Media Thread
#331 Posted 09 February 2011 - 12:56 PM
#333 Posted 09 February 2011 - 04:07 PM
Also, I shared a shuttle with several journalists. They were mostly bald, overweight men in their mid-40s who were joking (or maybe not joking) about snorting cocaine and banging prostitutes. I swear on my life I'm not lying to you.
So yeah, you can take my word or theirs when it comes to the previews that have been posted so far.
Edit: Just in case you don't believe me: http://www.duke4.net/images/screenshots/du...ta/shuttle4.jpg
This post has been edited by Yatta: 09 February 2011 - 04:21 PM
#334 Posted 09 February 2011 - 04:11 PM
Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.
Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.
#336 Posted 09 February 2011 - 05:10 PM
Yatta, on Feb 9 2011, 07:07 PM, said:
Yup. That's exactly what I thought about when I read "Modern Games". Halo and CoD... and Gears of War to an extent.
They're full of shit.
DavoX, on Feb 9 2011, 03:56 PM, said:
No... but, from gameplay footage, they do respond after you interact with the board.
This post has been edited by Zor: 09 February 2011 - 05:12 PM
#337 Posted 10 February 2011 - 03:23 AM
Yatta, on Feb 10 2011, 01:07 AM, said:
Don't you think it's a bit hypocritical to accuse others of bias when you're currently operating in full fanboy mode?
Forget about IGN, what about Ars Technica's preview?
That one doesn't suggest DNF should be CoD: Vegas and it's actually much more unsettling to me with comments like this:
Quote
#338 Posted 10 February 2011 - 06:27 AM
#339 Posted 10 February 2011 - 06:45 AM
MusicallyInspired, on Feb 10 2011, 03:27 PM, said:
Completely incorrect.
There's so much more to a game that creates an impact on the player; visuals, sound, world design, gameplay, animations, voice acting, interactivity, tone, etc, etc..
To me personally, it's the way a game draws you into its atmosphere through any combination of these factors, which Duke Nukem 3D did from the moment I played it for the first time.
Half-Life has set a precedent for almost every FPS game following it, but that doesn't mean that those games have anywhere near the impact that D3D does.
#340 Posted 10 February 2011 - 06:55 AM
This is BS!!! The framerate flaws and any graphic problems are in the middle of being fixed!! Any negtivie comments are moot at the moment.
#341 Posted 10 February 2011 - 07:13 AM
I think all negative criticism needs to come to light at any state of the game when it's shown to the public.
Hopefully it won't be such an issue on the PC, but since I'm getting it for both that and the 360 I'm hoping for most of these issues to be resolved by then. Then there's also the off-chance of seeing a patch post-release I guess but I wouldn't hold my breath for them to fix these things afterwards.
But then again, Borderlands had performance issues at times too. The way their particle system worked could halter the FPS count down to around 10 FPS if you got too close to the effect. Annoying as hell but it didn't keep me from absolutely adoring that game.
#342 Posted 10 February 2011 - 07:37 AM
Sebastian, on Feb 10 2011, 07:13 AM, said:
I think all negative criticism needs to come to light at any state of the game when it's shown to the public.
Hopefully it won't be such an issue on the PC, but since I'm getting it for both that and the 360 I'm hoping for most of these issues to be resolved by then. Then there's also the off-chance of seeing a patch post-release I guess but I wouldn't hold my breath for them to fix these things afterwards.
But then again, Borderlands had performance issues at times too. The way their particle system worked could halter the FPS count down to around 10 FPS if you got too close to the effect. Annoying as hell but it didn't keep me from absolutely adoring that game.
Lol, what kind of toaster did you play it on?
10 fps? Wtf. Borderlands runs at over 60 fps at all times.
I do have a decent pc but then again, the game didn't seem that great in graphics department.
#343 Posted 10 February 2011 - 08:03 AM
X-Vector, on Feb 10 2011, 03:23 AM, said:
Why do you assume he is being a fanboy?
Did you play the game? No.
Did Yatta play the game? Yes.
You re just wanting Yatta's opinion to be that of a fanboy , you don't have any real clue to say that.
I trust Yatta a BILLION times more than i can trust a random paid journalist.
Yatta= Gamer.
Random Journalist = Employee.
#344 Posted 10 February 2011 - 08:22 AM
Mr.Deviance, on Feb 10 2011, 07:37 AM, said:
10 fps? Wtf. Borderlands runs at over 60 fps at all times.
I do have a decent pc but then again, the game didn't seem that great in graphics department.
No no, I'm talking about its console counterparts. Those things were very poorly handled on the consoles. I don't know how to explain properly but the particles basically worked like vector graphics when you enlarge them, they're not fixed graphics per se but rather scale according to the player's proximity.
#345 Posted 10 February 2011 - 08:58 AM
X-Vector, on Feb 10 2011, 08:45 AM, said:
There's so much more to a game that creates an impact on the player; visuals, sound, world design, gameplay, animations, voice acting, interactivity, tone, etc, etc..
