like cars parked on the street in Hollywood Holocaust), but they should also have some new and different structures while retaining roughly the original layout. And there should be new gameplay elements, like scripted sequences, civilians that can walk around and talk, run screaming from the alien invaders, etc. In other words, there should be enough new and different that you would definitely want to play the remade levels even without the eye candy. EDIT: And I think it would be a mistake to try and remake all the old levels. Maybe 12 levels total (averaging 3 per episode).
Helixhorned, on Oct 1 2010, 11:44 AM, said:
In my experience, loosely organized projects never get done, and quality doesn't get maintained. It would be good if the whole community could contribute, I guess, but there need to be people who are clearly in charge. There should be someone in charge of level design, someone in charge of coding, someone in charge of modeling, someone in charge of sound, and so on (and not necessarily a different person for each category). And those in charge, while they may have disagreements from time to time, should all share the same vision for the project.
This post has been edited by DeeperThought: 01 October 2010 - 11:51 AM
#34 Posted 01 October 2010 - 12:31 PM
#35 Posted 01 October 2010 - 01:05 PM
This post has been edited by Lotan: 01 October 2010 - 01:06 PM
#36 Posted 01 October 2010 - 01:22 PM
DeeperThought, on Oct 1 2010, 12:40 PM, said:
I've been pushing for this for a while before Polymer was released publicly. This needs to happen. I'd definitely play it as well as any other Duke MOD made in another engine.
Lotan, on Oct 1 2010, 04:05 PM, said:
Well, there's the iffy matter of Duke3D being allowed to be modded on other game engines. 3DR did crack down on Duke3D Source for that. Seemingly, however, GBX seems more open to the idea but it would still be a heck of a lot safer to do it in DNF.
#37 Posted 01 October 2010 - 01:48 PM
Spirrwell, on Oct 1 2010, 03:47 AM, said:
The crowd disagrees!
I'd say, you are out of control!
Spirrwell, on Oct 1 2010, 03:47 AM, said:
Oh yes it is! This it is a mod being made by a fan and unless you have arguments against that, this is exactly what it is!
As for failing, I didn't say that this is a mod for Duke 3D I said this is a MOD, not more not less, so stop assuming things that I didn't say in my post.
This isn't a remake made as a standalone with it's own engine and own assets, therefore it can't be called just "remake"!
At this point in time, this is just a TC MOD for Unreal Tournament 3, made by a fan and nothing more!
So as you can see, It's not a fail for me it's a fail for you like I initially said...
Spirrwell, on Oct 1 2010, 03:47 AM, said:
How about if I said that people who like this MOD have a bad case of fanboism? If I'd say that, I'd be as ignorant as you, so I won't!
If you like it fine, but just because you like it, doesn't mean you can come here crying at the people that have every reason to dislike it.
And what's with the stereotypes and cliche conversation here? Just because people criticize the mod, doesn't mean that they aren't giving the mod a chance.
As for the "don't judge a book by it's cover" cliche, I'm sorry to inform you, but this mod doesn't show it's covers to the public, it's showing it's actual content in both screenshots and hd video, which means your book cliche is useless here.
Spirrwell, on Oct 1 2010, 03:47 AM, said:
Well then, you either need to start playing more unreal engine games, because you haven't nearly played enough or you need to start developing taste...
A person that hasn't found bad games made with unreal engine is definitely not a gamer, suffers from autism or is trolling. If that's the case I'm sorry for you!
Spirrwell, on Oct 1 2010, 03:47 AM, said:
I don't know what textures he is using, it might be that he is using textures made by him combined with Unreal Tournament 3 ones, either as placeholders or he decided to permanently use them.
Again, it's not a game it's a TC MOD for Unreal Tournament 3...
Spirrwell, on Oct 1 2010, 03:47 AM, said:
I never said it sucks, I said it's old and over used! It doesn't suck but being so old and overused it tends to become repetitive, especially since there's a much more capable engine abandoned since 2006, because consoles can't do a shit with it.
And what does Unreal Engine 4's release date have to do with any of this? If epic decides to postpone Unreal Engine 4's release date for another 6 years, will unreal engine 3 still be good or what? You have a very immature way of constructing theories my friend. First you said that just because this mod sucks, people should hate DNF too because it's using the same engine(WTF!? LOL) Now you say that as long as Unreal Engine 4 is not being released, the current engine HAS to be good, lol! How old are you anyway, can you think for yourself or do you need constant help from others?
Spirrwell, on Oct 1 2010, 03:47 AM, said:
Hmm Ok... I didn't really care to know that the Gearbox forum is the place where you found that out... but as far as I'm aware, nobody said that DNF isn't using a modified Unreal Engine.
