Captain Awesome, on 19 September 2011 - 07:40 PM, said:
You have not seen a single game sold with this because it's too intensive.
That is just pure speculation though, since none of us know just how intensive
their engine is at rendering those graphics.
If the claims made about their tech being able to render only the amount of voxels required at one given moment are true,
then that would obviously cut the resources required to a fraction of what it would take to render every voxel at every possible angle.
My guess would be that it's too hard for graphics artists right now to adapt to this technology,
I'd imagine they would have to relearn pretty much everything to bring it to the same level thay have achieved with polygon graphics.
If they had a smart way of converting polygons to voxels in their
own engine, it may help speed up the transition.
There are a lot of other things to consider also, like physics, and mechanics.
Have they even implemented physics in their engine? We have yet to see.
All the videos have boasted so far is rendering technology and nothing else.
Looks like they need to re-invent the wheel to me.
Captain Awesome, on 19 September 2011 - 07:40 PM, said:
Another thing that shows you that they are more nefarious than they put on is all about all these 'new' things they have 'done.' Even though voxels have been used for years in games.
To be honest,
i never once heard the narrator try to claim they are the first to implement 3D voxel technology in a video game.
They claim to be the first to have done it on
this scale,
and claim they have an algorithm that allows them to achieve this with hardware that is not out of reach of the average PC gamer.