To me personally, it's the way a game draws you into its atmosphere through any combination of these factors, which Duke Nukem 3D did from the moment I played it for the first time.
Half-Life has set a precedent for almost every FPS game following it, but that doesn't mean that those games have anywhere near the impact that D3D does.
I'm going to take the same stubborn stance you've taken and say "Completely incorrect." Wow, that was easier than I thought.
Seriously, though, there's no way that Duke3D is more immersive than anything that follows Half-Life's story-driven model. Duke3D has no NPCs, a skeletal storyline, no puzzles beyond a hunt every now and then for a keycard, crack in the wall, hidden switch, or secret door. It's an arcade game. It's not meant to be immersive. I fail to see your point. As much as I hate to say it, even God of War is more immersive than Duke3D because it has a story told throughout the game. That doesn't make it a BETTER game (COMPLETELY different debate and opinion there) but it does draw you in more than Duke3D does.
Maybe we're just arguing over semantics here.
#347 Posted 10 February 2011 - 11:41 AM
#348 Posted 10 February 2011 - 12:23 PM
A game can have fantastic visuals and sound and suck you in completely with these elements alone.
Another game can be nice enough in all areas but excel in none of them and leave you cold.
Case in point: the first level of Thief: The Dark Project, "Lord Bafford's Manor".
I know it's actually part of a narrative whole, but just bring it down to its bare essentials of "sneak into a mansion and steal a sceptre" and it's still as immersive as anything.
Another example is this Mirror's Edge video I watched today; I don't know anything about the story, but it's got so much style and beauty in its minimalist approach that it comes across as one of the most atmospheric games I've seen in years.
Games just have to have "it", a special quality that's hard to describe but easy to know; Duke 3D has it (at least in my eyes), the old Duke Nukem Forever looked like it had it, perhaps the new one doesn't.
#349 Posted 10 February 2011 - 12:25 PM
This is why I'm thinking we're just having a difference of opinion on semantics here. I personally don't consider Duke3D to be immersive. It's a fun distraction at best. That's all. I'm not saying the game is horrible or worse than an immersive game like Half-Life, I'm just saying they're two different things.
This post has been edited by MusicallyInspired: 10 February 2011 - 12:26 PM
#350 Posted 11 February 2011 - 06:55 AM
#351 Posted 11 February 2011 - 08:03 AM
http://www.youtube.c...I&feature=feedf
EDIT: Scratch that, here's the full res 720p version.
http://www.youtube.c...h?v=G_PwUHGjJzU
This post has been edited by MusicallyInspired: 11 February 2011 - 08:28 AM
#352 Posted 11 February 2011 - 04:44 PM
#353 Posted 11 February 2011 - 09:44 PM
Yatta, on Feb 9 2011, 08:11 PM, said:
Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.
Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.
Yeah. Makes me wish I could have gone to Vegas with you Yatta. If I had the money to fly there, I would have in a second.
Because, chances are if I had gone and known what kind of review that IGN guy would put out, I would likely have made him spit his teeth out on the floor after the event.
This post has been edited by StrikerMan780: 11 February 2011 - 10:03 PM
#354 Posted 11 February 2011 - 10:45 PM
Yatta, on Feb 9 2011, 04:11 PM, said:
Many of the fuckhead journalists expected the game to be crisp on a 30-35 inch screen when they were sitting literally 10 inches away.
Go play ANY Xbox 360 game with that kind of set up and viewing distance, and you'll see that 720p can be cruel to textures and jagged edges even in pretty games like Call of Duty and Gears of War.
Gears is a game made for Third-person, and I have a lot of knowledge with that game, does it look as if the enemies are messed up if looked VERY close up to them? Since Gear of War is zoomed out, it's hard to see unless you look close-up. So do you mean it looks like the game like it is expected, or the exact same?
#355 Posted 12 February 2011 - 09:08 AM
This post has been edited by K100: 12 February 2011 - 09:08 AM
#356 Posted 12 February 2011 - 01:38 PM
StrikerMan780, on Feb 11 2011, 09:44 PM, said:
Because, chances are if I had gone and known what kind of review that IGN guy would put out, I would likely have made him spit his teeth out on the floor after the event.
The reviewer is probably already miserable enough with his life/job that I feel he used the preview to blow out steam.
oporix, on Feb 11 2011, 10:45 PM, said:
Well the enemies move fast so you really don't notice details but their bodies look as good as GoW enemies. Zooming in or closing in doesn't take away from their high poly counts.
#358 Posted 12 February 2011 - 04:23 PM
#359 Posted 12 February 2011 - 04:28 PM
#360 Posted 12 February 2011 - 11:20 PM
He took that third barbell weight that was on the ground he threw it around the room then proceeded to picking it up again and mounting it to the barbell.
After that it seemed that you could interact with the barbell.
I think you can use the barbell to pump some iron ROFL!
I also think you can take off weights from it and make it less heavy
This post has been edited by Mr.Deviance: 12 February 2011 - 11:26 PM