So why are you telling me this? I already knew about the modified unreal engine 2 since 2006...
Spirrwell, on Oct 1 2010, 03:47 AM, said:
They are incompetent now, I didn't say anything about their golden past! They did rise Duke Nukem but they failed in astronomic proportions when they tried to rise DNF. Their fail with DNF sums more than their past achievements IMO!
They have made such fools out of themselves with this, that they might never regain their names back.Their last hope for redeeming their name a bit, would have been for them to release DNF themselves no matter how good or bad the game was!
They didn't even do that much. They have constantly failed for 13 years just to fail big time at the end and sell their mass of fail to others to fix for them!
The fly that's missing from the shit now, is DNF to fail when it gets released. Up to this point, everything failed with the exception of the game itself!
The game will make or break this whole soap opera that's been lasting since 13 years!
Spirrwell, on Oct 1 2010, 03:47 AM, said:
Yes I like Quake and they don't have anything to do with it my friend. You are on drugs if you think they have anything to do with this game.
Quake was the biggest competitor to Duke Nukem 3D but how would you know, you probably weren't even playing games back then and you're obviously clueless.
Quake was made by id software not by 3D realms and if you want to thank somebody for it's existence the guy that you should thank for Quake's existence is none other than Sir John Romero!
Get for facts right, and go read some more before you start arguing with geeks like myself please...
This post has been edited by Mr.Deviance: 01 October 2010 - 01:56 PM
#38 Posted 01 October 2010 - 01:53 PM

#39 Posted 01 October 2010 - 02:01 PM
ReaperMan, on Oct 1 2010, 01:53 PM, said:

Spirrwell is talking bs in 90% of the reply that he gave me, and he interprets everything I said in the way that sounds good to him.
So I took apart his post, bullshit by bullshit and told him why he is wrong and where!
He also said quake exists because of George Broussard at the end No comment!
This post has been edited by Mr.Deviance: 01 October 2010 - 02:02 PM
#40 Posted 01 October 2010 - 02:23 PM
Mr.Deviance, on Oct 1 2010, 07:01 PM, said:
So I took apart his post, bullshit by bullshit and told him why he is wrong and where!
He also said quake exists because of George Broussard at the end No comment!
K, thank you.

#41 Posted 01 October 2010 - 02:28 PM
Omni, on Oct 1 2010, 01:33 AM, said:
3DR doesn't have any of the rights to the addons, except Plutonium Pak. If they did, they'd have been selling them.
Also, the "semi"-remake of Duke3D on eDuke32 and/or Polymer is kinda what my project is intended to be. Except I intend to keep it in 8-bit, for technical and artistic reasons.
This post has been edited by Captain Awesome: 01 October 2010 - 02:31 PM
#42 Posted 02 October 2010 - 03:14 AM
ReaperMan, on Oct 1 2010, 09:23 AM, said:
Not one is having a nostalgia here, their just saying that it looks nothing like a Duke Nukem game, just looks like some generic maps for UT3.
Bioshock and Gears of war are not same game because they use the Unreal Engine, seriously engines don't make games the developers do. If DNF is good or Bad the Engine will have little roll in deciding that.
First of all, no, all the swearing, I never see that here.
As for it not looking like a Duke Nukem game, it can't truly look like one until it's actually partially done with weapons, duketalk, and a mirror that you can look at yourself in. I'm not saying that's all, but it's part of the reason. Although I do agree with blackharted that the color scheme is a bit dark.
As for the engine, I was pointing out that since you say that they currently look like UT3 maps, it would make sense that would be the same for most Unreal Engine games. It isn't. Would you expect a re-make for the game that's barely been really worked on to have a lot of Duke in it? Fresch is talking about it taking years to complete, if that's the case why would it look anything more than a map right now.
#43 Posted 02 October 2010 - 03:32 AM
Mr.Deviance, on Oct 1 2010, 05:48 PM, said:
I'd say, you are out of control!
Oh yes it is! This it is a mod being made by a fan and unless you have arguments against that, this is exactly what it is!
As for failing, I didn't say that this is a mod for Duke 3D I said this is a MOD, not more not less, so stop assuming things that I didn't say in my post.
This isn't a remake made as a standalone with it's own engine and own assets, therefore it can't be called just "remake"!
At this point in time, this is just a TC MOD for Unreal Tournament 3, made by a fan and nothing more!
So as you can see, It's not a fail for me it's a fail for you like I initially said...
How about if I said that people who like this MOD have a bad case of fanboism? If I'd say that, I'd be as ignorant as you, so I won't!
If you like it fine, but just because you like it, doesn't mean you can come here crying at the people that have every reason to dislike it.
