Media Thread
#91 Posted 18 October 2010 - 12:26 PM
This post has been edited by Lotan: 18 October 2010 - 12:29 PM
#92 Posted 18 October 2010 - 01:14 PM
#93 Posted 18 October 2010 - 01:34 PM
Quote
Times have changed, who knows! Actually you probably got a little example with the game’s opening today!
What? Is it just me or is he implying some Hot Coffee?
With all the talk about pushing boundaries ratings-wise...
Now that would be... unexpected.
Or am I seeing things? Help me.
#94 Posted 18 October 2010 - 02:21 PM
#95 Posted 19 October 2010 - 08:08 AM
Lotan, on Oct 18 2010, 03:21 PM, said:
Imagine if you could use interact at the stiripper boob and squirt milk on your glasses to boast your ego.
Or, drink milk from their boobs to fix your health similar to the way you could drink water from the broken toilets in Duke3D and gain one extra HP lol...
#96 Posted 21 October 2010 - 06:07 AM
#97 Posted 21 October 2010 - 11:21 PM
BraveTriforcer, on Oct 21 2010, 10:07 AM, said:
FUCK Australia's Government. I hope they all burn just like the Chinese government.
This post has been edited by DerickVonD: 21 October 2010 - 11:22 PM
#98 Posted 21 October 2010 - 11:32 PM
#99 Posted 22 October 2010 - 06:39 AM
Micky C, on Oct 22 2010, 04:32 AM, said:
Thats right if you disobey the government in china you get ran over by tanks. Also Australia dosen't keep printing money every time they run out of it, so Australia dosen't have super high inflation like China.
#100 Posted 22 October 2010 - 11:50 AM
http://www.computera...e.php?id=271303
I should agree with him , because that's good for publishers they can pass controversial and offensive stuff and call it art , like racism and more.
But it's really surprising he says " i have no problems with ratings"
Also , not a lot of people know how ID software rules the industry , it's pretty much 60% their technology out there , so what media doesn't report is that ID software is a major petitor for 1.st amendment protection for games , they got the court filling up on their site , pretty much nobody noticed.
And specifically for Doom 4 too , mind you what that game will be like , it has to have a protection , omg.
EDIT: there was a misunderstanding , the article is badly written and I have no idea on which side pitchford was , reading through it all I think pichford is on the game developer side afaik ?
This post has been edited by Stewox: 22 October 2010 - 12:36 PM
#101 Posted 22 October 2010 - 12:24 PM
ReaperMan, on Oct 22 2010, 10:39 AM, said:
I know China is worse, but that doesn't mean I don't hate both governments. I know they are very different but both countries still have a high level of censorship of course in China it's worse.
This post has been edited by DerickVonD: 22 October 2010 - 12:25 PM
#103 Posted 22 October 2010 - 01:51 PM
http://www.computera...e.php?id=271303
#104 Posted 22 October 2010 - 03:06 PM
DerickVonD, on Oct 23 2010, 12:24 AM, said:
China doesn't deny it, though.
Gurty, on Oct 23 2010, 01:51 AM, said:
http://www.computera...e.php?id=271303
3 posts earlier...
#105 Posted 22 October 2010 - 03:52 PM
#106 Posted 23 October 2010 - 03:10 AM
cbsnews.com said:
WRONG!!!
Yet again, gearbox gets the entire credit...
This post has been edited by Mr.Deviance: 23 October 2010 - 03:12 AM
#107 Posted 23 October 2010 - 07:20 AM
This post has been edited by MusicallyInspired: 23 October 2010 - 07:20 AM
#108 Posted 23 October 2010 - 11:20 AM
MusicallyInspired, on Oct 23 2010, 12:20 PM, said:
Again; Because people are allowed to form their own opinions on a subject.
#109 Posted 23 October 2010 - 11:53 AM
This post has been edited by MusicallyInspired: 23 October 2010 - 11:54 AM
#110 Posted 23 October 2010 - 12:42 PM
MusicallyInspired, on Oct 23 2010, 03:53 PM, said:
Thats your opinion, let people talk about it, geez.
BTW how do you know Triptych doesn't care? Also what about the other people who worked on DNF in the past?
#112 Posted 23 October 2010 - 08:16 PM
Mr. Green, on Oct 24 2010, 12:28 AM, said:
thanks for the post - however nothing really new and here is what has been mentioned in interview:
* the demo from PAX/Mana bar is special promotion demo with all weapons - the final product is gonna be different
* nothing in game (technology wise) is older than 4 years - everything what we saw in older builds was either re-done or laid off
* release date is something in 2011, they carefully added that it's before December
* game taken from 3D Realms was in content 95% done => what they did was a huge betatest, port to consoles and polished things here and there
* they want to ship the game to everyone, but they don't want to censor it, my personal bet is that there is gonna be some sort of parent lock and in HUGE letters written on the box - SAVE YOUR CHILDREN USE PARENT LOCK!! so they can't be sued and also no censorship has to be in-build without option to remove it
* they kept repeating that the games are now different, hopefully it doesn't mean it will be simplified to a level, where any dumb-ass can get it how to finish it - AKA corridor effect in CoD
* game is gonna be non-stopping experience - no loading of levels like in DN3D
This post has been edited by Honza: 23 October 2010 - 08:17 PM
#113 Posted 24 October 2010 - 09:18 AM
Let's do the math:
in average over the DNF dev cycle at 3DR they had maybe 25 employee's
25x12 (months a year)x12 years in total
=3600 man months
HOW in the world will GBX achieve 200,000-300,000 man months in maybe less than 2 years?!
Did I calculated wrong?!
#114 Posted 24 October 2010 - 09:42 AM
#116 Posted 24 October 2010 - 10:03 AM
ACTION ADVENTURE FTW
This post has been edited by Stewox: 24 October 2010 - 10:04 AM
#117 Posted 24 October 2010 - 10:05 AM
#118 Posted 24 October 2010 - 10:08 AM
13 X 120 = 1560 hours so far. I'm guessing a Summer release, going by all the info I've seen in this topic.
#119 Posted 24 October 2010 - 10:34 AM
Jobi-Wan Kenobi, on Oct 24 2010, 06:52 PM, said:
Actually the 70 people figure includes everyone working on the game at GBX, Triptych and Piranha.
#120 Posted 24 October 2010 - 10:37 AM
Jobi-Wan Kenobi, on Oct 24 2010, 01:18 PM, said:
Let's do the math:
in average over the DNF dev cycle at 3DR they had maybe 25 employee's
25x12 (months a year)x12 years in total
=3600 man months
HOW in the world will GBX achieve 200,000-300,000 man months in maybe less than 2 years?!
Did I calculated wrong?!
You are thinking about this too hard. Why worry? It's coming early 2011.