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Media Thread

User is offline   DavoX 

  • Honored Donor

#331

Exactly. I mean, there never was a scripted sequence with duke talking to the edf guys next to the whiteboard.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#332

That's what it seems like. I hope so, anyway.
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User is offline   Yatta 

  • Pizza Lawyer

  #333

Regarding any negative comments in reviews by industry journalists: It's all lies. They're biased because they expect every game to play like Call of Duty and Halo. As much as I like both of those games, that's not what Duke is about.

Also, I shared a shuttle with several journalists. They were mostly bald, overweight men in their mid-40s who were joking (or maybe not joking) about snorting cocaine and banging prostitutes. I swear on my life I'm not lying to you.

So yeah, you can take my word or theirs when it comes to the previews that have been posted so far.

Edit: Just in case you don't believe me: http://www.duke4.net/images/screenshots/du...ta/shuttle4.jpg

This post has been edited by Yatta: 09 February 2011 - 04:21 PM

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User is offline   Yatta 

  • Pizza Lawyer

  #334

Also, the graphics are very good and on par with Gears of War.

Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.

Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#335

Lol. All you hater-journalists just got Yatta-pwned!
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User is offline   Outtagum 

#336

 Yatta, on Feb 9 2011, 07:07 PM, said:

Regarding any negative comments in reviews by industry journalists: It's all lies. They're biased because they expect every game to play like Call of Duty and Halo.


Yup. That's exactly what I thought about when I read "Modern Games". Halo and CoD... and Gears of War to an extent.

They're full of shit. :P

 DavoX, on Feb 9 2011, 03:56 PM, said:

Exactly. I mean, there never was a scripted sequence with duke talking to the edf guys next to the whiteboard.


No... but, from gameplay footage, they do respond after you interact with the board. ;)

This post has been edited by Zor: 09 February 2011 - 05:12 PM

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User is offline   X-Vector 

#337

 Yatta, on Feb 10 2011, 01:07 AM, said:

Regarding any negative comments in reviews by industry journalists: It's all lies. They're biased because they expect every game to play like Call of Duty and Halo.


Don't you think it's a bit hypocritical to accuse others of bias when you're currently operating in full fanboy mode?
Forget about IGN, what about Ars Technica's preview?
That one doesn't suggest DNF should be CoD: Vegas and it's actually much more unsettling to me with comments like this:

Quote

And this is the problem I had with Duke Nukem Forever: I could list jokes and throwbacks to the original game or go on about this graphical deficiency or that hiccup in the framerate, but the game just didn't grab me. It didn't spark my imagination. It just made me miss the original. The game's technical flaws did a lot to keep me distant, and nothing in the game did enough to draw me in.

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#338

What in the world "drew you in" to Duke3D? Just the mere fact alone that this game has a story and is set up much like a Half-Life game in terms of pace and narrative means it's automatically gonna be more immersive than Duke3D. I don't understand that comment.
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User is offline   X-Vector 

#339

View PostMusicallyInspired, on Feb 10 2011, 03:27 PM, said:

Just the mere fact alone that this game has a story and is set up much like a Half-Life game in terms of pace and narrative means it's automatically gonna be more immersive than Duke3D.


Completely incorrect.

There's so much more to a game that creates an impact on the player; visuals, sound, world design, gameplay, animations, voice acting, interactivity, tone, etc, etc..
To me personally, it's the way a game draws you into its atmosphere through any combination of these factors, which Duke Nukem 3D did from the moment I played it for the first time.
Half-Life has set a precedent for almost every FPS game following it, but that doesn't mean that those games have anywhere near the impact that D3D does.
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#340

"And this is the problem I had with Duke Nukem Forever: I could list jokes and throwbacks to the original game or go on about this graphical deficiency or that hiccup in the framerate, but the game just didn't grab me. It didn't spark my imagination. It just made me miss the original. The game's technical flaws did a lot to keep me distant, and nothing in the game did enough to draw me in."


This is BS!!! The framerate flaws and any graphic problems are in the middle of being fixed!! Any negtivie comments are moot at the moment.
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User is offline   Sebastian 

#341

Yeah but if they ain't fixed by release. (....)
I think all negative criticism needs to come to light at any state of the game when it's shown to the public.