And what's with the stereotypes and cliche conversation here? Just because people criticize the mod, doesn't mean that they aren't giving the mod a chance.
As for the "don't judge a book by it's cover" cliche, I'm sorry to inform you, but this mod doesn't show it's covers to the public, it's showing it's actual content in both screenshots and hd video, which means your book cliche is useless here.
Well then, you either need to start playing more unreal engine games, because you haven't nearly played enough or you need to start developing taste...
A person that hasn't found bad games made with unreal engine is definitely not a gamer, suffers from autism or is trolling. If that's the case I'm sorry for you!
I don't know what textures he is using, it might be that he is using textures made by him combined with Unreal Tournament 3 ones, either as placeholders or he decided to permanently use them.
Again, it's not a game it's a TC MOD for Unreal Tournament 3...
I never said it sucks, I said it's old and over used! It doesn't suck but being so old and overused it tends to become repetitive, especially since there's a much more capable engine abandoned since 2006, because consoles can't do a shit with it.
And what does Unreal Engine 4's release date have to do with any of this? If epic decides to postpone Unreal Engine 4's release date for another 6 years, will unreal engine 3 still be good or what? You have a very immature way of constructing theories my friend. First you said that just because this mod sucks, people should hate DNF too because it's using the same engine(WTF!? LOL) Now you say that as long as Unreal Engine 4 is not being released, the current engine HAS to be good, lol! How old are you anyway, can you think for yourself or do you need constant help from others?
Hmm Ok... I didn't really care to know that the Gearbox forum is the place where you found that out... but as far as I'm aware, nobody said that DNF isn't using a modified Unreal Engine.
So why are you telling me this? I already knew about the modified unreal engine 2 since 2006...
They are incompetent now, I didn't say anything about their golden past! They did rise Duke Nukem but they failed in astronomic proportions when they tried to rise DNF. Their fail with DNF sums more than their past achievements IMO!
They have made such fools out of themselves with this, that they might never regain their names back.Their last hope for redeeming their name a bit, would have been for them to release DNF themselves no matter how good or bad the game was!
They didn't even do that much. They have constantly failed for 13 years just to fail big time at the end and sell their mass of fail to others to fix for them!
The fly that's missing from the shit now, is DNF to fail when it gets released. Up to this point, everything failed with the exception of the game itself!
The game will make or break this whole soap opera that's been lasting since 13 years!
Yes I like Quake and they don't have anything to do with it my friend. You are on drugs if you think they have anything to do with this game.
Quake was the biggest competitor to Duke Nukem 3D but how would you know, you probably weren't even playing games back then and you're obviously clueless.
Quake was made by id software not by 3D realms and if you want to thank somebody for it's existence the guy that you should thank for Quake's existence is none other than Sir John Romero!
Get for facts right, and go read some more before you start arguing with geeks like myself please...
I'm a great techno geek, I've worked on games before, I know how things work. I'm a C++ programmer, a PHP programmer, an HTML programmer, I know what it's like to be a geek, but as for a geek in Duke which I'm sure you'll complain that programming has nothing to do with this, yes I'm a geek in Duke also.
As for Quake, it is my recollection that 3D Realms is the one who got id software off the ground when they created Commander Keen, thanks to Scott Miller.
As for incompetence, yes sure they are now, but without them, who knows how things would have worked out. Wolfenstein would probably have never been invented. The past 13 years, yes they are complete failures, but that's not the point was trying to get across.
As for the Unreal Engine I'm sick of the stupid argument, drop it.
The Unreal Engine 4 isn't released there for how are people supposed to really make a game that look different, that's the point I was getting across. Sure there are other engines, but the Unreal Engine is easiest to work wth in my opinion. I still wouldn't call it a mod, you may want to, I don't care, that's more of an opinion.
I don't play many games, but I've played Unreal Championship, Unreal Tournament 2003, Unreal Torunament 2004, Unreal Tournament 3, Bioshock, etc. They all have their form of difference.
Bottom line, either get a mod to ban me or I'm going to keep coming here.
Edit: As for the "don't judge a book by its cover," it does apply as we are only seeing screenshots of levels, I don't see any weapons yet, monsers, etc. It's still a "cover" until there's something made of it.
This post has been edited by Spirrwell: 02 October 2010 - 03:35 AM
#44 Posted 02 October 2010 - 05:59 AM
#45 Posted 02 October 2010 - 07:29 AM
Martin, on Oct 2 2010, 06:59 AM, said:
BUILD is indeed a limited engine, and yes, the levels made for EDuke32 still have most of the same limitations they did back in 1996. But even back in the 90's, people were making BUILD levels WAY more detailed than the ones that came with the original game. There's also some tricks that can make levels seem more 3D.
