Mister Sinister, on Jun 14 2010, 08:43 AM, said:
You are right, I will think over it a bit later.
So as a whole, what you can tell about all it? Whether it is good it or it is bad, level which most of all was pleasant and etc.
It's not your best looking level, but it's fun. After playing it with your mod, I tried it with my Attrition mod and it was quite fun with that as well.
Here are some suggestions:
1. Prevent speed runs by adding keycard doors or something to slow down the player. I don't mean puzzles, because it shouldn't be a puzzle map.
2. Add a few battlelords or other minibosses
3. Adjust the ammo ratios. For example, there is a huge amount of shrinker ammo which isn't very useful in this map, but not very much RPG ammo.
4. Give the player more things to blow up besides monsters. It's fun to "destroy" buildings and blow holes in walls and stuff, and it would suit this level well to have a lot of that.
Something I forgot to mention before: I'm not sure if it was this level or the previous one, but there were a bunch of RECONs that were not following their paths and were stuck against a wall.