Hopefully it won't be such an issue on the PC, but since I'm getting it for both that and the 360 I'm hoping for most of these issues to be resolved by then. Then there's also the off-chance of seeing a patch post-release I guess but I wouldn't hold my breath for them to fix these things afterwards.

But then again, Borderlands had performance issues at times too. The way their particle system worked could halter the FPS count down to around 10 FPS if you got too close to the effect. Annoying as hell but it didn't keep me from absolutely adoring that game.
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#342

View PostSebastian, on Feb 10 2011, 07:13 AM, said:

Yeah but if they ain't fixed by release. (....)
I think all negative criticism needs to come to light at any state of the game when it's shown to the public.

Hopefully it won't be such an issue on the PC, but since I'm getting it for both that and the 360 I'm hoping for most of these issues to be resolved by then. Then there's also the off-chance of seeing a patch post-release I guess but I wouldn't hold my breath for them to fix these things afterwards.

But then again, Borderlands had performance issues at times too. The way their particle system worked could halter the FPS count down to around 10 FPS if you got too close to the effect. Annoying as hell but it didn't keep me from absolutely adoring that game.

Lol, what kind of toaster did you play it on?
10 fps? Wtf. Borderlands runs at over 60 fps at all times.
I do have a decent pc but then again, the game didn't seem that great in graphics department.
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#343

View PostX-Vector, on Feb 10 2011, 03:23 AM, said:

Don't you think it's a bit hypocritical to accuse others of bias when you're currently operating in full fanboy mode?


Why do you assume he is being a fanboy?

Did you play the game? No.

Did Yatta play the game? Yes.


You re just wanting Yatta's opinion to be that of a fanboy , you don't have any real clue to say that.

I trust Yatta a BILLION times more than i can trust a random paid journalist.

Yatta= Gamer.
Random Journalist = Employee.
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User is offline   Sebastian 

#344

View PostMr.Deviance, on Feb 10 2011, 07:37 AM, said:

Lol, what kind of toaster did you play it on?
10 fps? Wtf. Borderlands runs at over 60 fps at all times.
I do have a decent pc but then again, the game didn't seem that great in graphics department.

No no, I'm talking about its console counterparts. Those things were very poorly handled on the consoles. I don't know how to explain properly but the particles basically worked like vector graphics when you enlarge them, they're not fixed graphics per se but rather scale according to the player's proximity.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#345

View PostX-Vector, on Feb 10 2011, 08:45 AM, said:

Completely incorrect.

There's so much more to a game that creates an impact on the player; visuals, sound, world design, gameplay, animations, voice acting, interactivity, tone, etc, etc..
To me personally, it's the way a game draws you into its atmosphere through any combination of these factors, which Duke Nukem 3D did from the moment I played it for the first time.
Half-Life has set a precedent for almost every FPS game following it, but that doesn't mean that those games have anywhere near the impact that D3D does.


I'm going to take the same stubborn stance you've taken and say "Completely incorrect." Wow, that was easier than I thought.

Seriously, though, there's no way that Duke3D is more immersive than anything that follows Half-Life's story-driven model. Duke3D has no NPCs, a skeletal storyline, no puzzles beyond a hunt every now and then for a keycard, crack in the wall, hidden switch, or secret door. It's an arcade game. It's not meant to be immersive. I fail to see your point. As much as I hate to say it, even God of War is more immersive than Duke3D because it has a story told throughout the game. That doesn't make it a BETTER game (COMPLETELY different debate and opinion there) but it does draw you in more than Duke3D does.

Maybe we're just arguing over semantics here.
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User is offline   Kathy 

#346

Since when story means immersion?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#347

We're talking about being drawn into a game world. Since when does that not include story? Besides I'm not saying it's story alone anyway. Just that if it's there (inside the game, not through cutscenes) it's going to have immersion at some level.
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User is offline   X-Vector 

#348

It's not a checklist or a formula that states that if game X has a story and game Y doesn't, then game X is superior.
A game can have fantastic visuals and sound and suck you in completely with these elements alone.
Another game can be nice enough in all areas but excel in none of them and leave you cold.

Case in point: the first level of Thief: The Dark Project, "Lord Bafford's Manor".
I know it's actually part of a narrative whole, but just bring it down to its bare essentials of "sneak into a mansion and steal a sceptre" and it's still as immersive as anything.
Another example is this Mirror's Edge video I watched today; I don't know anything about the story, but it's got so much style and beauty in its minimalist approach that it comes across as one of the most atmospheric games I've seen in years.