Here's an example of a recent level from Duke Nukem Eternity, an episode for EDuke32:
http://www.youtube.c...h?v=QQBYkFE4r1M
I think you would agree the graphics are more than "slightly improved". And they can get better.
#46 Posted 02 October 2010 - 07:45 AM
#47 Posted 02 October 2010 - 07:53 AM
Captain Awesome, on Oct 2 2010, 08:45 AM, said:
While I agree that games with more primitive graphics can be just as fun as games with fancy graphics, that doesn't mean that wanting better graphics is stupid. That would be like someone saying that it's stupid to want a pretty girlfriend because one of the best girlfriends they had was plain. Eye candy has a legitimate and important place in the gaming experience.
#48 Posted 02 October 2010 - 07:58 AM
Edit: Can that be done without approval? I haven't really gotten too in depth into 3D programming, but that would be an interesting experience.
This post has been edited by Spirrwell: 02 October 2010 - 08:00 AM
#49 Posted 02 October 2010 - 01:18 PM
Quote
C++ Programmer? I thought you were just learning C++ and was having issues just compiling eduke32? Learning C++ and spending a week learning to compile or doing a "Hello world" does not make you a programmer.
Spirrwell, on Oct 2 2010, 08:58 AM, said:
Edit: Can that be done without approval? I haven't really gotten too in depth into 3D programming, but that would be an interesting experience.
The Duke 3d engine is open source so go have a whack at it. But be careful the source is linux only /snicker.
#50 Posted 02 October 2010 - 01:33 PM
DeeperThought, on Oct 2 2010, 11:53 AM, said:
But better graphics is subjective. Sprites are much more artistic, I think, and therefor better. Also, I don't really get the girlfriend analogy, mainly because I'm an asexual mutant retard.
#51 Posted 02 October 2010 - 01:47 PM
What a person considers "artistic" or "pretty" is what attracts them to a game usually initially. Graphics, be it well done 2D sprites or orgasmic 3D graphics, will often initiate an attraction or aversion to a game.
This post has been edited by Mr.Flibble: 02 October 2010 - 01:49 PM
#52 Posted 02 October 2010 - 01:58 PM
Omni, on Oct 2 2010, 05:18 PM, said:
The Duke 3d engine is open source so go have a whack at it. But be careful the source is linux only /snicker.
Actually no, I fully learned C++ I just need to learn all of the add on stuff, OpenGL, Direct3D, Allegro, etc. I was having trouble with the eduke32 source I'm guessing because I was missing some libraries\header files. As for the engine, I know that it is in with eduke32, so I just have to learn a few more things about how the engine works. In case you think I'm a fraud:
#include <iostream>
using namespace std;
char choice;
int main() {
cout << "Press 1 to exit." << endl;
cout << "Press 2 to repeat these messages." << endl;
cin >> choice;
if (choice == '1')
{
return 0;
}
if (choice == '2')
{
main();
}
system("PAUSE");
return 0;
}
It's really nothing, but still I'm just proving I can do more than "Hello world."
#53 Posted 02 October 2010 - 05:05 PM
Mr.Flibble, on Oct 2 2010, 05:47 PM, said:
What a person considers "artistic" or "pretty" is what attracts them to a game usually initially. Graphics, be it well done 2D sprites or orgasmic 3D graphics, will often initiate an attraction or aversion to a game.
Hey, what are you gonna do?
#54 Posted 02 October 2010 - 09:39 PM
Mr.Flibble, on Oct 3 2010, 01:47 AM, said:
What a person considers "artistic" or "pretty" is what attracts them to a game usually initially. Graphics, be it well done 2D sprites or orgasmic 3D graphics, will often initiate an attraction or aversion to a game.
I don't care I just want to get laid. Which means.... play DNF.
#55 Posted 02 October 2010 - 11:32 PM
#56 Posted 02 October 2010 - 11:54 PM
#57 Posted 13 October 2010 - 07:26 PM

http://gbxforums.gea...ad.php?t=112564
#58 Posted 13 October 2010 - 07:42 PM
VinsaneOne, on Oct 14 2010, 12:26 AM, said:
Technically 3Drealms gave it the green light.
#59 Posted 13 October 2010 - 09:21 PM
This post has been edited by MusicallyInspired: 13 October 2010 - 09:21 PM
#60 Posted 05 April 2011 - 09:08 AM
The game´s called Duke Nukem Reloaded. This is the official page http://www.dukenukemreloaded.com/
Gearbox allowed the project as long as it stays as non commercial product. They also give official HD recordings to this guys of JonStJohn quotes.
Personally I don´t think it´s that bad, obviously they´re not trying to make the same game, just a different version of a duke3d.