Games just have to have "it", a special quality that's hard to describe but easy to know; Duke 3D has it (at least in my eyes), the old Duke Nukem Forever looked like it had it, perhaps the new one doesn't.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#349

I never said it is a checklist. But Half-Life IS more immersive than Duke Nukem 3D because Duke Nukem 3D is an arcade shooter with a bare-bones story and Half-Life is plot-intensive action/adventure FPS. Which it seems that DNF will be also.

This is why I'm thinking we're just having a difference of opinion on semantics here. I personally don't consider Duke3D to be immersive. It's a fun distraction at best. That's all. I'm not saying the game is horrible or worse than an immersive game like Half-Life, I'm just saying they're two different things.

This post has been edited by MusicallyInspired: 10 February 2011 - 12:26 PM

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#350

Did anybody else notice that Duke keeps his glasses in a water tank?
Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#351

Raw gameplay footage that Gearbox/2k gave to the media to showcase. Back to back. You can hear music and sound effects clearly. Not the best quality, but not horrible either.

http://www.youtube.c...I&feature=feedf

EDIT: Scratch that, here's the full res 720p version.

http://www.youtube.c...h?v=G_PwUHGjJzU

This post has been edited by MusicallyInspired: 11 February 2011 - 08:28 AM

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User is offline   Green 

  #352

http://www.g4tv.com/videos/51208/Duke-Nuke...ew-/?quality=hd
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User is offline   Striker 

  • Auramancer

#353

View PostYatta, on Feb 9 2011, 08:11 PM, said:

Also, the graphics are very good and on par with Gears of War.

Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.

Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.

Yeah. Makes me wish I could have gone to Vegas with you Yatta. If I had the money to fly there, I would have in a second.
Because, chances are if I had gone and known what kind of review that IGN guy would put out, I would likely have made him spit his teeth out on the floor after the event.

This post has been edited by StrikerMan780: 11 February 2011 - 10:03 PM

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User is offline   Shawneth 

#354

View PostYatta, on Feb 9 2011, 04:11 PM, said:

Also, the graphics are very good and on par with Gears of War.

Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.

Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.


Gears is a game made for Third-person, and I have a lot of knowledge with that game, does it look as if the enemies are messed up if looked VERY close up to them? Since Gear of War is zoomed out, it's hard to see unless you look close-up. So do you mean it looks like the game like it is expected, or the exact same?
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User is offline   K100 

#355

Posted Image


;)

This post has been edited by K100: 12 February 2011 - 09:08 AM

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User is offline   Yatta 

  • Pizza Lawyer

  #356

View PostStrikerMan780, on Feb 11 2011, 09:44 PM, said:

Yeah. Makes me wish I could have gone to Vegas with you Yatta. If I had the money to fly there, I would have in a second.
Because, chances are if I had gone and known what kind of review that IGN guy would put out, I would likely have made him spit his teeth out on the floor after the event.

The reviewer is probably already miserable enough with his life/job that I feel he used the preview to blow out steam. ;)


View Postoporix, on Feb 11 2011, 10:45 PM, said:

Gears is a game made for Third-person, and I have a lot of knowledge with that game, does it look as if the enemies are messed up if looked VERY close up to them? Since Gear of War is zoomed out, it's hard to see unless you look close-up. So do you mean it looks like the game like it is expected, or the exact same?

Well the enemies move fast so you really don't notice details but their bodies look as good as GoW enemies. Zooming in or closing in doesn't take away from their high poly counts.
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#357

Yatta speaks the truth.
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User is offline   K100 

#358

Posted Image

It's the Overlord !

http://www.youtube.com/watch?feature=playe...VzxythNVg#t=63s
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#359

Nice one k100. Is it supposed to be some kind of advertisement? Or maybe a minigame.
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#360

Hah, in that video you could see interactivity into play.
He took that third barbell weight that was on the ground he threw it around the room then proceeded to picking it up again and mounting it to the barbell.
After that it seemed that you could interact with the barbell.
I think you can use the barbell to pump some iron ROFL!
I also think you can take off weights from it and make it less heavy ;)

This post has been edited by Mr.Deviance: 12 February 2011 - 11:26 PM

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